Resident Evil 3 +14 (table Update5)

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GroxIan
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Re: Resident Evil 3 +14 (table Update5)

Post by GroxIan »

Any chance for the highlight item script to get fixed so it can be used in the normal inventory instead of the chest?

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  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Nephnil
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Re: Resident Evil 3 +14 (table Update5)

Post by Nephnil »

I've edited the re3_rtx to restore the Edit game time cheat.
It should work for the 2022 update. Haven't tested it on the 2023 update.
Attachments
re3_latest.CT
(153.11 KiB) Downloaded 914 times

l_nemesis168
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Re: Resident Evil 3 +14 (table Update5)

Post by l_nemesis168 »

could you fix perfect dodge option/undead please.( I have tried, but still dead)

zjpdarkblaze
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Re: Resident Evil 3 +14 (table Update5)

Post by zjpdarkblaze »

when i change an item to a different item using the highlight item mod, the item changed will be gone after loading a save.

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Leunsel
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Re: Resident Evil 3 +14 (table Update5)

Post by Leunsel »

This is for the latest game version, I have a table Work-In-Progress but since I'm not sure if I'll ever release it, I'll just share some scripts that might be interesting to some...

Ignore Grapple

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337119498</ID>
      <Description>"Ignore Grapple"</Description>
      <LastState/>
      <Color>00BFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : re3.exe
  Version: 
  Date   : 2023-08-03
  Author : Leunsel

  Address of signature = re3.exe + 0x0016EF0E
  "80 7A 59 ? 0F 94"
}

[ENABLE]

aobscanmodule(DisableGrappleEvent,re3.exe,80 7A 59 ? 0F 94) // should be unique

DisableGrappleEvent:
  db 80 7A 59 01

registersymbol(DisableGrappleEvent)

[DISABLE]

DisableGrappleEvent:
  db 80 7A 59 00

unregistersymbol(DisableGrappleEvent)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337119499</ID>
          <Description>"— -[  IgnoreGrapple  - — -&gt;  offline.survivor.SurvivorCondition  - — -&gt;  0x59"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Skip To End Of The Game (Toggle Multiple Times For It To Work)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337119413</ID>
      <Description>"Skip To End Of The Game"</Description>
      <LastState/>
      <Color>00BFFF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : re3.exe
  Version: 
  Date   : 2023-07-18
  Author : Leunsel

  Address of signature = re3.exe + 0x01E3B6AA
  "\x8B\xAD\x00\x00\x00\x00\x48\x8B\x00\xBF\x00\x00\x00\x00\x80\x7C\x24\x40\x00\x74\x00\x49\x8B\x00\x48\x8B\x00\xE8\x00\x00\x00\x00\x48\x8B\x00\x00\x48\x83\x78\x18\x00\x75\x00\x83\xFF\x00\x74\x00\x48\x85\x00\x74\x00\x48\x8B\x00\x48\x8B\x00\xE8\x00\x00\x00\x00\x33\xC0\xEB\x00\x8B\xC5\x48\x8B\x00\x00\x00\x48\x8B", "xx????xx?x????xxxx?x?xx?xx?x????xx??xxxx?x?xx?x?xx?x?xx?xx?x????xxx?xxxx???xx"
  "8B AD ? ? ? ? 48 8B ? BF ? ? ? ? 80 7C 24 40 ? 74 ? 49 8B ? 48 8B ? E8 ? ? ? ? 48 8B ? ? 48 83 78 18 ? 75 ? 83 FF ? 74 ? 48 85 ? 74 ? 48 8B ? 48 8B ? E8 ? ? ? ? 33 C0 EB ? 8B C5 48 8B ? ? ? 48 8B"
}

[ENABLE]

aobscanmodule(AutoFinishGame,re3.exe,8B AD E0 00 00 00 48 8B DF) // should be unique
alloc(newmem,$1000,AutoFinishGame)

label(code)
label(return)

alloc(GameState,4)

GameState:
  dd (int)13

/*
0  = INVALID
1  = INITIALIZE
2  = WAKE_UP
3  = TITLE
4  = LOAD_GAME_DATA
5  = IN_GAME_INITIALIZE
6  = IN_GAME
7  = GAME_OVER
8  = GAME_OVER_TO_RESET_TO_WAKE_UP
9  = PAUSE
10 = STAFFROLL
11 = STAFFROLL_TO_RESET_TO_WAIT
12 = WAIT_STAFFROLL
13 = ENDING
14 = RESULT
15 = RESULT_EXTRA
...               // Theres More Actually
*/

newmem:

code:
  mov ebp,[GameState]
  jmp return

AutoFinishGame:
  jmp newmem
  nop
return:
registersymbol(AutoFinishGame)

{$lua}
Helpers.mrAutoDisable(memrec.ID)
{$asm}

[DISABLE]

AutoFinishGame:
  db 8B AD E0 00 00 00

unregistersymbol(AutoFinishGame)
dealloc(newmem)

dealloc(GameState)

{
// ORIGINAL CODE - INJECTION POINT: re3.exe+1E3B6AA

re3.exe+1E3B686: 40 88 7C 24 40     - mov [rsp+40],dil
re3.exe+1E3B68B: 48 8B F1           - mov rsi,rcx
re3.exe+1E3B68E: E8 5D FB 5E 00     - call re3.exe+242B1F0
re3.exe+1E3B693: 48 8B 46 50        - mov rax,[rsi+50]
re3.exe+1E3B697: 48 8B 58 18        - mov rbx,[rax+18]
re3.exe+1E3B69B: 48 85 DB           - test rbx,rbx
re3.exe+1E3B69E: 74 0A              - je re3.exe+1E3B6AA
re3.exe+1E3B6A0: 48 89 78 18        - mov [rax+18],rdi
re3.exe+1E3B6A4: 8B 6C 24 40        - mov ebp,[rsp+40]
re3.exe+1E3B6A8: EB 0E              - jmp re3.exe+1E3B6B8
// ---------- INJECTING HERE ----------
re3.exe+1E3B6AA: 8B AD E0 00 00 00  - mov ebp,[rbp+000000E0]
// ---------- DONE INJECTING  ----------
re3.exe+1E3B6B0: 48 8B DF           - mov rbx,rdi
re3.exe+1E3B6B3: BF 23 00 00 00     - mov edi,00000023
re3.exe+1E3B6B8: 80 7C 24 40 00     - cmp byte ptr [rsp+40],00
re3.exe+1E3B6BD: 74 16              - je re3.exe+1E3B6D5
re3.exe+1E3B6BF: 49 8B D6           - mov rdx,r14
re3.exe+1E3B6C2: 48 8B CE           - mov rcx,rsi
re3.exe+1E3B6C5: E8 56 FB 5E 00     - call re3.exe+242B220
re3.exe+1E3B6CA: 48 8B 46 50        - mov rax,[rsi+50]
re3.exe+1E3B6CE: 48 83 78 18 00     - cmp qword ptr [rax+18],00
re3.exe+1E3B6D3: 75 15              - jne re3.exe+1E3B6EA
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If you don't know how to use these, just copy the whole thing and paste it into Cheat Engine!

XOwkaX
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Re: Resident Evil 3 +14 (table Update3.2)

Post by XOwkaX »

How can i do this help how can i inject this or something

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