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Alien Isolation (Microsoft Store)

Posted: Fri Apr 10, 2020 8:08 pm
by Mudi
Cheat Engine table

Game: Alien Isolation
Game Version: Microsoft Store version 1.0.34.0
Features:
- Unlimited HP
- Unlimited revolver ammo

I will add more features, as I play the game and discover more stuff.

Re: Alien Isolation (Microsoft Store)

Posted: Fri Apr 10, 2020 10:42 pm
by Mudi
I added unlimited revolver ammo.

This is it for now. I will add more features if I play the game more.
Let me know if you run into issues. The 2 features (unlimited HP and revolver ammo) are tested until the first part of mission 4 (this is where I am now).

Re: Alien Isolation (Microsoft Store)

Posted: Sat Apr 11, 2020 9:59 am
by VampTY
Hello,

Try this -> viewtopic.php?t=11174&p=116396#p116396/

Perhaps it will work for your version as well, for that version in there it works without errors, on the main game and in all dlc's, also that detection from "[Numpad 4] Player [Detection/Flashlight durability] " is invisibility from ALIEN, he won't see you and also i've merged it with flashlight durability.I haven't made any script for HP, it's no big deal though, i never needed it.

If it won't work for your version, you can search for the addresses in those scripts and add them in your search bar, it's easy!

All the best, stay safe!

Re: Alien Isolation (Microsoft Store)

Posted: Sat Apr 11, 2020 4:35 pm
by revorevo
VampTY wrote:
Sat Apr 11, 2020 9:59 am
Hello,

Try this -> viewtopic.php?t=11174&p=116396#p116396/

Perhaps it will work for your version as well, for that version in there it works without errors, on the main game and in all dlc's, also that detection from "[Numpad 4] Player [Detection/Flashlight durability] " is invisibility from ALIEN, he won't see you and also i've merged it with flashlight durability.I haven't made any script for HP, it's no big deal though, i never needed it.

If it won't work for your version, you can search for the addresses in those scripts and add them in your search bar, it's easy!

All the best, stay safe!
my win10 version insta crashes when i use any script in the table, but maybe op can transfer the invisibility from alien into his table :o

Re: Alien Isolation (Microsoft Store)

Posted: Sat Apr 11, 2020 5:04 pm
by Rhark
VampTY wrote:
Sat Apr 11, 2020 9:59 am
Hello,

Try this -> viewtopic.php?t=11174&p=116396#p116396/

Perhaps it will work for your version as well, for that version in there it works without errors, on the main game and in all dlc's, also that detection from "[Numpad 4] Player [Detection/Flashlight durability] " is invisibility from ALIEN, he won't see you and also i've merged it with flashlight durability.I haven't made any script for HP, it's no big deal though, i never needed it.

If it won't work for your version, you can search for the addresses in those scripts and add them in your search bar, it's easy!

All the best, stay safe!
The last script seems to activate in the WinStore version but doesn't stop detection from Humans so far, and I haven't encountered an Alien to test it on that yet. Is it intended to only be for Alien detection?

After testing the Flashlight it still drains via this option, so I'm guessing none of these options from your table work on this version :)

Re: Alien Isolation (Microsoft Store)

Posted: Sat Apr 11, 2020 5:14 pm
by VampTY
Hey.. only for the ALIEN works..since ONLY that matters, he'll kill you, since you can't kill him in the game, you can't kill not a single alien.

But there's other ways:

Memory view/Memory Viewer/Tools/Auto Assemble/Template/AOB Injection

Now if they haven't changed the AI and codes, just paste and hit OK after that, this is the address for invisibility:

AI.exe+2E72FD

Then "File" and "Assign to the current cheat table"

Then in "Memory Viewer" right click the code assigned and "replace with code that does nothing" and see how many of those "90" you have,then nop it!It's very easy!

_________
Address for flaslight durability is:

"AI.exe"+19CC25

The same you can do with it, or with the rest, just look in my scripts there for addresses .. sorry, i'm very bad at explaining, if i'd had the game in windows store, i'd help, hope you guys can manage!.

Best of luck and stay safe!

Re: Alien Isolation (Microsoft Store)

Posted: Sat Apr 11, 2020 5:20 pm
by Rhark
VampTY wrote:
Sat Apr 11, 2020 5:14 pm
Hey.. only for the ALIEN works..since ONLY that matters, he'll kill you, since you can't kill him in the game, you can't kill not a single alien.

