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Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 6:44 am
by darkbear
Cielos wrote:
Fri Apr 03, 2020 6:38 am
Update1
- updated the table for the full game release.
- implemented anti-anti-cheat. NOT thoroughly tested. report!
- updated piercing ammo key to piercing ammo mod. unwounded upper/lower limbs no longer need 2 hits to be detached now. also, other than keyboard/controller trigger, it allows the effect to be triggered by body parts hit (all or individually) and/or in perfect dodge counter now.
- added game play time mod. it could be affecting the TOTAL play time (sum of multiple play-through) for now, which could make it the same as your current play-through. may investigate more later.
- removed zombie full fps. just lazy to update.
as stated in the update notes, the anti-anti-cheat isn't thoroughly tested. report~
Did you try do not locked health just add inf herbs? will it pass? I just try to use ammo cheat only, so far so good, nothing happen yet.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 7:11 am
by AkimboDK
it wont enable when i try it.. just loads and stops, giving the game stuttering while trying to hook it.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 7:17 am
by Cielos
^
allow LUA scripts to run when you open the table.
if it didn't ask you about it, check Settings>General Settings>Table: Lua scripts first.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 7:28 am
by nos4r2
Dmg multiplier like re2 remake?

I hate it that zombie are too tanky it just feel anti-fun for me since most of the time it just running away

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 7:40 am
by AkimboDK
Cielos wrote:
Fri Apr 03, 2020 7:17 am
^
allow LUA scripts to run when you open the table.
if it didn't ask you about it, check Settings>General Settings>Table: Lua scripts first.
well it is already set to "Always"
may be because the cheat table needs an update, it does say when i open, a newer engine available so ill try taht first.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 7:53 am
by zachillios
Cielos wrote:
Fri Apr 03, 2020 6:38 am
Update1
- updated the table for the full game release.
- implemented anti-anti-cheat. NOT thoroughly tested. report!
- updated piercing ammo key to piercing ammo mod. unwounded upper/lower limbs no longer need 2 hits to be detached now. also, other than keyboard/controller trigger, it allows the effect to be triggered by body parts hit (all or individually) and/or in perfect dodge counter now.
- added game play time mod. it could be affecting the TOTAL play time (sum of multiple play-through) for now, which could make it the same as your current play-through. may investigate more later.
- removed zombie full fps. just lazy to update.
as stated in the update notes, the anti-anti-cheat isn't thoroughly tested. report~
Everything is working well, anti-anti cheat works perfectly as far as I can tell.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 8:18 am
by Cielos
PrinceRevivalDK wrote:
Fri Apr 03, 2020 7:40 am
[...]
may be because the cheat table needs an update, it does say when i open, a newer engine available so ill try taht first.
new cheat engine prompt?? how long have you NOT been update your CE? :shock:
zachillios wrote:
Fri Apr 03, 2020 7:53 am
[...]
Everything is working well, anti-anti cheat works perfectly as far as I can tell.
thanks for testing!
good to know at least it's working for someone~
originally I just patched up one results check.
while making the aobscan for it, I found that there are at least 5 other places that would call the same function, so I patched them up as well, just in case. (maybe I'll try empty that function later to see what happen... just for fun...)
I'll be a guinea pig as well as I play the game, hopefully it won't fall apart later and I'll have to trace more.......

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 8:18 am
by ClayClaymor
Did someone already make a shop points cheat?

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 8:34 am
by darkbear
Cielos wrote:
Fri Apr 03, 2020 8:18 am
PrinceRevivalDK wrote:
Fri Apr 03, 2020 7:40 am
[...]
may be because the cheat table needs an update, it does say when i open, a newer engine available so ill try taht first.
new cheat engine prompt?? how long have you NOT been update your CE? :shock:
zachillios wrote:
Fri Apr 03, 2020 7:53 am
[...]
Everything is working well, anti-anti cheat works perfectly as far as I can tell.
thanks for testing!
good to know at least it's working for someone~
originally I just patched up one results check.
while making the aobscan for it, I found that there are at least 5 other places that would call the same function, so I patched them up as well, just in case. (maybe I'll try empty that function later to see what happen... just for fun...)
I'll be a guinea pig as well as I play the game, hopefully it won't fall apart later and I'll have to trace more.......
Sorry to tell you It don't work for me, but I find a very special thing:
I try to get health work by myself, and use pointer, If I locker my health, The Anti-Cheat will work and you can't open door anymore, but... If you just pointer for health address and change value by myself with random value( 1100 ~ 1200) and It working very smoth.

