Resident Evil 3 +14 (table Update5)

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Chris_Chocobo
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Re: Resident Evil 3 +14 (table Update5)

Post by Chris_Chocobo »

Add a character mod cheat like in RE2 please

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

MrSomeguy
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Re: Resident Evil 3 +14 (table Update3.2)

Post by MrSomeguy »

gir489 wrote:
Mon Apr 06, 2020 10:43 pm
LMAO! MY FUCKING SCRIPT WORKS OUT THE BOX! GET FUCKED CAPCOM!!! 😂

Code: Select all

{ Game   : re2.exe
  Version: 1.3
  Date   : 2020-02-12
  Author : gir489

  Unlock Everything
}

[ENABLE]
aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro.
//aobscanmodule(GhostSurvivor,re3.exe, 40 0F 95 C7 40 84 FF 0F 95 C0 48 8B 6C 24 ? 48 8B 5C 24 ? 48 8B 74 24 ? 48 8B 7C 24 ? 48 83 C4 20 41 5E C3) // Generated with SigMaker for IDA 7.0 Pro.
registersymbol(UnlockEverything)
//registersymbol(GhostSurvivor)

UnlockEverything:
db 90 90

//GhostSurvivor:
//sete dil

[DISABLE]
unregistersymbol(UnlockEverything)
//unregistersymbol(GhostSurvivor)

UnlockEverything:
db 74 1C

//GhostSurvivor:
//db 40 0F 95 D7

{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+CAC692B

"re2.exe"+CAC6908: 75 3F              -  jne re2.exe+CAC6949
"re2.exe"+CAC690A: 41 89 F8           -  mov r8d,edi
"re2.exe"+CAC690D: 48 89 EA           -  mov rdx,rbp
"re2.exe"+CAC6910: 48 89 D9           -  mov rcx,rbx
"re2.exe"+CAC6913: E8 78 65 8D F4     -  call re2.exe+139CE90
"re2.exe"+CAC6918: 0F B6 C8           -  movzx ecx,al
"re2.exe"+CAC691B: 48 8B 43 50        -  mov rax,[rbx+50]
"re2.exe"+CAC691F: 4C 39 78 18        -  cmp [rax+18],r15
"re2.exe"+CAC6923: 0F 85 63 02 00 00  -  jne re2.exe+CAC6B8C
"re2.exe"+CAC6929: 85 C9              -  test ecx,ecx
// ---------- INJECTING HERE ----------
"re2.exe"+CAC692B: 74 1C              -  je re2.exe+CAC6949
"re2.exe"+CAC692D: 41 89 F8           -  mov r8d,edi
// ---------- DONE INJECTING  ----------
"re2.exe"+CAC6930: 48 89 EA           -  mov rdx,rbp
"re2.exe"+CAC6933: 48 89 D9           -  mov rcx,rbx
"re2.exe"+CAC6936: E8 E5 01 8E F4     -  call re2.exe+13A6B20
"re2.exe"+CAC693B: 48 8B 43 50        -  mov rax,[rbx+50]
"re2.exe"+CAC693F: 4C 39 78 18        -  cmp [rax+18],r15
"re2.exe"+CAC6943: 0F 85 43 02 00 00  -  jne re2.exe+CAC6B8C
"re2.exe"+CAC6949: FF C7              -  inc edi
"re2.exe"+CAC694B: 48 FF C6           -  inc rsi
"re2.exe"+CAC694E: 4C 39 E6           -  cmp rsi,r12
"re2.exe"+CAC6951: 7C 8D              -  jl re2.exe+CAC68E0
}

{
// ORIGINAL CODE - INJECTION POINT: "re2.exe"+BE066AA

"re2.exe"+BE06689: EB 04                 -  jmp re2.exe+BE0668F
"re2.exe"+BE0668B: 44 8B 40 18           -  mov r8d,[rax+18]
"re2.exe"+BE0668F: 48 89 F2              -  mov rdx,rsi
"re2.exe"+BE06692: 48 89 D9              -  mov rcx,rbx
"re2.exe"+BE06695: E8 86 9E 02 F5        -  call re2.exe+E30520
"re2.exe"+BE0669A: 0F B6 C8              -  movzx ecx,al
"re2.exe"+BE0669D: 48 8B 43 50           -  mov rax,[rbx+50]
"re2.exe"+BE066A1: 48 83 78 18 00        -  cmp qword ptr [rax+18],00
"re2.exe"+BE066A6: 75 B1                 -  jne re2.exe+BE06659
"re2.exe"+BE066A8: 85 C9                 -  test ecx,ecx
// ---------- INJECTING HERE ----------
"re2.exe"+BE066AA: 40 0F 95 D7           -  setne dil
"re2.exe"+BE066AE: 40 84 FF              -  test dil,dil
// ---------- DONE INJECTING  ----------
"re2.exe"+BE066B1: 0F 95 D0              -  setne al
"re2.exe"+BE066B4: 48 8B 6C 24 30        -  mov rbp,[rsp+30]
"re2.exe"+BE066B9: 48 8B 5C 24 38        -  mov rbx,[rsp+38]
"re2.exe"+BE066BE: 48 8B 74 24 40        -  mov rsi,[rsp+40]
"re2.exe"+BE066C3: 48 8B 7C 24 48        -  mov rdi,[rsp+48]
"re2.exe"+BE066C8: 48 83 C4 20           -  add rsp,20
"re2.exe"+BE066CC: 41 5E                 -  pop r14
"re2.exe"+BE066CE: C3                    -  ret
"re2.exe"+BE066CF: CC                    -  int 3
"re2.exe"+BE066D0: 4C 8D 1C 24           -  lea r11,[rsp]
}


