Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Rysefox »

nachtheuler wrote:
Wed Apr 01, 2020 6:00 pm
whats the difference between immortal human and infinite hp?
Immortal makes you unkillable -> enemies attack you and you dont loose health
Unlimited Health -> you lose health but the script will directly write a high value in current health

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Zxeait »

I got a suggestion idea.
Add troop number which can be changed. For example, lets say you have 5 imperial recruits, add it on the table so you can change it to 10. When I was playing around last night, I was able to find the number as a simple 4 byte. I think in an old warband table they had the feature, but it only works depending on slot. So I think they did it for slot two (so you just rearranged your army to do it)

LillyanaKabal
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by LillyanaKabal »

Skill level at and over 1000 causes crashes.

ilkka
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by ilkka »

For those, who also have trouble with using this table, replace all occurrences of 7FF000000000 with something like 7FE00000000 (one less zero), or maybe even lower values.
That fixed it for me.

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by outlander »

LillyanaKabal wrote:
Wed Apr 01, 2020 6:40 pm
Skill level at and over 1000 causes crashes.
And if not, it will cause crash on save load. Now how to fix save... :x

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Gehenna
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Gehenna »

LillyanaKabal wrote:
Wed Apr 01, 2020 6:40 pm
Skill level at and over 1000 causes crashes.
My need to be able to manually change focus levels (or better yet, skill levels) increases...

Massively increasing Attributes or Skill Focuses will lead to crashes.

Addendum: note, this means the cheat that sets your Attributes to a high level WILL break your game. Game has a learning limit that is 30x the skill focus and ~10x the attribute level.

I'd note, I have found -no- difference with most attributes past 10, so setting it to something like 50 will dodge the issue and still provide any bonuses my experience has left out. It does mean leveling skills will be slow though.

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Gehenna »

-Can't delete posts in this thread, this is the best I can do-
Last edited by Gehenna on Wed Apr 01, 2020 8:51 pm, edited 1 time in total.

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Rysefox »

Gehenna wrote:
Wed Apr 01, 2020 8:41 pm
LillyanaKabal wrote:
Wed Apr 01, 2020 6:40 pm
Skill level at and over 1000 causes crashes.
My need to be able to manually change focus levels (or better yet, skill levels) increases...
you mean something like a pointer?

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Gehenna
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Gehenna »

Rysefox wrote:
Wed Apr 01, 2020 8:50 pm
Gehenna wrote:
Wed Apr 01, 2020 8:41 pm
LillyanaKabal wrote:
Wed Apr 01, 2020 6:40 pm
Skill level at and over 1000 causes crashes.
My need to be able to manually change focus levels (or better yet, skill levels) increases...
you mean something like a pointer?
Aye! For either the skills themselves or for the focus levels.

I don't know how jacking up the skills directly will interact with anything, so I lean towards the focus level. Its 4 byte and can be found easily enough.... once.

outlander
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 6

Post by outlander »

Atributes are limited to 10 but force them to 9000 and everything works.
Skills are limitless but reach 1000 and crash... someone broke something.

LillyanaKabal
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 6

Post by LillyanaKabal »

I never had stability issues with my attributes at 9999. It increased the learning rate considerably, and the game's skills are hardcapped so you can't naturally increase them over a certain point.

If you want, there is a Mod on fearlessrevolution that lets you modify skill points.

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 6

Post by Hertzofottoman »

What about the faster construction for our cities? Can u make that?

Thank you for table btw! Fantastic!

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Gehenna
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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 6

Post by Gehenna »

LillyanaKabal wrote:
Wed Apr 01, 2020 9:10 pm
I never had stability issues with my attributes at 9999. It increased the learning rate considerably, and the game's skills are hardcapped so you can't naturally increase them over a certain point.

If you want, there is a Mod on fearlessrevolution that lets you modify skill points.
They aren't hardcapped entirely. The cap is determined by your Attributes + Focus levels. Raise either of those too high, and you cross a threshold that completely skunks your save.

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 6

Post by Haxorus »

woop im blind, disregard!

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Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 5

Post by Rysefox »

Gehenna wrote:
Wed Apr 01, 2020 8:52 pm
Rysefox wrote:
Wed Apr 01, 2020 8:50 pm
Gehenna wrote:
Wed Apr 01, 2020 8:41 pm


My need to be able to manually change focus levels (or better yet, skill levels) increases...
you mean something like a pointer?
Aye! For either the skills themselves or for the focus levels.

I don't know how jacking up the skills directly will interact with anything, so I lean towards the focus level. Its 4 byte and can be found easily enough.... once.
Update 7 Hope this is that what you imagine

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