Grand Theft Auto IV | Cheat Engine Table v1.0

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STN
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Grand Theft Auto IV | Cheat Engine Table v1.0

Post by STN »

Image

Grand Theft Auto IV: The Complete Edition | Cheat Engine Table v1.0, [2020-03-25] STN | May not work on other versions.


- Features -
  • Unlimited Health
  • Easy Kills
  • Unlimited Ammo
  • Unlimited Money
  • No Wanted Level
  • Unlimited Stamina
  • Unlimited Vehicle Health


NOTES:

This table should work on GTA 4 standard and the two DLCs - Episodes from Liberty City and The Ballad of Gay Tony


PS: Please don't paste this CT elsewhere without linking to this thread.

Image

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
GTAIV.CT
(11.56 KiB) Downloaded 10109 times

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Zeikzeil
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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by Zeikzeil »

Just tested this but 'Unlimited Stamina' doesn't seem to work for me. The option won't activate at all.

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xorps
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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by xorps »

Zeikzeil wrote:
Wed Mar 25, 2020 4:01 pm
Just tested this but 'Unlimited Stamina' doesn't seem to work for me. The option won't activate at all.
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_unlimited_player_stamina_,GTAIV.exe,85 * 74 * 83 * * * * F3 0F 11 89 B4 03 00 00 * * C2)
alloc(_unlimited_player_stamina_mem,$1000)
label(_unlimited_stamina_player_)
label(_unlimited_player_stamina_back_)
 _unlimited_player_stamina_mem:
  movss xmm1,[_unlimited_stamina_player_]
  movss [ecx+000003B4],xmm1
  jmp _unlimited_player_stamina_back_
 _unlimited_stamina_player_:
  dd (float)600
 _unlimited_player_stamina_+09:
  jmp _unlimited_player_stamina_mem
  db 90 90 90
 _unlimited_player_stamina_back_:
registersymbol(_unlimited_player_stamina_)
[DISABLE]
 _unlimited_player_stamina_+09:
  db F3 0F 11 89 B4 03 00 00
unregistersymbol(_unlimited_player_stamina_)
  dealloc(_unlimited_player_stamina_mem)
Try this

hotroxy777
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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by hotroxy777 »

Also, the unlimited car health activates but doesn't do anything. The unlimited health will not work if the character is hit by the train or fall from the building. Another thing is that easy kills affect companions (like Little Jacob) during the missions if the enemy will shot at them they will die instantly from one shot.

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Zeikzeil
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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by Zeikzeil »

xorps wrote:
Thu Mar 26, 2020 9:26 am
Try this
Working fine so far. Thanks.

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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by xorps »

One hit kill: But I didn't really check, there is no time to sit in the game.
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_one_hit_kill_,GTAIV.exe,F3 0F 10 80 F8 00 00 00 F3 0F 59 46 * F3 0F 11 46 04)
alloc(_one_hit_kill_mem,$1000)
  label(_weapon_damage_player_)
  label(_one_hit_kill_back_)
 _one_hit_kill_mem:
  movss xmm0,[eax+000000F8]
  mulss xmm0,[_weapon_damage_player_]
  jmp _one_hit_kill_back_
 _weapon_damage_player_:
  dd (float)2000
 _one_hit_kill_:
  jmp _one_hit_kill_mem
  db 90 90 90
 _one_hit_kill_back_:
registersymbol(_one_hit_kill_)
[DISABLE]
 _one_hit_kill_:
  db F3 0F 10 80 F8 00 00 00
unregistersymbol(_one_hit_kill_)
 dealloc(_one_hit_kill_mem)
no reload
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_unlimited_player_ammo_1_,GTAIV.exe,85 C9 7E 05 * 89 4C 24 28)
_unlimited_player_ammo_1_+04:
  db 90
registersymbol(_unlimited_player_ammo_1_)
[DISABLE]
_unlimited_player_ammo_1_+04:
  db 49
unregistersymbol(_unlimited_player_ammo_1_)
unlimited ammo
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_unlimited_player_live_2_,GTAIV.exe,77 05 * 89 54 24 18 85 C9 7E 1C)
_unlimited_player_live_2_+02:
  db 90
registersymbol(_unlimited_player_live_2_)
[DISABLE]
_unlimited_player_live_2_+02:
  db 4A
unregistersymbol(_unlimited_player_live_2_)

rus2020
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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by rus2020 »

teleport cheat

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Zeikzeil
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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by Zeikzeil »

xorps wrote:
Thu Mar 26, 2020 8:51 pm
One hit kill: But I didn't really check, there is no time to sit in the game.
no reload
unlimited ammo
All working fine. Haven't checked the effect of One hit kill on allies though.