But there's other ways:

Memory view/Memory Viewer/Tools/Auto Assemble/Template/AOB Injection

Now if they haven't changed the AI and codes, just paste and hit OK after that, this is the address for invisibility:

AI.exe+2E72FD

Then "File" and "Assign to the current cheat table"

Then in "Memory Viewer" right click the code assigned and "replace with code that does nothing" and see how many of those "90" you have,then nop it!It's very easy!

_________
Address for flaslight durability is:

"AI.exe"+19CC25

The same you can do with it, or with the rest, just look in my scripts there for addresses .. sorry, i'm very bad at explaining, if i'd had the game in windows store, i'd help, hope you guys can manage!.

Best of luck and stay safe!
I think they have changed them unfortunately :p

Also, this game is a buggy mess!


Gave up trying to create my own table, encountered too many bugs & having to reopen the game over and over was tedious.

Here's some I found.

Unlimited Items (Flares & Medkits is all I tested):
Use: Makes the # of items you have increase on use instead of decrease.

Code: Select all

[ENABLE]

aobscanmodule(items,AI.exe,FF 4C 08 78 39 74 08 78) // should be unique
alloc(newmem,$1000,"AI.exe"+3BA3FD)

label(code)
label(originalcode)
label(return)

newmem:

code:
  inc [rax+rcx+78]
  cmp [rax+rcx+78],esi
  jmp return

originalcode:
  dec [rax+rcx+78]
  cmp [rax+rcx+78],esi
  jmp return

items:
  jmp newmem
  nop 3
return:
registersymbol(items)

[DISABLE]

items:
  db FF 4C 08 78 39 74 08 78

unregistersymbol(items)
dealloc(newmem)
Unlimited Flashlight:
Use: Keeps the Flashlight power @ 100%.

Code: Select all

[ENABLE]

aobscanmodule(power,AI.exe,89 47 18 48 8B D5 48 8B CF E8 79) // should be unique
alloc(newmem,$1000,"AI.exe"+1FBAF9)

label(code)
label(originalcode)
label(return)

newmem:

code:
  cmp r12,4
  jne originalcode
  mov [rdi+18],#100
  mov rdx,rbp
  jmp return

originalcode:
  mov [rdi+18],eax
  mov rdx,rbp
  jmp return

power:
  jmp newmem
  nop
return:
registersymbol(power)

[DISABLE]

power:
  db 89 47 18 48 8B D5

unregistersymbol(power)
dealloc(newmem)

Re: Alien Isolation (Microsoft Store)

Posted: Sat Apr 11, 2020 11:01 pm
by SvT
Something else that should work for max items:

Code: Select all

[ENABLE]
aobscanmodule(maxItems,AI.exe,8B 73 10 48 8B 2D 81 98 4E 01)
alloc(newmem,$1000,maxItems)

label(code)
label(return)

newmem:
  mov [rbx+10],#99

code:
  mov esi,[rbx+10]
  mov rbp,[AI.exe+19703B8]
  jmp return

maxItems:
  jmp newmem
  nop 5
return:
registersymbol(maxItems)

[DISABLE]
maxItems:
  db 8B 73 10 48 8B 2D 81 98 4E 01

unregistersymbol(maxItems)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "AI.exe"+486B2D

"AI.exe"+486B01: 0F 84 AF 00 00 00        -  je AI.exe+486BB6
"AI.exe"+486B07: 48 8B 11                 -  mov rdx,[rcx]
"AI.exe"+486B0A: FF 52 40                 -  call qword ptr [rdx+40]
"AI.exe"+486B0D: 4C 8B E8                 -  mov r13,rax
"AI.exe"+486B10: 48 8B 0B                 -  mov rcx,[rbx]
"AI.exe"+486B13: 44 8B 61 30              -  mov r12d,[rcx+30]
"AI.exe"+486B17: 48 8B 0D 6A EF 48 01     -  mov rcx,[AI.exe+1915A88]
"AI.exe"+486B1E: 48 8B D0                 -  mov rdx,rax
"AI.exe"+486B21: 48 8B 89 80 00 00 00     -  mov rcx,[rcx+00000080]
"AI.exe"+486B28: E8 13 A7 F4 FF           -  call AI.exe+3D1240
// ---------- INJECTING HERE ----------
"AI.exe"+486B2D: 8B 73 10                 -  mov esi,[rbx+10]
"AI.exe"+486B30: 48 8B 2D 81 98 4E 01     -  mov rbp,[AI.exe+19703B8]
// ---------- DONE INJECTING  ----------
"AI.exe"+486B37: 48 83 C5 08              -  add rbp,08
"AI.exe"+486B3B: 48 89 AC 24 90 00 00 00  -  mov [rsp+00000090],rbp
"AI.exe"+486B43: 48 8B CD                 -  mov rcx,rbp
"AI.exe"+486B46: FF 15 6C F5 AF 00        -  call qword ptr [AI.exe+F860B8]
"AI.exe"+486B4C: 90                       -  nop 
"AI.exe"+486B4D: 48 8B 5F 10              -  mov rbx,[rdi+10]
"AI.exe"+486B51: 48 8B 3B                 -  mov rdi,[rbx]
"AI.exe"+486B54: E8 07 74 52 00           -  call AI.exe+9ADF60
"AI.exe"+486B59: 48 8B D0                 -  mov rdx,rax
"AI.exe"+486B5C: 48 8B CB                 -  mov rcx,rbx
}
That flashlight script you posted is writing #256 to like 10 addresses. Might cause crashing
Maybe try something like this

