Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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SleepingSnake
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Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9

Post by SleepingSnake »

In order for unlimited health troop to work, do I, as in my character, need to get hit in combat first?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9

Post by Rysefox »

SleepingSnake wrote:
Fri Apr 03, 2020 6:30 pm
In order for unlimited health troop to work, do I, as in my character, need to get hit in combat first?
I updated my table. I removed unlimited troop health and added immortal troop. But its the same take dmg first and then you can activate the Script

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Rysefox »

Update 10
You can activate "Immortal Troop" when you take dmg or your troop member

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Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9

Post by Zholdan »

Rysefox wrote:
Fri Apr 03, 2020 6:14 pm
Dragonfly95 wrote:
Fri Apr 03, 2020 5:42 pm
After using the clan tier cheat which the default level is 999 I noticed other factions having 7000 man armies pretty much ruining the save. Not sure if caused by clan tier script or the game probably both. :lol:
maybe / maybe not. Game has many problems with corrupted save files
FYI. This seems to have corrupted every single one of my saves with a character. Something is wrong here, some clans also gain 999 clan tier and it does not seem to matter if I save before i attempt to use this particular cheat.. but all the saves appear to have been affected.

I don't mind starting over, but for people who are further into their campaign I advise caution when using this particular cheat.

BestBoy2012
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Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9

Post by BestBoy2012 »

Rysefox wrote:
Fri Apr 03, 2020 6:14 pm
Dragonfly95 wrote:
Fri Apr 03, 2020 5:42 pm
After using the clan tier cheat which the default level is 999 I noticed other factions having 7000 man armies pretty much ruining the save. Not sure if caused by clan tier script or the game probably both. :lol:
maybe / maybe not. Game has many problems with corrupted save files
I can confirm it's something to do with the script. I was playing around with the number it also seems to track AI clan levels as well. For example when I set it to 200 and left it running while I moved on the map, everyone's was set to 200. Changed the number to 199, let some time pass, everyone was set to 199. Sorry I can't be of more help.

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Rysefox »

Yes youre right, I removed High Clan tier. The newest update broke it!
Thanks Zholdan & BestBoy for the reference

Please download the newest table

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by SleepingSnake »

Immortal Troop seems to be making my enemy's units instead of my own units. I ride in first, get hit, activate immortal troop, put normal health on immortal, go ingame, enemies immortal, my units die. Am I doing something wrong?

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Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9

Post by elStrages »

Rysefox wrote:
Fri Apr 03, 2020 2:21 pm
elStrages wrote:
Fri Apr 03, 2020 2:04 pm
However, unlimited troop health does not. Also when activated it give about 5 or so enemy immortality. it does not crash on load but did crash game on end of battle.
Well I look what addresees access on e.g [rax+110]. So I see there is troop health and enemys health. I go to find a compare so that the unlimited health only affects my troop. But when there is one more address thats loaded eg at the end of the battle, it will crash when the script cant handle this address. It costs so much time to test these things ..
And up to 90% after a game restart the aob changes and I need to make it unique again until its unique for multiple game restarts
Yeah that would be rather annoying and time consuming. doing a good job though!

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Rysefox »

SleepingSnake wrote:
Fri Apr 03, 2020 6:56 pm
Immortal Troop seems to be making my enemy's units instead of my own units. I ride in first, get hit, activate immortal troop, put normal health on immortal, go ingame, enemies immortal, my units die. Am I doing something wrong?
No its not your fault, is my fault

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Absoloot »

So for me, unlimited food doesn't really work. It will change the number down on the info bar but as soon as I run out of food in my inventory my party/army will begin starving as will I until I go and buy enough food to keep them alive. So it seems like it just changes what the number says and not the actual amount of food?

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by ReZpawner »

Couldn't see if anyone else had converted the latest (version 10) to Windows 7, so thanks to Ilkka for providing us with the details on how that's done (And obviously Rysefox for making the actual table), and for the lazy:
Attachments
TaleWorlds.MountAndBlade.LauncherWIN7.CT
(1.72 MiB) Downloaded 133 times
Last edited by ReZpawner on Fri Apr 03, 2020 8:13 pm, edited 1 time in total.

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Rysefox »

SleepingSnake wrote:
Fri Apr 03, 2020 6:56 pm
Immortal Troop seems to be making my enemy's units instead of my own units. I ride in first, get hit, activate immortal troop, put normal health on immortal, go ingame, enemies immortal, my units die. Am I doing something wrong?
Try please new download^^

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Spagoodler »

Rysefox wrote:
Fri Apr 03, 2020 8:13 pm
SleepingSnake wrote:
Fri Apr 03, 2020 6:56 pm
Immortal Troop seems to be making my enemy's units instead of my own units. I ride in first, get hit, activate immortal troop, put normal health on immortal, go ingame, enemies immortal, my units die. Am I doing something wrong?
Try please new download^^
I can't get immortal troop to work on this either, as well as one hit doesn't seem to be working for it as well.

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Rysefox »

Spagoodler wrote:
Fri Apr 03, 2020 8:32 pm
Rysefox wrote:
Fri Apr 03, 2020 8:13 pm
SleepingSnake wrote:
Fri Apr 03, 2020 6:56 pm
Immortal Troop seems to be making my enemy's units instead of my own units. I ride in first, get hit, activate immortal troop, put normal health on immortal, go ingame, enemies immortal, my units die. Am I doing something wrong?
Try please new download^^
I can't get immortal troop to work on this either, as well as one hit doesn't seem to be working for it as well.
Both works for me after multiple restarts

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Post by Spagoodler »

Rysefox wrote:
Fri Apr 03, 2020 8:40 pm
Spagoodler wrote:
Fri Apr 03, 2020 8:32 pm
Rysefox wrote:
Fri Apr 03, 2020 8:13 pm


Try please new download^^
I can't get immortal troop to work on this either, as well as one hit doesn't seem to be working for it as well.
Both works for me after multiple restarts
are you using anything other than imperial recruits because thats the only unit that appears to be living, and it also appears to be immortal for both sides. but you are correct one hit does work, I was just trying it on other immortal imperial recruits which was why they were taking damage but not dying ever.

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