Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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shrekisloveAO
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by shrekisloveAO »

ReZpawner wrote:
Wed Apr 22, 2020 10:46 am
Noob question: Why would you want to stay at level 1?
If you add max focus/attribute points to a skill, as you level up (player level, not skill level) you begin to get less and less experience for said skill.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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alienrex
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by alienrex »

Stargate404 wrote:
Wed Apr 22, 2020 11:09 pm
tukaka241997 wrote:
Wed Apr 22, 2020 3:18 pm
Can you make an option to increase Spawn Rate of Noble Troop so we can recruit them easier? I spend like 3 hour running around to recruit 30 of them.
not sure about the tables, but what I do is mark on the map what villages spawn them. They're almost always the same villages. Then everytime you pass through, pinball them and pick up as many as are available.
QoL mod https://www.fearlessrevolution.com/mountandblade ... d/mods/429
"Renders icons over settlement nameplates to indicate an available quest, available tournament, or possibly available noble troops."
Crown Icon: The settlement has the potential to spawn recruitable noble troops. It doesn't necessarily mean noble troops are currently available.
Blue Exclamation Point Icon: At least one quest is available at this settlement.
Bracelet: A tournament is available at this settlement.

Testify
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by Testify »

tukaka241997 wrote:
Wed Apr 22, 2020 3:18 pm
Can you make an option to increase Spawn Rate of Noble Troop so we can recruit them easier? I spend like 3 hour running around to recruit 30 of them.
For those wanting to be able to add troops and pick the kinds etc this mod is great.
https://www.fearlessrevolution.com/mountandblade ... d/mods/141

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JJDrakken
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Re: Mount & Blade II: Bannerlord - v. b0.9.0 - +26 - Update 1

Post by JJDrakken »

Rysefox wrote:
Wed Apr 01, 2020 12:32 am
MoonRacer wrote:
Wed Apr 01, 2020 12:28 am
Thank you!
I'm not able to get Attribute nor Focus points to work (The only things I think not demoed in your video).
Lose one Attributepoint or focus then activate script and lose again and you have 999 points
There a limit, same with Attribute points. 100 & 999 is far to much. 50 points for attributes is fine, bout 100 for focus points.

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JJDrakken
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by JJDrakken »

Table needs updated. After testing from latest update. It causes game to freeze on combats when being activated.

jigggler
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by jigggler »

Would be nice to hava an update. Thanks for your work!

ReZpawner
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by ReZpawner »

Would certainly love it if the health cheat would work again.

Rubensxxx
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by Rubensxxx »

SII PLEASE UPDATE TO TABLE ....THANKS FOR YOU WORK

dk998
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by dk998 »

Please update for 1.2

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vegeta963
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by vegeta963 »

Does the the table for e1.2.0 Beta work for the e1.2.1 patch?

Update:

I've tested the e1.2.0 Beta table for the e1.2.1 patch and it works.
Last edited by vegeta963 on Sun Apr 26, 2020 9:02 am, edited 1 time in total.

tfigment
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Re: Mount & Blade II: Bannerlord - v. e1.2.0 Beta | v. e.1.1.1 - Steam - +43 - Update 29

Post by tfigment »

Here are my extensions to this table for 1.3.0 Beta (actually pretty standalone but I dont want to maintain a new table).

Given the problems everyone has in general I dont actually know if they will work for everyone but they work for me and so I'll share and maybe they will work for others.

Note that nearly all of them have prerequisite actions before they will enable (this is because the .NET code is JIT compiled on the fly when accessed first time).

The Max Morale and Double Speed just need to have map loaded once. The speed hacks in 1.4.1 and later require editing inventory (add/remove a horse temporarily) may fix cache directly in future release.

To Zero Weight, First Open Inventory (to load the code) then reload the game (really). The game has bugged algorithm for calculating weight overburden which is redone on load.

Persuasion dialog critical success require you to actually have made a choice and succeed or failed. When active all subsequent choices will all be critical successes.

Combat Invulnerability requires entering combat first. Does not apply to simulated combat. Note that it actually flips the invulnerable flag. If you want to disable in same session then change the Enable to 0 before deactivating the cheat. Pretty sure the invulnerable flag is only active for one combat.

Simulated Combat Invulnerability requires entering Simulated Combat at least once. It will some times load before that but not sure the exact circumstances but probably AI combating another AI somewhere.

Updated 4/26: Changed table to check for 7.0 or higher now that 7.1 is released. No other changes.
Updated 4/26: (v2) Added Disable Damage for troops in Simulated Combat (aka Send Troops)
Updated 5/7: (v3) Updated to 1.4.0 Beta (added more travel speed options)
Updated 5/14: (v4) Updated to 1.4.1 Beta
Attachments
MB2_1.4.1_Extensions_figment_v5.CT
v5: Updated 23/May/20 for v1.4.1
(27.02 KiB) Downloaded 3506 times
MB2_1.4.1_Extensions_figment_v4.CT
v4: Updated 14/May/20 for v1.4.1
(24.35 KiB) Downloaded 78 times
MB2_1.4.0_Extensions_figment_v3.CT
v3: Updated 7/May/20 for v1.4.0.
(90.79 KiB) Downloaded 65 times
MB2_Extensions_figment_v2.CT
v2: 26/Apr/20 for v1.3.0. Add SimCombat
(21.66 KiB) Downloaded 91 times
MB2_Extensions_figment_v1.CT
v1: 26/Apr/20 for v1.3.0
(Update check for ce 7.1)
(18.93 KiB) Downloaded 74 times
Last edited by tfigment on Fri May 15, 2020 12:08 am, edited 2 times in total.

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Rysefox
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Re: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

Post by Rysefox »

JJDrakken wrote:
Sat Apr 25, 2020 3:05 pm
..
ReZpawner wrote:
Sat Apr 25, 2020 3:40 pm
...
No problems with health on ve.1.2.1


jigggler wrote:
Sat Apr 25, 2020 3:37 pm
...
dk998 wrote:
Sat Apr 25, 2020 6:53 pm
..

Update 31

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vegeta963
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Re: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

Post by vegeta963 »

Thanks for the new table!!!

jigggler
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Re: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

Post by jigggler »

Thanks @Rysefox!!. Great job. Thank you so much.

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JJDrakken
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Re: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

Post by JJDrakken »

Gracias
Last edited by JJDrakken on Mon Apr 27, 2020 10:08 pm, edited 1 time in total.

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