Prison Princess (2020-04-08)
Posted: Tue Apr 07, 2020 7:28 pm
Simple table for Prison Princess, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2020-04-08
1. Tested game version 32-bit. May work on other versions.
2. AppMain.
"Magic Set to Max?" sets Magic to max.
Allows the following to be modfied.
- "AppMain Stats -> gameDataModel -> scriptValueList ->". Various stats.
3. GimmickController.
"Puzzle Elapsed Time Set to 0?" sets Puzzle Elapsed Time to 0.
"Magic Time Set to Max?" sets Magic Time to max.
Allows the following to be modfied.
- "GimmickController Stats -> runningGimmickCtrl -> ". Various stats for some of the more difficult puzzles.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000 - 2020-04-08
1. Tested game version 32-bit. May work on other versions.
2. AppMain.
"Magic Set to Max?" sets Magic to max.
Allows the following to be modfied.
- "AppMain Stats -> gameDataModel -> scriptValueList ->". Various stats.
3. GimmickController.
"Puzzle Elapsed Time Set to 0?" sets Puzzle Elapsed Time to 0.
"Magic Time Set to Max?" sets Magic Time to max.
Allows the following to be modfied.
- "GimmickController Stats -> runningGimmickCtrl -> ". Various stats for some of the more difficult puzzles.