DOOM Eternal [Engine:idTech 7]

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SunBeam
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DOOM Eternal [Engine:idTech 7]

Post by SunBeam » Thu Mar 19, 2020 10:50 pm

[ 26 Mar 20 - Update #4 ]
  • rebranded the table headers based on the half-trimmed Name and full Branch strings found in the buildInfo console command:

    Image
  • revamped "Add 'noclip' & 'notarget' Commands" script to dynamically find what it needs; should now work with any store version and possibly resist future updates (on the account developers won't remove code)
DOOMEternalx64vk.CT
1.4 - updated for 'release-pc-hotfix2'
(32.99 KiB) Downloaded 9010 times

BR,
Sun

[ 21 Mar 20 - Update #3 ]

Updated to latest Steam release; happened 5 minutes ago. Old version's data preserved:

Image

DOOMEternalx64vk.CT
1.3 - updated to latest Steam
(18.52 KiB) Downloaded 4949 times

BR,
Sun

[ 21 Mar 20 - Update #2 ]
  • Updated the "Unrestrict Console Commands/CVars". Restrictions are also removed for the bind command.
    You can now use something like bind L noclip to easily have access to that command through a key-press :)
Image

DOOMEternalx64vk.CT
1.2 - disabled restriction for bind command
(11.47 KiB) Downloaded 495 times

NOTE: The bound key is not saved anywhere; once you exit the game and re-run, you will have to do the bind. I'll see if there's a way to permanently store it in the Users\<id>\Saved Games\id Software\DOOMEternal\base\DOOMEternalConfig.local file. Else, perhaps a larger sequence of commands bound to the same key? I'll see if the Unreal Engine trick works: using the "|" separator between commands.

[ 20 Mar 20 - Update #1 ]
  • Added a script that registers the noclip and notarget commands.
    You can now type them in the console.
Image

DOOMEternalx64vk.CT
1.1 - added noclip & notarget commands
(11.02 KiB) Downloaded 1642 times

Am expecting the developers to gradually remove these (in first patch to remove the commands, in second patch to remove the commands' effects from the source code, etc.) -OR- do it all at once. I've seen this shit happen with Youngblood. Well.. too late, I got 1.0 dumped and stored away for future code-rebuilding :) Peace.

BR,
Sun

[ 20 Mar 20 - First Release ]

Game Name: DOOM Eternal
Game Vendor: Steam
Game Version: "Mar 12 2020" [ run gamedate command in the console, after unrestricting commands/CVars ]
Game Process: DOOMEternalx64vk.exe
Game File Version: 1.0.0.1



Hello folks.

This topic will be filled-up with some nice console goodies. Let's see what the developers left in before they will strip shit out (remember Youngblood; still have a debt to pay them there).

Image


Download:

DOOMEternalx64vk.CT
1.0 - disabled restriction for console CVars/commands
(6.33 KiB) Downloaded 1688 times

listCmds command returns 291 commands, while listCvars command returns 6685 CVars. You have below comprehensive lists of each:
CommandsShow
CVarsShow
To dump them I used the conDump console.txt command, which will take all in the console and dump it in console.txt file in your save folder (e.g.: C:\Users\SunBeam\Saved Games\id Software\DOOMEternal\base).

Note that although the game is not yet available to some at this point in time, the internal game version is "Mar 12 2020". Am assuming this is when they've compiled the build they've probably provided to the various game testers out there. You've already seen the swarm of review youtube videos or articles. Not to mention there already is a FAQ on Steam, by the developers, that already contains a bunch of stuff they already know they have to fix. So yeah, they must've tested this build :P

BR,
Sun

kaptain kek
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Re: DOOM Eternal [Engine:idTech 7]

Post by kaptain kek » Thu Mar 19, 2020 11:22 pm

you know you're in for something good when SunBeam is on the job. Thanks for all the work you do!

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Re: DOOM Eternal [Engine:idTech 7]

Post by SunBeam » Thu Mar 19, 2020 11:27 pm

Posted a table that enables console access to the standard cheats and goodies :P Enjoy! :)

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Re: DOOM Eternal [Engine:idTech 7]

Post by kaptain kek » Thu Mar 19, 2020 11:35 pm

SunBeam wrote:
Thu Mar 19, 2020 11:27 pm
Posted a table that enables console access to the standard cheats and goodies :P Enjoy! :)
damn, that was fast. Any way to get the commands? Thanks!

