Great work, SunBeam, as always. I'm impressed that you didn't simply work out how to get the console re-enabled, but also to put in some great commands for it through hooks in CE.
The commands are largely self-explanatory, which is great, but I do have a couple questions right now. First, for the "SetFastMovement" command, how is it meant to work? I've tried using it, but I haven't noticed any differences, at least.
I am primarily curious to know if it can help me to deal with Trilyte Shards when playing in Solo mode. For whatever reason, I don't seem to run across these when I'm playing with a full team (i.e., when there are enough people there so a couple can alternate with the explosives, a couple on defense). The last few times I've found one, it's been during solo missions.
I am also hoping to confirm if my expectations are correct with using "R_RemoveResources." I made a mistake using the trainer from fearlessrevolution. Simply put, I should expect that any fixed trainer option promising to increase some value is going to be fixed at some absurdly high value. So, when I used it, it felt as though I had "overcompensated" a couple shortfalls, as it were.
Anyway, where command was named as a plural, I assume it applies to all resources. Is that correct or can you specify which resource is affected when the command is used? If so, does it wipe it out to 0, or can it be decreased by a specified value? I may very well let it wipe everything to 0 right now, to be perfectly honest, but I would rather know for sure and take some time to consider that than guess now and regret it later.
EDIT: I am okay on the resources now. I was pleasantly surprised to learn that the address positions for resources did not change between missions, and that it made it even easier to find the address in question. I am still curious if "R_RemoveResources" is a "nuclear" style option, if only for the sake of edification.
Last edited by Venator
on Sun May 24, 2020 4:33 pm, edited 1 time in total.