Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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BullBreak1220
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +29 - Update 3

Post by BullBreak1220 »

Would it be possible to make huge xp gain for troops to fast/instantly upgrade them and convert prisoners? Maybe the similar kind of boost could be applied to instantly max-out relations with villagers after one task. Also siege machines could use some instant/fast building and damage boost. Anyway its a great table, thank you!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Z9Ryan
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +29 - Update 3

Post by Z9Ryan »

So before this Table dropped I tried to play around with troop number via Cheat Engine. I changed the wrong address and now it's impossible for me to change it back. Can any of you brain boxes who's more familiar with Cheat Engine help me out? This is the only place I thought someone could help so apologies in advance if this is a no no to post.

The problem I have is this:

1) My physical quantity of troops is 32.

2) On the map my quantity is 69.

3) The two addresses I have found in Cheat Engine are not changeable. By this I mean I see both values at 69, I change the value to 32 and they immediately change back to 69. I toggled the active box to see if I could force them to remain at 32 so I could hop into the garrison screen and then hop back out to see if they were correct. Unfortunately again as I said the values are now just flickering between 32 and 69.

It seems very adamant it wants to remain at 69. Can anyone help out with this. Do you have a solution? Effectively I've ruined this save because if my numbers go down, it will change from 69 to minus numbers. At this point the game kind of gives up and crashes.

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notpikachu
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +29 - Update 3

Post by notpikachu »

Z9Ryan wrote:
Wed Apr 01, 2020 10:25 am
So before this Table dropped I tried to play around with troop number via Cheat Engine. I changed the wrong address and now it's impossible for me to change it back. Can any of you brain boxes who's more familiar with Cheat Engine help me out? This is the only place I thought someone could help so apologies in advance if this is a no no to post.
Changing it directly will screw your save, so far I can't fix it. So I start a new save before the change. I got the trick of changing the number on reddit from the user "BadWorksFun" so credit goes to him.

1. Find the value of the army quantity using Cheat Engine
2. On the army menu, change to the desire value, for example 100 recruits, click done
3. Enter again the same army menu, change the 100 to 1, click cancel
4. Your army quantity become 100 and correctly shown on map.

My finding after getting screwed even after following above instruction:

1. Every time u want to change something, better reduced the army unit value to 1.
2. Then, follow above instruction again. So far, I got everything correct.

Here's a code to detect the top most army unit right after your main character. (non-aob btw)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Troop Editor Lazy Version"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,TaleWorlds.CampaignSystem.TroopRoster::RemoveZeroCounts+4C)
alloc(_troop,4)
registersymbol(_troop)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov rcx,rdx
cmp r14,1
jne originalcode
cmp [rcx+9c],0
jne originalcode
mov [_troop],rcx
cmp dword ptr [rcx+08],00
jmp returnhere

originalcode:
cmp dword ptr [rcx+08],00
jmp returnhere

exit:
jmp returnhere

TaleWorlds.CampaignSystem.TroopRoster::RemoveZeroCounts+4C:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
TaleWorlds.CampaignSystem.TroopRoster::RemoveZeroCounts+4C:
mov rcx,rdx
cmp dword ptr [rcx+08],00
//Alt: db 48 8B CA 83 79 08 00

unregistersymbol(_troop)
dealloc(_troop)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>9</ID>
          <Description>"Number"</Description>
          <VariableType>2 Bytes</VariableType>
          <Address>_troop</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

cocotoon
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +29 - Update 3

Post by cocotoon »

In the human stats, current health and max health don't found? You know why?
It's possible to change definitely max health hit point?

Well done, thanks

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +29 - Update 3

Post by Rysefox »

cocotoon wrote:
Wed Apr 01, 2020 11:14 am
In the human stats, current health and max health don't found? You know why?
Loads only in a fight. When not reactivate immortal script

Wiegraf
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +29 - Update 3

Post by Wiegraf »

This does not appear to work on e1.0.1
Followed the instructions exactly as shown in the video and the "immortal human" script does not activate.

Tried some of the others as well not just the immortal human (clan, influence, renown, gold, etc.) none of them are activating on e.1.0.1
Not sure how a tiny little crash patch managed to prevent anything from loading so it may be unrelated to that.

Carrnage
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +29 - Update 3

Post by Carrnage »

anyome figurec out unit or relations pointers?

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 4

Post by Rysefox »

Update 4

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +29 - Update 3

Post by Rysefox »

Wiegraf wrote:
Wed Apr 01, 2020 12:26 pm
This does not appear to work on e1.0.1
Followed the instructions exactly as shown in the video and the "immortal human" script does not activate.

Tried some of the others as well not just the immortal human (clan, influence, renown, gold, etc.) none of them are activating on e.1.0.1
Not sure how a tiny little crash patch managed to prevent anything from loading so it may be unrelated to that.
Well I only have e.1.0.0 cdx maybe its broken on e1.0.1

EDIT: youre right immortal human dont work.
Last edited by Rysefox on Wed Apr 01, 2020 1:01 pm, edited 1 time in total.

Wiegraf
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 4

Post by Wiegraf »

Understood!

Hope someone makes a Steam version as good as yours!
From the video this looked amazing!

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +29 - Update 3

Post by Rysefox »

Carrnage wrote:
Wed Apr 01, 2020 12:27 pm
relations pointers?
Next thing what I do later on

verdinanxx
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 4

Post by verdinanxx »

Hey, your "Fast missile speed" Causes damage to drop from 40 to 6. Using same game version as yours.

Also perfect handling, perfect weapon accuracy don't work. allies will not shoot their bows while enemies can shoot. AND if they get into melee combat NODODY even me can swing swords(weapons basically).

JESUS, every speed and damage(pierce and slash) under weapons category affects enemy ai too! everybody has 1000 swing speed(i set mine to 250) and looters manage to destroy me.

Thanks for the trainer btw! It's great!
Last edited by verdinanxx on Wed Apr 01, 2020 2:01 pm, edited 6 times in total.

LillyanaKabal
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by LillyanaKabal »

Is there some way to get both perks in a tree?

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by pavlosgr »

the infinite arrows and harpoons still don't work!!!!!!

XXXX41XXXX
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by XXXX41XXXX »

Just wanted to thank you Rysefox, you rock ! :)

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