Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

Upload your cheat tables here (No requests)
User avatar
Rysefox
Table Makers
Table Makers
Posts: 863
Joined: Sat Jun 23, 2018 3:32 pm
Reputation: 914

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Rysefox »

Absoloot wrote:
Fri Apr 03, 2020 8:03 pm
So for me, unlimited food doesn't really work. It will change the number down on the info bar but as soon as I run out of food in my inventory my party/army will begin starving as will I until I go and buy enough food to keep them alive. So it seems like it just changes what the number says and not the actual amount of food?
Update 11 should fix it. 10.000 = 100 Food

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

revanchrist
Noobzor
Noobzor
Posts: 14
Joined: Tue Jun 06, 2017 6:38 am
Reputation: 2

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by revanchrist »

This table will need one hell of an effort to maintain with the current one patch per day update speed from the devs. Mad respect to Rysefox.

RobDeBobber
What is cheating?
What is cheating?
Posts: 1
Joined: Fri Apr 03, 2020 9:24 pm
Reputation: 0

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by RobDeBobber »

Would it be possible if you create a respec cheat?
That would be really awesome ! :)

User avatar
Rysefox
Table Makers
Table Makers
Posts: 863
Joined: Sat Jun 23, 2018 3:32 pm
Reputation: 914

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by Rysefox »

revanchrist wrote:
Fri Apr 03, 2020 9:24 pm
This table will need one hell of an effort to maintain with the current one patch per day update speed from the devs. Mad respect to Rysefox.
Thank you^^

Hirtenlulu
Noobzor
Noobzor
Posts: 7
Joined: Sat Oct 21, 2017 3:31 pm
Reputation: 0

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by Hirtenlulu »

Dickes Dankeschön / Big Thank's .... "You're Breathtaking"

kefalo84
Expert Cheater
Expert Cheater
Posts: 63
Joined: Mon Feb 18, 2019 2:42 am
Reputation: 5

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by kefalo84 »

Hi.

Could you add fast XP for troops (player only) and fast construction (player only)?

Thank you.

User avatar
Rysefox
Table Makers
Table Makers
Posts: 863
Joined: Sat Jun 23, 2018 3:32 pm
Reputation: 914

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by Rysefox »

Hirtenlulu wrote:
Fri Apr 03, 2020 9:45 pm
Dickes Dankeschön / Big Thank's .... "You're Breathtaking"
Kein problem ich opfer gerne meine Zeit :)

No problem I like to sacrifice my time :)

ZyNfrix
Novice Cheater
Novice Cheater
Posts: 15
Joined: Fri Apr 28, 2017 11:28 pm
Reputation: 3

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by ZyNfrix »

Thank you for the awesome table! Everything seems to be working great but I cannot for the life of me get the unlimited ammo to work. Its getting an X but i do not have unlimited ammo. Should note that im using a bow and not a throwing weapon.

Edit: so it works for throwing weapons but not when I use my bow :(
Last edited by ZyNfrix on Fri Apr 03, 2020 11:16 pm, edited 1 time in total.

User avatar
Absoloot
Noobzor
Noobzor
Posts: 6
Joined: Tue Nov 05, 2019 8:53 pm
Reputation: 0

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Absoloot »

Rysefox wrote:
Fri Apr 03, 2020 9:21 pm
Absoloot wrote:
Fri Apr 03, 2020 8:03 pm
So for me, unlimited food doesn't really work. It will change the number down on the info bar but as soon as I run out of food in my inventory my party/army will begin starving as will I until I go and buy enough food to keep them alive. So it seems like it just changes what the number says and not the actual amount of food?
Update 11 should fix it. 10.000 = 100 Food
So when I activated on the unlimited food it seems to break the game then crash every time. Also just so I'm understanding this correctly, I need to input 100 food on the table to get 1000 food in-game or is it the other way around? So it seems when I put 100 on the table it equals out to 1 food on the info bar. (1000 =10, 10000=100, etc.)
Last edited by Absoloot on Fri Apr 03, 2020 11:17 pm, edited 1 time in total.

