Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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MagikMurlok
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +33 - Update 15

Post by MagikMurlok »

Rysefox wrote:
Sun Apr 05, 2020 10:10 am
So I tested each script.
Unlimited Health Troop also crashs for me when I press "Attack" this should be fixed on the Update 15

But the rest still works. Immortal Horse dont crash, Horse Speed works, One Hit Kill works.
Make sure you use V. e1.0.5 -> You can select it under "Betas" in steam.
Hmmm could you describe exactly what you do when you activate one hit kill? For bows that is. I can't seem to get it to work for them.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +33 - Update 15

Post by Rysefox »

MagikMurlok wrote:
Sun Apr 05, 2020 10:50 am
Rysefox wrote:
Sun Apr 05, 2020 10:10 am
So I tested each script.
Unlimited Health Troop also crashs for me when I press "Attack" this should be fixed on the Update 15

But the rest still works. Immortal Horse dont crash, Horse Speed works, One Hit Kill works.
Make sure you use V. e1.0.5 -> You can select it under "Betas" in steam.
Hmmm could you describe exactly what you do when you activate one hit kill? For bows that is. I can't seem to get it to work for them.
Join Fight, activate script
When this dont work try to get attacked and then activate script

MagikMurlok
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +33 - Update 15

Post by MagikMurlok »

Rysefox wrote:
Sun Apr 05, 2020 10:53 am
MagikMurlok wrote:
Sun Apr 05, 2020 10:50 am
Rysefox wrote:
Sun Apr 05, 2020 10:10 am
So I tested each script.
Unlimited Health Troop also crashs for me when I press "Attack" this should be fixed on the Update 15

But the rest still works. Immortal Horse dont crash, Horse Speed works, One Hit Kill works.
Make sure you use V. e1.0.5 -> You can select it under "Betas" in steam.
Hmmm could you describe exactly what you do when you activate one hit kill? For bows that is. I can't seem to get it to work for them.
Join Fight, activate script
When this dont work try to get attacked and then activate script
Neither worked :/

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +33 - Update 14

Post by Zxeait »

bloodsucker wrote:
Sat Apr 04, 2020 6:00 pm
Redman31 wrote:
Sat Apr 04, 2020 5:45 pm
Hi. Great table, loving it works great. Was wondering, however, if there is a means to modify Troop Experience? Thanks
that would be a breakthrough, it never been able to modify in the previous game.
You have been able to modify troop number. BannerlordTweaks does allow you to modify xp gain if it is a case of the slow grind.
Depends on what you want. If you want for an example, a army of 50 palatine guard, 50 legionaries, and 20 cataphracts. It would be better to use an army modifier.

To change an unit, you can do a simple 4 byte. So for example, you got 8 archers. Go into party view, search 8. Then move 1 archer to the disband area, search for 7, same again, search for 6, put a unit back (7), search for 7. So you should have 1 in disband area and 7 in party. On Cheat engine, you would have like 5 addresses for the 7. Change these to 50, then move the archer back. You now have 51 archers.

However. The game doesn't update your party army size... so bugs and issues crop up. Unsure how to correct this yet, probably needing to edit that value.)
Last edited by Zxeait on Sun Apr 05, 2020 12:22 pm, edited 1 time in total.

VictorBaby
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +33 - Update 14

Post by VictorBaby »

Haxorus wrote:
Sat Apr 04, 2020 11:06 pm
I'm having trouble with the simplest of things, trying to find my quantity of an inventory item (some war horse). With selling and buying i can find what i think is the display value in my inventory list but not the actual value so it doesn't help me at all :/

Finding enough war horses for unit upgrades is rough
it is a simple 4 bytes value, the best way is to not change inventory in hero inventory but to change in settlements becuse you can mess up with weight
and other stuff.

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +33 - Update 15

Post by Hirtenlulu »

so ... i played 3 Hours with Unlimited Health Troop and .... it Works jeah :)
also in Sieges or when im Joining another Army ....
BUT then i have a Big Army fight and so I'm activatet 1 Hit and Men of booth sides can now take damage.
Sorry for my English ... it not my language ;)

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +33 - Update 15

Post by VictorBaby »

ok i have reworked my script for Unit exp , let me know if it works now for you, enable script, open party info and move troop or reopen party info for refresh
Attachments
unitexp2.CT
(2.23 KiB) Downloaded 78 times

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +34 - Update 16

Post by Rysefox »

Update 16

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +34 - Update 16

Post by LillyanaKabal »

If you want more troops in a hurry, the Developers Console allows you to add any number of any troops to your party. And it updates the party numbers as well, so no bugs.

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +34 - Update 16

Post by Ptylerdactyl »

Hey I've been trying to use your table for a little bit now and I can't seem to get any of the options to work at all. I am on steam, my game is updated to the latest update and I am making sure it's running e1.0.5, I have gone through your recommendations on getting things active but nothing seems to help out at all. All of the values under the Ignore Me section are ??, and some of the addresses are just ????????. Also if I right click any of the scripts it says "Error while scanning for AOBs: MountSpeed Error: controller:No readable memory found".

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +34 - Update 16

Post by Rysefox »

Ptylerdactyl wrote:
Sun Apr 05, 2020 2:10 pm
Hey I've been trying to use your table for a little bit now and I can't seem to get any of the options to work at all. I am on steam, my game is updated to the latest update and I am making sure it's running e1.0.5, I have gone through your recommendations on getting things active but nothing seems to help out at all. All of the values under the Ignore Me section are ??, and some of the addresses are just ????????. Also if I right click any of the scripts it says "Error while scanning for AOBs: MountSpeed Error: controller:No readable memory found".
1.Well what does"Ignore me" says? Ignore this header
2.Try to change 7FF000000000 to 7F000000000 in all scripts and try again

MagikMurlok
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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +34 - Update 16

Post by MagikMurlok »

Eaugh I'm so baffled why one hit kill isn't working for me. Doesn't have a scan error either.

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +34 - Update 16

Post by Notething »

It seems like sometimes the Unlimited Troop Health doesn't always work. It has recently, but before now, it wasn't. I'm using Update 15, and am about to go to 16 as soon as I'm done typing. What do I do to ensure it always works? Get into combat before clicking the combat tab and selecting the options?

Is there a way to modify something like Honor?

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +35 - Update 17

Post by Rysefox »

Update 17

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Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +35 - Update 17

Post by borgenhaust »

RE: Update 16 - Just went through a siege battle to take a town. New unlimited troop health didn't work and was slaughtered down to myself. Also found that the pointers for currently held weapon weren't matching up - initial values weren't showing up like they did when I was using update 14 (sword had a value for 'missile', and there were a lot of '0's where there were values before..) I'm on 1.0.5. About to try Update 17.

** as an edit, 17 seems to be working with weapon values as before.

*** also,unlimited troop health seems to work if its toggled after a troop takes damage initially so as long as I pop an arrow in one of my guys before I turn it on, all is good ;)

*** I take it back... on the second fight no amount of toggling it on or off worked so not sure what the trick is yet for unlimited troop health.

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