Will you make a split version? I can't find the gaming time address, I want this one only, Thank you so much

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 9:01 am
by r3v4n
Cielos wrote:
Fri Apr 03, 2020 8:18 am
thanks for testing!
good to know at least it's working for someone~
originally I just patched up one results check.
while making the aobscan for it, I found that there are at least 5 other places that would call the same function, so I patched them up as well, just in case. (maybe I'll try empty that function later to see what happen... just for fun...)
I'll be a guinea pig as well as I play the game, hopefully it won't fall apart later and I'll have to trace more.......
Same here, working like a charm!
=> as always: awesome work <3

Can't wait for some new weapons :)

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 9:04 am
by teinousi
I know I was dump but I just find grende launcher
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
0000002A:GrenadeLanucher

00000025:NormalGrenadeAmmo
00000026:AcidGrenadeAmmo
00000027:FlameGrenadeAmmo

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 9:35 am
by zachillios
Also for anyone who's beaten it already, here's a pointer for your shop points.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17922</ID>
      <Description>"NG+ Points Finder"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : re3.exe
  Version: 
  Date   : 2020-04-03
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Points_finder,re3.exe,8B 58 7C 48 8B 47 50) // should be unique
alloc(newmem,$1000,Points_finder)
globalalloc(Pointsfinder,4)
label(code)
label(return)

newmem:
mov [Pointsfinder],rax
code:
  mov ebx,[rax+7C]
  mov rax,[rdi+50]
  jmp return

Points_finder:
  jmp newmem
  nop 2
return:
registersymbol(Points_finder)

[DISABLE]

Points_finder:
  db 8B 58 7C 48 8B 47 50

unregistersymbol(Points_finder)
dealloc(newmem)
dealloc(Pointsfinder)
{
// ORIGINAL CODE - INJECTION POINT: "re3.exe"+1948571

"re3.exe"+1948552: 5F                    -  pop rdi
"re3.exe"+1948553: E9 B8 8F 94 00        -  jmp re3.exe+2291510
"re3.exe"+1948558: 48 8B 41 68           -  mov rax,[rcx+68]
"re3.exe"+194855C: 48 85 C0              -  test rax,rax
"re3.exe"+194855F: 75 10                 -  jne re3.exe+1948571
"re3.exe"+1948561: 45 33 C0              -  xor r8d,r8d
"re3.exe"+1948564: 8D 50 38              -  lea edx,[rax+38]
"re3.exe"+1948567: 48 8B CF              -  mov rcx,rdi
"re3.exe"+194856A: E8 A1 8F 94 00        -  call re3.exe+2291510
"re3.exe"+194856F: EB 03                 -  jmp re3.exe+1948574
// ---------- INJECTING HERE ----------
"re3.exe"+1948571: 8B 58 7C              -  mov ebx,[rax+7C]
"re3.exe"+1948574: 48 8B 47 50           -  mov rax,[rdi+50]
// ---------- DONE INJECTING  ----------
"re3.exe"+1948578: 48 83 78 18 00        -  cmp qword ptr [rax+18],00
"re3.exe"+194857D: 0F 85 B8 00 00 00     -  jne re3.exe+194863B
"re3.exe"+1948583: 89 5D 78              -  mov [rbp+78],ebx
"re3.exe"+1948586: 48 8D 54 24 20        -  lea rdx,[rsp+20]
"re3.exe"+194858B: 8B 05 6F 18 44 07     -  mov eax,[re3.exe+8D89E00]
"re3.exe"+1948591: 48 8B CF              -  mov rcx,rdi
"re3.exe"+1948594: 89 44 24 20           -  mov [rsp+20],eax
"re3.exe"+1948598: 0F B7 05 65 18 44 07  -  movzx eax,word ptr [re3.exe+8D89E04]
"re3.exe"+194859F: 66 89 44 24 24        -  mov [rsp+24],ax
"re3.exe"+19485A4: 0F B7 05 5B 18 44 07  -  movzx eax,word ptr [re3.exe+8D89E06]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>17923</ID>
          <Description>"No description"</Description>
          <LastState Value="999991" RealAddress="1613A8DC"/>
          <VariableType>4 Bytes</VariableType>
          <Address>Pointsfinder</Address>
          <Offsets>
            <Offset>7C</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Also here's more weapon IDs

1:G19 Handgun
2:G18 Handgun (Burst Model)
4:Samurai Edge
10:MGL Grenade Launcher
20:RAI-DEN
30:HOT DOGGER (Dagger)
31:Lightning Hawk (Magnum)

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 10:07 am
by Exeter
Table works fine. Now if only Capcom fixed the performance in this game. It micro-stutters like crazy, unlike RE2.

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 11:08 am
by Rickyn227
Exeter wrote:
Fri Apr 03, 2020 10:07 am
Table works fine. Now if only Capcom fixed the performance in this game. It micro-stutters like crazy, unlike RE2.
Thank Denuvo for that lmao

Re: Resident Evil 3 +12 (table Update1)

Posted: Fri Apr 03, 2020 11:10 am
by Exeter
Rickyn227 wrote:
Fri Apr 03, 2020 11:08 am
Exeter wrote:
Fri Apr 03, 2020 10:07 am
Table works fine. Now if only Capcom fixed the performance in this game. It micro-stutters like crazy, unlike RE2.
Thank Denuvo for that lmao

Seriously, this is the famous Denuvo performance issue? That really is bad then.