Code: Select all

[ENABLE]
aobscanmodule(flashlightPower,AI.exe,89 47 18 48 8B D5 48 8B CF E8 79)
alloc(newmem,$1000,flashlightPower)

label(code)
label(return)

newmem:
  cmp r12,4
  jne code
  mov [rdi+18],#100
  mov rdx,rbp
  jmp return

code:
  mov [rdi+18],eax
  mov rdx,rbp
  jmp return

flashlightPower:
  jmp newmem
  nop
return:
registersymbol(flashlightPower)

[DISABLE]
flashlightPower:
  db 89 47 18 48 8B D5

unregistersymbol(flashlightPower)
dealloc(newmem)

Re: Alien Isolation (Microsoft Store)

Posted: Sun Apr 12, 2020 12:03 am
by Rhark
SovietWristwatch.jpg wrote:
Sat Apr 11, 2020 11:01 pm
...
Ah thanks, could be one of the reasons my game was fucking up. Only started learning to code like 5 days ago so I'm still pretty new to this :p

Edited Health Cheat:

Code: Select all

[ENABLE]

aobscanmodule(health,AI.exe,66 89 51 1C 49 8B D0) // should be unique
alloc(newmem,$1000,"AI.exe"+3E6E47)

label(code)
label(originalcode)
label(return)

newmem:

code:
  cmp [rcx+4C],04000000
  je originalcode
  mov [rcx+1C],#6553700
  mov rdx,r8
  jmp return

originalcode:
  mov [rcx+1C],dx
  mov rdx,r8
  jmp return

health:
  jmp newmem
  nop 2
return:
registersymbol(health)

[DISABLE]

health:
  db 66 89 51 1C 49 8B D0

unregistersymbol(health)
dealloc(newmem)
Tested on Humans only atm but works so far.

Re: Alien Isolation (Microsoft Store)

Posted: Sun Apr 12, 2020 3:21 am
by VampTY
@ rhark

That flashlight, wasn't quite ok, also you can nop it, but i don't know how it is on mem viewer, i don't have the game, so i can look!

Here's below the FLASHLIGHT script:
Spoiler
[ENABLE]
aobscanmodule(power,AI.exe,89 47 18 48 8B D5 48 8B CF E8 79)
alloc(newmem,$100,"AI.exe"+1FBAF9)
label(return)
newmem:
mov [rdi+18],64
mov rdx,rbp
jmp return
power:
jmp newmem
nop
return:
registersymbol(power)
[DISABLE]
power:
db 89 47 18 48 8B D5
unregistersymbol(power)
dealloc(newmem)


You can also add // in front of the code to nop it, like for example:

code:
// mov esi,[rbx+10]
mov rbp,[AI.exe+19703B8]
jmp return


Regarding health, the code might be shared, that's why you get all those errors, do a cmp with some android and see if you share the same code, let him hit you then you'll hit him also after that, in mem viewer... now, all these will be in vain, since as i've said before, it won't matter, you'll get killed by alien.

You said you can click on that 4th option, it's good then, the code is working, search for assembly code for :
AI.exe+2E72FD:
movzx eax,word ptr [esi+33C]


That movzx eax won't change or add directly AI.exe+2E72FD as i've said in some AOB or in some code injection template.Good luck!

Re: Alien Isolation (Microsoft Store)

Posted: Wed Apr 15, 2020 12:51 am
by Rhark
Anyone managed to figure out being invisible to Aliens/Androids?

Re: Alien Isolation (Microsoft Store)

Posted: Wed Apr 15, 2020 3:10 pm
by revorevo
once you get to the flamethrower its not as hard anymore even on nightmare, you just shoot the androids with unlimited revolver ammo and shoot the alien with the flamethrower lol