User avatar
CoffeeKitty
Expert Cheater
Expert Cheater
Posts: 103
Joined: Wed Mar 22, 2017 12:03 pm
Reputation: 40

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by CoffeeKitty »

Seems the new update broke the AOB for smithy scripts :(

User avatar
MnemonicLight
Novice Cheater
Novice Cheater
Posts: 21
Joined: Sat Mar 11, 2017 3:17 am
Reputation: 2

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by MnemonicLight »

This table is amazing, the only problem I'm having is unlimited troop health also affects enemies but that's not necessarily a deal breaker for me. Thank you so much for your hard work!

anonymouz
Expert Cheater
Expert Cheater
Posts: 71
Joined: Sat Feb 09, 2019 7:03 pm
Reputation: 9

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by anonymouz »

is the last table always working for all game versions or only the last one which is not crossed out?
if its the second one, could you rename the tables, so its easier to know which table we need for the game version we have?
because actually its very confusing, beside that thank you for your time and work on the tables

User avatar
Lord Blade
Expert Cheater
Expert Cheater
Posts: 1346
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by Lord Blade »

Is there a way to edit rep with people?

User avatar
PeterKunc
Cheater
Cheater
Posts: 36
Joined: Wed Jun 19, 2019 6:24 am
Reputation: 0

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by PeterKunc »

Game seems to crash when you try to set character level, for example i did set it to 99 level, and when i opened the character tab, boom, it crashed.

fardriel
Cheater
Cheater
Posts: 34
Joined: Tue Feb 18, 2020 5:03 am
Reputation: 17

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by fardriel »

Rysefox wrote:
Fri Apr 03, 2020 7:13 pm
SleepingSnake wrote:
Fri Apr 03, 2020 6:56 pm
Immortal Troop seems to be making my enemy's units instead of my own units. I ride in first, get hit, activate immortal troop, put normal health on immortal, go ingame, enemies immortal, my units die. Am I doing something wrong?
No its not your fault, is my fault
Don't know if you're still doing unlimited troop health, but if you want to take part of my script for it, you're welcome to. The code it injects into is loaded in the loading screen before the first battle after you boot up the game, so you don't actually have to take damage for it to work.

It's commented so you can pick it apart however you want to. The structs for the player character are all incredibly cyclical - almost all of them will refer to each other or to themselves multiple times, so it's really easy to get player character parameters from almost anywhere.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>44</ID>
      <Description>"Inf HP Player Team"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

// If CE is loaded after entering battle the first time
// Can also be fixed by running the lua function reinitializeSymbolhandler()
assert(TaleWorlds.MountAndBlade.Agent::set_Health+7F,C4 E1 78 2E C8)
alloc(newmem,$1000,TaleWorlds.MountAndBlade.Agent::set_Health+7F)
label(INJECTTEAMHP)

// If CE is loaded before entering battle the first time
//aobscan(INJECTTEAMHP,C4 E1 78 2E C8) // should be unique
//alloc(newmem,$1000,INJECTTEAMHP)

label(code)
label(return)
registersymbol(INJECTTEAMHP)

alloc(leaderteam,8)
registersymbol(leaderteam)

newmem:
  push rax
  mov rax,[rsi+000000A8] // _currentAgent:Team
  cmp rax,#0 // null pointer exception
  je code
  mov rax,[rax+A8] // _currentAgent:Team:MBTeam
  cmp rax,#0 // null pointer exception
  je code
  mov rax,[rax+C8] // _mainAgent (stored in _currentAgent:Team:MBTeam)
  mov rax,[rax+A8] // _mainAgent:Team
  mov rax,[rax+90] // _mainAgent:Team:Side
  mov [leaderteam],rax // store _mainAgent:Team:Side
  mov rax,[rsi+000000A8] // _currentAgent:Team
  mov rax,[rax+90] // _currentAgent:Side
  cmp [leaderteam],rax //if _mainAgent:Team:Side == _currentAgent:Team:Side
  jne code
  vmovss xmm0,[rsi+0000016C] // 168 is _health (current HP)
  vmovss xmm2,[rsi+0000016C] // 16C is <HealthLimit> (maximum HP)
  vmovss xmm3,[rsi+0000016C] // 168 crashes at start of battle if left on all the time. 16C doesn't
code:
  pop rax
  vucomiss xmm1,xmm0
  jmp return

leaderteam:
  dq 0

TaleWorlds.MountAndBlade.Agent::set_Health+7F: //comment out if CE loaded early
INJECTTEAMHP:
  jmp newmem
return:

[DISABLE]

INJECTTEAMHP:
  db C4 E1 78 2E C8

unregistersymbol(INJECTTEAMHP)
unregistersymbol(leaderteam)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by fardriel on Sat Apr 04, 2020 4:06 am, edited 1 time in total.

Post Reply

Who is online

Users browsing this forum: AhrefsBot, Google [Bot], justjack163, Salicyl, SemrushBot, xHidan