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Dragon Marked For Death (2020-05-03)

Posted: Wed Apr 22, 2020 11:30 am
by Shinkansen
Simple table for Dragon Marked For Death, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1002 - 2020-05-03
1. Tested game version V3.0.6s 32-bit. May work on other versions.

2. Quest Stats.
Do not enable the following unless playing the appropriate character or the game might crash!
"Witch Spell Storage Time Set to Max?" sets Witch Spell Storage Time to max.
"Oracle Spell Storage, Mirage Time Set to Max?" sets Oracle Spell Storage and Mirage Time to max.
"Bandit Relics Set to Max?" sets Bandit Relics to max.


V1001 - 2020-04-29
1. Tested game version V3.0.4s 32-bit. May work on other versions.

2. Quest Stats.
Allows the following to be modfied.
- Horizontal / Vertical Position. Has arrow hotkeys to teleport up / down / left / right.

3. Remove Attributes Limit (To Update: Play Quest).
Remove Attributes 300 limit.


V1000 - 2020-04-22
1. Tested game version V3.0.0 32-bit. May work on other versions.

2. Quest Stats.
"Invincibility Set to Invincibility?" sets Invincibility to Invincibility.
"HP Set to Max?" sets HP to max.
"Dragon Points Set to Massive?" sets Dragon Points to massive.
"Attributes Set to Massive?" sets Attributes to massive.
"Float Set to Massive?" sets Float to massive. Jump downwards to ground.
"Witch Spell Storage Time Set to Max?" sets Witch Spell Storage Time to max.
"Quest Time Set to Max?" sets Quest time to max.

3. Character Stats.
"Gold Set to Massive?" sets Gold to massive.

Allows the following to be modfied.
- Exp. Will only level up after completing a Quest.

4. Inventory Stats.
"Quantity Set to Massive?" sets Quantity to massive.

Re: Dragon Marked For Death (2020-04-22)

Posted: Sat Apr 25, 2020 12:12 am
by supermystery
are you able to make a stats editor and one for bandit and oracle?

Re: Dragon Marked For Death (2020-04-22)

Posted: Sat Apr 25, 2020 12:30 am
by hikarasa
Shinkansen wrote:
Wed Apr 22, 2020 11:30 am
Simple table for Dragon Marked For Death, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2020-04-22
1. Tested game version V3.0.0 32-bit. May work on other versions.

2. Quest Stats.
"Invincibility Set to Invincibility?" sets Invincibility to Invincibility.
"HP Set to Max?" sets HP to max.
"Dragon Points Set to Massive?" sets Dragon Points to massive.
"Attributes Set to Massive?" sets Attributes to massive.
"Float Set to Massive?" sets Float to massive. Jump downwards to ground.
"Witch Spell Storage Time Set to Max?" sets Witch Spell Storage Time to max.
"Quest Time Set to Max?" sets Quest time to max.

3. Character Stats.
"Gold Set to Massive?" sets Gold to massive.

Allows the following to be modfied.
- Exp. Will only level up after completing a Quest.

4. Inventory Stats.
"Quantity Set to Massive?" sets Quantity to massive.
OMFG not trying to be a dick or anything but your table is so convoluted i couldn't understand shit

Re: Dragon Marked For Death (2020-04-22)

Posted: Mon Apr 27, 2020 12:31 am
by nakint
Please add Max Oracle Spell Storage Time and Bandit Inf Relics.

Re: Dragon Marked For Death (2020-05-03)

Posted: Mon May 11, 2020 8:23 pm
by Shirokaido
Bless you for these updates.

Re: Dragon Marked For Death (2020-05-03)

Posted: Mon May 11, 2020 9:15 pm
by Shirokaido
What're the chances of seeing Oracle Buffs Set to Massive? Or does that mess something up?

Dragon Marked For Death (2020-05-03)

Posted: Thu Jun 18, 2020 2:31 am
by kalil
is the "Inventory Stats Update Base Address?" working?

if so how does it woks because i cant use it?

Re: Dragon Marked For Death (2020-05-03)

Posted: Sun Jul 05, 2020 12:56 am
by hkosyndrome
would it somehow by any chance be possible to completely shut off the BGM in the game through a CE table if so how hard would that be to do? i don't think they would ever implement a BGM/SFX slider so I'm curious if CE is a viable option or that

Re: Dragon Marked For Death (2020-05-03)

Posted: Thu Oct 07, 2021 8:41 pm
by raeyvolution
Thank you very much for the table Shinkansen!
Any chances of it getting updated to newest version? I need that Item quantity pointer but the version difference messed it up it seems....

Re: Dragon Marked For Death (2020-05-03)

Posted: Fri Sep 30, 2022 9:00 am
by fallenjack2000
I took this table and another and merged the two and added this to them.
Permanent LV Bonus Stats Mod EMPRESS
Fast LV Up
Always Run
Inf Items (Not sure if this one is bugged like the other one.)
Sails Never Destroyed

Re: Dragon Marked For Death (2020-05-03)

Posted: Fri Sep 30, 2022 9:21 am
by fallenjack2000
The fans are broke on my computer and it overheats. I will try to do more when I get it fixed.
When I release these it will be to John Fookgov's channel on youtube and posted there.
These are good tables but some things on the two table are just a waste of space like
stats and other codes that are not Permanent but I can't do anything about it as everything
is connected in one script.