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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by _/.CoffeeWine.\_ »

xorps wrote:
Thu Mar 26, 2020 8:51 pm
One hit kill: But I didn't really check, there is no time to sit in the game.
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_one_hit_kill_,GTAIV.exe,F3 0F 10 80 F8 00 00 00 F3 0F 59 46 * F3 0F 11 46 04)
alloc(_one_hit_kill_mem,$1000)
  label(_weapon_damage_player_)
  label(_one_hit_kill_back_)
 _one_hit_kill_mem:
  movss xmm0,[eax+000000F8]
  mulss xmm0,[_weapon_damage_player_]
  jmp _one_hit_kill_back_
 _weapon_damage_player_:
  dd (float)2000
 _one_hit_kill_:
  jmp _one_hit_kill_mem
  db 90 90 90
 _one_hit_kill_back_:
registersymbol(_one_hit_kill_)
[DISABLE]
 _one_hit_kill_:
  db F3 0F 10 80 F8 00 00 00
unregistersymbol(_one_hit_kill_)
 dealloc(_one_hit_kill_mem)
no reload
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_unlimited_player_ammo_1_,GTAIV.exe,85 C9 7E 05 * 89 4C 24 28)
_unlimited_player_ammo_1_+04:
  db 90
registersymbol(_unlimited_player_ammo_1_)
[DISABLE]
_unlimited_player_ammo_1_+04:
  db 49
unregistersymbol(_unlimited_player_ammo_1_)
unlimited ammo
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_unlimited_player_live_2_,GTAIV.exe,77 05 * 89 54 24 18 85 C9 7E 1C)
_unlimited_player_live_2_+02:
  db 90
registersymbol(_unlimited_player_live_2_)
[DISABLE]
_unlimited_player_live_2_+02:
  db 4A
unregistersymbol(_unlimited_player_live_2_)
unlimited LIVE or AMMO?!

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Zeikzeil
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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by Zeikzeil »

_/.CoffeeWine.\_ wrote:
Mon Mar 30, 2020 2:53 pm
unlimited LIVE or AMMO?!
I'm currently using this and it's definitely umlimited ammo.

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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by _/.CoffeeWine.\_ »

Zeikzeil wrote:
Mon Mar 30, 2020 4:30 pm
_/.CoffeeWine.\_ wrote:
Mon Mar 30, 2020 2:53 pm
unlimited LIVE or AMMO?!
I'm currently using this and it's definitely umlimited ammo.
Thx!

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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by xorps »

hotroxy777 wrote:
Thu Mar 26, 2020 11:59 am
Also, the unlimited car health activates but doesn't do anything.
no damage car
Spoiler

Code: Select all

[ENABLE]
aobscanmodule(_no_damage_car_,GTAIV.exe,F3 0F 11 04 24 * * * 81 * * * * * E8 * * * * 8B * * * * * * * 83 * * 0F 84)
alloc(_no_damage_car_mem,$1000)
  label(_no_damage_car_back_)
 _no_damage_car_mem:
  xorps xmm0,xmm0
  movss [esp],xmm0
  jmp _no_damage_car_back_
 _no_damage_car_:
  jmp _no_damage_car_mem
 _no_damage_car_back_:
registersymbol(_no_damage_car_)
[DISABLE]
 _no_damage_car_:
  db F3 0F 11 04 24
unregistersymbol(_no_damage_car_)
  dealloc(_no_damage_car_mem)

Rhawne
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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by Rhawne »

Thanks a lot, this works great :)

I'm sort of a noob when it comes to the coding done to make these tables, but is it possible to assign a key to each option?
My GTA4 crashes if I alt-tab anywhere but the main menu (to select either GTA4 or EFLC) so I can't tab out to select each item

Also with the added code in this thread - do I replace the current scripts with those?

Cheers

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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by Rhark »

Rhawne wrote:
Tue Apr 14, 2020 9:15 pm
Thanks a lot, this works great :)

I'm sort of a noob when it comes to the coding done to make these tables, but is it possible to assign a key to each option?
My GTA4 crashes if I alt-tab anywhere but the main menu (to select either GTA4 or EFLC) so I can't tab out to select each item

Also with the added code in this thread - do I replace the current scripts with those?

Cheers
If you right click on a script in cheat engine, it will give you a few options. One of them is something about a "hotkey", use this to assign a key to the selected script. Do this for each :) you can even set them all to one key if you wanted to activate them all at once.

And you can replace the code with someone else's if you want to.

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Re: Grand Theft Auto IV | Cheat Engine Table v1.0

Post by Rhawne »

rhark wrote:
Thu Apr 16, 2020 3:04 am

If you right click on a script in cheat engine, it will give you a few options. One of them is something about a "hotkey", use this to assign a key to the selected script. Do this for each :) you can even set them all to one key if you wanted to activate them all at once.

And you can replace the code with someone else's if you want to.
Awesome, worked it out - thanks to everyone in this thread for their great work :)

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