Sorry guys, I just went through some tough shit in my life, and I had to deal with that before playing this game. Ceilos took care of everything else I wanted to do like inventory editing and shit, unlock everything nobody else wanted to do so I did on RE2 and it works on RE3 out the box, that's so fucked.
hey sorry to bother you guys im just having a little bit of a difficulty in trying to load this script into my re3 game. this is the error it prompts me when i try to load it in. can anyone please help me!!!
[string "{ Game :re2.exe
..."]:1: unexpected symbol near '{'

[Link]

ODimm
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Re: Resident Evil 3 +14 (table Update3.2)

Post by ODimm »

MrSomeguy wrote:
Thu May 07, 2020 5:52 am
well, change re2.exe to re3.exe in the script

MrSomeguy
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Re: Resident Evil 3 +14 (table Update5)

Post by MrSomeguy »

ive just changed every re2.exe to re3.exe and i stil get the same error message.

[Link]

ODimm
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Re: Resident Evil 3 +14 (table Update5)

Post by ODimm »

why you are changing the original code comments?

the code is perfect...you destroyed it lol xD

k here:

Code: Select all

[ENABLE]
aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro.
registersymbol(UnlockEverything)
UnlockEverything:
db 90 90
[DISABLE]
unregistersymbol(UnlockEverything)
UnlockEverything:
db 74 1C

MrSomeguy
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Re: Resident Evil 3 +14 (table Update5)

Post by MrSomeguy »

i changed the script because of the original error message i received before when i just copied and pasted it

MrSomeguy
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Re: Resident Evil 3 +14 (table Update5)

Post by MrSomeguy »

ODimm wrote:
Thu May 07, 2020 1:49 pm
why you are changing the original code comments?

the code is perfect...you destroyed it lol xD

k here:

Code: Select all

[ENABLE]
aobscanmodule(UnlockEverything,re3.exe,74 1C 44 8B C7 48 8B D5 ) // Generated with SigMaker Auto Generate for IDA 7.0 Pro.
registersymbol(UnlockEverything)
UnlockEverything:
db 90 90
[DISABLE]
unregistersymbol(UnlockEverything)
UnlockEverything:
db 74 1C
even with the script you just gave me all i did was copy and paste it and i got this error message.....


[Link]

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Exeter
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Re: Resident Evil 3 +14 (table Update5)

Post by Exeter »

MrSomeguy wrote:
Thu May 07, 2020 2:01 pm
-
You're doing it wrong. You're not supposed to put it in the LUA script creation.

Go to Memory View, then press CTRL+A to open up the Assembler.

Copy and paste the script there. Then File>Assign to table.

Image

Done.

MrSomeguy
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Re: Resident Evil 3 +14 (table Update5)

Post by MrSomeguy »

hmm mine shows up something different in the active description box

[Link]

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Exeter
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Re: Resident Evil 3 +14 (table Update5)

Post by Exeter »

MrSomeguy wrote:
Thu May 07, 2020 2:36 pm
-
I renamed that afterwards. By default it always has Auto Assemble Script.

qkonline
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Re: Resident Evil 3 +14 (table Update5)

Post by qkonline »

123
Last edited by qkonline on Sun May 17, 2020 5:15 am, edited 2 times in total.

qkonline
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Re: Resident Evil 3 +14 (table Update5)

Post by qkonline »

123
Last edited by qkonline on Sun May 17, 2020 5:15 am, edited 4 times in total.

User avatar
Exeter
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Re: Resident Evil 3 +14 (table Update5)

Post by Exeter »

[Resolved]

goldentoad
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Re: Resident Evil 3 +14 (table Update5)

Post by goldentoad »

l0wb1t wrote:
Sun Apr 26, 2020 1:57 pm
I'm back with a new PC :p
Just got the game right now, and noticed the Integrity Checks that stops me from interacting with Objects
Can someone confirm this works?
Know this is late, but I watched Chris' video the other day and returning that call seems to be working so far for me.
Don't know for sure if it's just because of the stuff I have enabled, but sometimes if I've been playing awhile and load a save without first disabling Cielos' enable, the game crashes. Also, not a big deal but when I was testing random stuff, loading several saves in a row seemed to trip the integrity check with Cielos'.
I'll be trying your method as an alternative and I'll edit this it stops working for me.

TOnySaufcok
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Resident Evil 3 +14 (table Update6.1)

Post by TOnySaufcok »

is there a way to add the no recoil and no spread scripts

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