Iratus: Lord of the Dead

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aanpsx
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Iratus: Lord of the Dead

Post by aanpsx »


Iratus: Lord of the Dead v.180.04
Image
DeaconGlen wrote:
Tue Oct 27, 2020 2:50 pm
Yes, As you said, a lot of things still work but some value have moved.
AlexMercer78 wrote:
Tue Oct 27, 2020 9:43 am
As far as i tested some pointers of some variables are "out of sync", for example max architecture points(in game called digger's souls) results in maximum mana points instead, and the pointer "level" in base game data points to digger's souls. I still have to test some basic things like max health so i cant provide feedbacks there, but i think the table needs some fixes.
Hi.. Try this new table..


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Iratus.CT
v.180.04~180.09 (GOG)
(248.07 KiB) Downloaded 510 times
Iratus.CT
v.Retail (175.15~175.17)
(238.61 KiB) Downloaded 2033 times
Last edited by aanpsx on Thu Oct 29, 2020 6:55 am, edited 8 times in total.

Korvax
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Re: Iratus: Lord of the Dead

Post by Korvax »

The game just had a hotfix. It doesn't look like it changes much, but I'll try and see what doesn't work. It looked like a balance patch more than anything else really.

yoco
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Re: Iratus: Lord of the Dead

Post by yoco »

How does "Never Die" option work? I enabled it, but my minion still died in battle!

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DeaconGlen
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Re: Iratus: Lord of the Dead

Post by DeaconGlen »

Thank you.

inoriyuzuri
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Re: Iratus: Lord of the Dead

Post by inoriyuzuri »

Hello, tthx for creating the table, but the make all item lengendary option also makes all brain to be level 5... Would you able tto fix it?

inoriyuzuri
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Re: Iratus: Lord of the Dead

Post by inoriyuzuri »

Thx!!!!!!!!! Your are so great

ichthyic
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Re: Iratus: Lord of the Dead

Post by ichthyic »

still working with 175.17

Svartkladd
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Re: Iratus: Lord of the Dead

Post by Svartkladd »

Inf Item (exclude brain) seem to have no effect.
Also script reads "Itarus.Eco.Room:CACraftWindow:ClearItems:", though amending this has no effect.

ichthyic
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Re: Iratus: Lord of the Dead

Post by ichthyic »

inf item works fine. it will use the first items you place in the transmuter, then will just keep recycling those items over and over again, allowing you to produce as many parts as you want.

kingqi0725
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Re: Iratus: Lord of the Dead

Post by kingqi0725 »

niec jod,let me try it

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DeaconGlen
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Re: Iratus: Lord of the Dead

Post by DeaconGlen »

Is there hope for an update when the DLC is available (in two hours)?

Edit: The old table seems to still work.

AlexMercer78
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Re: Iratus: Lord of the Dead

Post by AlexMercer78 »

As far as i tested some pointers of some variables are "out of sync", for example max architecture points(in game called digger's souls) results in maximum mana points instead, and the pointer "level" in base game data points to digger's souls. I still have to test some basic things like max health so i cant provide feedbacks there, but i think the table needs some fixes.

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DeaconGlen
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Re: Iratus: Lord of the Dead

Post by DeaconGlen »

Yes, As you said, a lot of things still work but some value have moved.

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DeaconGlen
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Re: Iratus: Lord of the Dead

Post by DeaconGlen »

Hey, I didn't noticed the updated table!
Thanks a lot!

anl93
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Re: Iratus: Lord of the Dead

Post by anl93 »

Thank you kindly,
Is it possible for you to make more pointer cheats?
Specifically i need a pointers for rage and mana.
Infinity script is usually too much for soft-cheaters like me;
Thanks.

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