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Re: DOOM Eternal [Engine:idTech 7]

Post by SunBeam » Thu Mar 19, 2020 11:46 pm

kaptain kek wrote:
Thu Mar 19, 2020 11:35 pm
damn, that was fast. Any way to get the commands? Thanks!
Updated first post. god and g_infiniteAmmo 1 should be enough for a decent play-through :P Just so you don't go ruining the whole game.

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Re: DOOM Eternal [Engine:idTech 7]

Post by Hyperion » Thu Mar 19, 2020 11:51 pm

I play tested this early and saw the console was unlocked but locked in final retail. Amazing work as always Sunbeam, looks like the old commands like god still work just as well.

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Re: DOOM Eternal [Engine:idTech 7]

Post by SunBeam » Fri Mar 20, 2020 12:00 am

Hyperion wrote:
Thu Mar 19, 2020 11:51 pm
I play tested this early and saw the console was unlocked but locked in final retail. Amazing work as always Sunbeam, looks like the old commands like god still work just as well.
The console was there all along. Just like in the majority of games built with idTech engine. What isn't usually there - and I think this is by design done like that, when they compile the "Shipping" build - is the ability to use ALL commands/CVars. It's funny that idTech hasn't gone through the process of rethinking this. Or at least by default comment out the exec code the commands run.

Just like in any of the idTech games I've looked at in the past: restriction of commands/CVars + noclip/notarget exec missing. That's the default, I tell you :)

Be back with noclip & notarget in a lil' bit.

BR,
Sun

P.S.: noclip will defeat the purpose of figuring out how to get to the secrets :D

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Re: DOOM Eternal [Engine:idTech 7]

Post by lol3003 » Fri Mar 20, 2020 12:14 am

The commands i found till now that are helpful are:

God
Give (just type it in it will give you what you can do with it btw. you can type in basically anything)
giveAllMaxedOutWeapons
g_infiniteAmmo 1

edit: For anyone unwilling to slog though the endless commands

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Re: DOOM Eternal [Engine:idTech 7]

Post by Zanzer » Fri Mar 20, 2020 12:37 am

Unlimited Health
Unlimited Ammo
Unlimited Double Jump
Unlimited Dash
No Recoil
No Spread
Unlimited Lives
Unlimited Sticky Bombs
Fast Kill Challenges
Set Game Speed new
Upgrade Pointer
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DOOMEternalx64vk.CT
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DOOMEternalx64vk.CT
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Last edited by Zanzer on Wed Mar 25, 2020 3:27 am, edited 8 times in total.

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Re: DOOM Eternal [Engine:idTech 7]

Post by STN » Fri Mar 20, 2020 12:48 am

Zanzer wrote:
Fri Mar 20, 2020 12:37 am
[reserved]
I'll move up your post to second place when i get on PC.

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Re: DOOM Eternal [Engine:idTech 7]

Post by kaptain kek » Fri Mar 20, 2020 1:10 am

Where did you guys find "g_infiniteAmmo 1"? I'm trying to find something that gives praetor suit points and batteries, especially batteries as they unlock skins ;)

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Re: DOOM Eternal [Engine:idTech 7]

Post by SunBeam » Fri Mar 20, 2020 2:36 am

OK, got noclip and notarget working :P

Image

Posting updated table in a few minutes.

BR,
Sun

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Re: DOOM Eternal [Engine:idTech 7]

Post by kaptain kek » Fri Mar 20, 2020 2:49 am

SunBeam wrote:
Fri Mar 20, 2020 2:36 am
OK, got noclip and notarget working :P

Image

Posting updated table in a few minutes.

BR,
Sun
Nice one!

however, when loading up the new table I get this error:



anything I can do on my end?

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Re: DOOM Eternal [Engine:idTech 7]

Post by SunBeam » Fri Mar 20, 2020 3:04 am

kaptain kek wrote:
Fri Mar 20, 2020 2:49 am
however, when loading up the new table I get this error
Apparently, CE didn't properly sign the table. I've re-uploaded it. Get it again.

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Re: DOOM Eternal [Engine:idTech 7]

Post by nattydread011 » Fri Mar 20, 2020 5:12 am

Amazing thanks! Now I'm playing more with console commands than playing the actual game.
noclip and notarget script crashes the lowly Beth Launcher version of the game.

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