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DOOM Eternal [Engine:idTech 7]

Posted: Thu Mar 19, 2020 10:50 pm
by SunBeam
[ 26 Mar 20 - Update #4 ]
  • rebranded the table headers based on the half-trimmed Name and full Branch strings found in the buildInfo console command:

    Image
  • revamped "Add 'noclip' & 'notarget' Commands" script to dynamically find what it needs; should now work with any store version and possibly resist future updates (on the account developers won't remove code)
DOOMEternalx64vk.CT
1.4 - updated for 'release-pc-hotfix2'
(32.99 KiB) Downloaded 29015 times

BR,
Sun

[ 21 Mar 20 - Update #3 ]

Updated to latest Steam release; happened 5 minutes ago. Old version's data preserved:

Image

DOOMEternalx64vk.CT
1.3 - updated to latest Steam
(18.52 KiB) Downloaded 3999 times

BR,
Sun

[ 21 Mar 20 - Update #2 ]
  • Updated the "Unrestrict Console Commands/CVars". Restrictions are also removed for the bind command.
    You can now use something like bind L noclip to easily have access to that command through a key-press :)
Image

DOOMEternalx64vk.CT
1.2 - disabled restriction for bind command
(11.47 KiB) Downloaded 1835 times

NOTE: The bound key is not saved anywhere; once you exit the game and re-run, you will have to do the bind. I'll see if there's a way to permanently store it in the Users\<id>\Saved Games\id Software\DOOMEternal\base\DOOMEternalConfig.local file. Else, perhaps a larger sequence of commands bound to the same key? I'll see if the Unreal Engine trick works: using the "|" separator between commands.

[ 20 Mar 20 - Update #1 ]
  • Added a script that registers the noclip and notarget commands.
    You can now type them in the console.
Image

DOOMEternalx64vk.CT
1.1 - added noclip & notarget commands
(11.02 KiB) Downloaded 2243 times

Am expecting the developers to gradually remove these (in first patch to remove the commands, in second patch to remove the commands' effects from the source code, etc.) -OR- do it all at once. I've seen this shit happen with Youngblood. Well.. too late, I got 1.0 dumped and stored away for future code-rebuilding :) Peace.

BR,
Sun

[ 20 Mar 20 - First Release ]

Game Name: DOOM Eternal
Game Vendor: Steam
Game Version: "Mar 12 2020" [ run gamedate command in the console, after unrestricting commands/CVars ]
Game Process: DOOMEternalx64vk.exe
Game File Version: 1.0.0.1



Hello folks.

This topic will be filled-up with some nice console goodies. Let's see what the developers left in before they will strip shit out (remember Youngblood; still have a debt to pay them there).

Image


Download:

DOOMEternalx64vk.CT
1.0 - disabled restriction for console CVars/commands
(6.33 KiB) Downloaded 3189 times

listCmds command returns 291 commands, while listCvars command returns 6685 CVars. You have below comprehensive lists of each:
Commands
CVars
To dump them I used the conDump console.txt command, which will take all in the console and dump it in console.txt file in your save folder (e.g.: C:\Users\SunBeam\Saved Games\id Software\DOOMEternal\base).

Note that although the game is not yet available to some at this point in time, the internal game version is "Mar 12 2020". Am assuming this is when they've compiled the build they've probably provided to the various game testers out there. You've already seen the swarm of review youtube videos or articles. Not to mention there already is a FAQ on Steam, by the developers, that already contains a bunch of stuff they already know they have to fix. So yeah, they must've tested this build :P

BR,
Sun

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Mar 19, 2020 11:22 pm
by kaptain kek
you know you're in for something good when SunBeam is on the job. Thanks for all the work you do!

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Mar 19, 2020 11:27 pm
by SunBeam
Posted a table that enables console access to the standard cheats and goodies :P Enjoy! :)

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Mar 19, 2020 11:35 pm
by kaptain kek
SunBeam wrote:
Thu Mar 19, 2020 11:27 pm
Posted a table that enables console access to the standard cheats and goodies :P Enjoy! :)
damn, that was fast. Any way to get the commands? Thanks!

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Mar 19, 2020 11:46 pm
by SunBeam
kaptain kek wrote:
Thu Mar 19, 2020 11:35 pm
damn, that was fast. Any way to get the commands? Thanks!
Updated first post. god and g_infiniteAmmo 1 should be enough for a decent play-through :P Just so you don't go ruining the whole game.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Thu Mar 19, 2020 11:51 pm
by Hyperion
I play tested this early and saw the console was unlocked but locked in final retail. Amazing work as always Sunbeam, looks like the old commands like god still work just as well.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Mar 20, 2020 12:00 am
by SunBeam
Hyperion wrote:
Thu Mar 19, 2020 11:51 pm
I play tested this early and saw the console was unlocked but locked in final retail. Amazing work as always Sunbeam, looks like the old commands like god still work just as well.
The console was there all along. Just like in the majority of games built with idTech engine. What isn't usually there - and I think this is by design done like that, when they compile the "Shipping" build - is the ability to use ALL commands/CVars. It's funny that idTech hasn't gone through the process of rethinking this. Or at least by default comment out the exec code the commands run.

Just like in any of the idTech games I've looked at in the past: restriction of commands/CVars + noclip/notarget exec missing. That's the default, I tell you :)

Be back with noclip & notarget in a lil' bit.

BR,
Sun

P.S.: noclip will defeat the purpose of figuring out how to get to the secrets :D

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Mar 20, 2020 12:14 am
by lol3003
The commands i found till now that are helpful are:

God
Give (just type it in it will give you what you can do with it btw. you can type in basically anything)
giveAllMaxedOutWeapons
g_infiniteAmmo 1

edit: For anyone unwilling to slog though the endless commands

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Mar 20, 2020 12:37 am
by Zanzer
Unlimited Health
Unlimited Ammo
Unlimited Double Jump
Unlimited Dash
No Recoil
No Spread
Unlimited Lives
Unlimited Sticky Bombs
Fast Kill Challenges
Set Game Speed new
Upgrade Pointer

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Mar 20, 2020 12:48 am
by STN
Zanzer wrote:
Fri Mar 20, 2020 12:37 am
[reserved]
I'll move up your post to second place when i get on PC.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Mar 20, 2020 1:10 am
by kaptain kek
Where did you guys find "g_infiniteAmmo 1"? I'm trying to find something that gives praetor suit points and batteries, especially batteries as they unlock skins ;)

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Mar 20, 2020 2:36 am
by SunBeam
OK, got noclip and notarget working :P

Image

Posting updated table in a few minutes.

BR,
Sun

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Mar 20, 2020 3:04 am
by SunBeam
kaptain kek wrote:
Fri Mar 20, 2020 2:49 am
however, when loading up the new table I get this error
Apparently, CE didn't properly sign the table. I've re-uploaded it. Get it again.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Mar 20, 2020 5:12 am
by nattydread011
Amazing thanks! Now I'm playing more with console commands than playing the actual game.
noclip and notarget script crashes the lowly Beth Launcher version of the game.

Re: DOOM Eternal [Engine:idTech 7]

Posted: Fri Mar 20, 2020 5:19 am
by Ataru
Has anyone figured out a command for Praetor Tokens, Sentinel Crystals, or Sentinel Batteries? The give command works for weapon mod points, but I can't seem to work out the other upgrade points.