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Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

Posted: Thu Mar 19, 2020 11:09 pm
by gideon25

**v20 (974)** Tropico Arde Eternamente
I changed a lot and fixed a lot. Info is in the table for each script.. There still may be bugs/crashes as I don't have time for fully test everything with this MASSIVE beast :P I may nor may not be able to fix problems with this one as I am sure there may be a few bugs but Im going to go ahead and release it for now as Im sicking of looking at it :P
UPDATED SCREENSHOT BELOW

**v17 (687)** Una Magnífica Memoria
1. Fixed Scripts and pointers.

v20 (974) options
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Click the like/Thumbs up button if it works and for your kind support. Thank you. :)

Re: Tropico 6 +DLC 1.080 +30

Posted: Fri Mar 20, 2020 1:14 am
by mav91919
Not sure if I am doing it wrong but I can't toggle ENABLE.
It says "Error while scanning for AOB's: getbase Error: Not all results found"

Re: Tropico 6 +DLC 1.080 +30

Posted: Fri Mar 20, 2020 1:51 pm
by gideon25
mav91919 wrote:
Fri Mar 20, 2020 1:14 am
Not sure if I am doing it wrong but I can't toggle ENABLE.
It says "Error while scanning for AOB's: getbase Error: Not all results found"
You are using windows 10 64 bit, right? Can you try this one. IF it works please test out the other scripts. I may have to fix some with longer fancier AOBscans, but that wasn't necessary with Greenhouses scripts on the older versions :/
Ok posted a longer AOB for the enable script up top! Check it out!

Re: Tropico 6 +DLC 1.080 +30

Posted: Sat Mar 21, 2020 3:36 pm
by Kaedus
everything works perfectly

Re: Tropico 6 +DLC 1.080 +30

Posted: Sat Mar 21, 2020 5:47 pm
by Kelryth
Thanks, dude. I apreciate it. Stay safe.

Re: Tropico 6 +DLC 1.080 +30

Posted: Sun Mar 22, 2020 2:31 am
by gideon25
Excellent, everyone please give feedback and let me know if all the scripts are working!

Re: Tropico 6 +DLC 1.080(112678) +30

Posted: Sun Mar 22, 2020 10:30 am
by timechaos69
So far its amazing Gideon.. My fav option is the efficiency. thats the reason why i used fearlessrevolution trainer but now your table has more options plus that one and used it last night!

Re: Tropico 6 +DLC 1.080(112678) +30

Posted: Sun Mar 22, 2020 11:17 am
by gideon25
timechaos69 wrote:
Sun Mar 22, 2020 10:30 am
So far its amazing Gideon.. My fav option is the efficiency. thats the reason why i used fearlessrevolution trainer but now your table has more options plus that one and used it last night!
Excellent! The secret was the budget setting itself. Its like a 0-4 value when searching. AND its not a shared value, each building has its own. Using "what accesses this address" on that value there showed like 8 or 9 different instructions. Turns out one of them was the individual building efficiency that I could use a multiplier on, one was the housing quality, one the job quality, and so one. It enabled me to add several scripts just finding that building budget value.

Re: Tropico 6 +DLC 1.080(112678) +30

Posted: Sun Mar 22, 2020 2:56 pm
by Kaedus
It would be nice to add "Stop crime from happening", as in the *ling trainer.

Re: Tropico 6 +DLC 1.080(112678) +30

Posted: Sun Mar 22, 2020 5:34 pm
by gideon25
Kaedus wrote:
Sun Mar 22, 2020 2:56 pm
It would be nice to add "Stop crime from happening", as in the *ling trainer.
Hmm. Im not sure I understand how the whole crime thing works in the game. Does the fearlessrevolution option just eliminate theft losses or what?

Re: Tropico 6 +DLC 1.080(112678) +30

Posted: Sun Mar 22, 2020 5:47 pm
by Kaedus
gideon25 wrote:
Sun Mar 22, 2020 5:34 pm
Hmm. Im not sure I understand how the whole crime thing works in the game. Does the fearlessrevolution option just eliminate theft losses or what?
Trainer seems forbidden to become a thief. There is some connection between happiness/stats and thieves. I had a lot of vacancies, a lot of police, but 1/4 of the citizens became thieves.
PS With the options "Max everyone approval" and "Max everyone other stats".

Re: Tropico 6 +DLC 1.080(112678) +30

Posted: Sun Mar 22, 2020 6:13 pm
by yelbeghen
I am having problem with this trainer. And the GreenHouse one. Both says "Failure loading the trainer. Reason: Unable to open file". Any idea why? I couldnt find a fix online.
PS. I have Cheat Engine 7.0

Re: Tropico 6 +DLC 1.080(112678) +30

Posted: Sun Mar 22, 2020 6:14 pm
by gideon25
Kaedus wrote:
Sun Mar 22, 2020 5:47 pm
Trainer seems forbidden to become a thief. There is some connection between happiness/stats and thieves. I had a lot of vacancies, a lot of police, but 1/4 of the citizens became thieves.
PS With the options "Max everyone approval" and "Max everyone other stats".
Wait, so when everyone is extra happy with maxed stats with the table options you get lots of thieves?

Also you say the fearlessrevolution trainer prevents people from becoming thieves? Which fearlessrevolution trainer?

Also, I just let a game run with both the max approval and other stats going and have no criminals at all...strange.

Re: Tropico 6 +DLC 1.080(112678) +30

Posted: Sun Mar 22, 2020 7:02 pm
by Kaedus
gideon25 wrote:
Sun Mar 22, 2020 6:14 pm
Wait, so when everyone is extra happy with maxed stats with the table options you get lots of thieves?
Also you say the fearlessrevolution trainer prevents people from becoming thieves? Which fearlessrevolution trainer?
Also, I just let a game run with both the max approval and other stats going and have no criminals at all...strange.
Tropico 6 v1.0 Plus 13 Trainer. Maybe citizens are too happy to work and go to criminals :D But I’ve seen something like this in any trainer and table with "maximum stats".
1 unemployed, 169 vacancies and ... 446 criminals.
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PS So, I started a new game with "maximum stats / happiness" and without "stop crime from happening" in the trainer. Some unemployed instead of looking for regular work began to work as "criminals" after a few months, although there are many jobs with their education. With the trainer turned on, they continued to work as a "criminal". But other unemployed either found regular work or remained unemployed.

Re: Tropico 6 +DLC 1.080(112678) +30

Posted: Mon Mar 23, 2020 9:14 am
by gideon25
Kaedus wrote:
Sun Mar 22, 2020 7:02 pm
PS So, I started a new game with "maximum stats / happiness" and without "stop crime from happening" in the trainer. Some unemployed instead of looking for regular work began to work as "criminals" after a few months, although there are many jobs with their education. With the trainer turned on, they continued to work as a "criminal". But other unemployed either found regular work or remained unemployed.
I FOUND IT!. In the character structure it is very close to age. Its a value that sets a title to special occupation types if they are unemployed OR special like a faction leader,etc. So it sets them to a normal tropican(unemployed), criminal, rebel, faction leader, etc.. ok posted an update. Please test new options. Thanks