Resident Evil 3 +14 (table Update5)

Upload your cheat tables here (No requests)
Sakurarozu
Expert Cheater
Expert Cheater
Posts: 82
Joined: Wed Jun 07, 2017 6:19 pm
Reputation: 0

Re: Resident Evil 3 +13 (table Update2)

Post by Sakurarozu »

one hit kill possible?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
teinousi
Expert Cheater
Expert Cheater
Posts: 281
Joined: Wed Mar 29, 2017 10:19 am
Reputation: 31

Re: Resident Evil 3 +13 (table Update2)

Post by teinousi »

My shit play .......
Image

User avatar
teinousi
Expert Cheater
Expert Cheater
Posts: 281
Joined: Wed Mar 29, 2017 10:19 am
Reputation: 31

Re: Resident Evil 3 +13 (table Update2)

Post by teinousi »

Updated the Item ID
00000000:-is weapon
00000001:First Aid Spray
00000002:Green Herb
00000003:Red Herb
00000004:Blue Herb
00000005:Mixed Herb (G+G)
00000006:Mixed Herb (G+R)
00000007:Mixed Herb (G+B)
00000008:Mixed Herb (G+G+B)
00000009:Mixed Herb (G+G+G)
0000000A:Mixed Herb (G+R+B)
0000000B:Mixed Herb (R+B)
00000016:Green Herb
00000017:Red Herb
00000018:Blue Herb
0000001F:Handgun Ammo
00000020:Shotgun Shells
00000021:Assault Rifle Ammo
00000022:MAG Ammo
00000024:MineGrenadeAmmo
00000025:NormalGrenadeAmmo
00000026:AcidGrenadeAmmo
00000027:FlameGrenadeAmmo
0000003D:Gunpowder
0000003E:High-Grade Gunpowder
00000065:LongBarrel for Magnum
00000097:Key Pin
00000098:ChainCutter
0000012F:RecoverHP coin
0000012E:AtK coin
0000012D:Def coin
00000130:Reload Tool
00000131:STARS type Combat Book
000000D7:AntiVirus for save jill
000000E9:AntiVirus for researchLab
FFFFFFFF:-not weapon
00000001:Handgun - G19
0000000B:Shotgun - M3
00000015:CQBR Assault Rifle
0000002A:GrenadeLanucher
0000001F:MagnumLHawk.44AE
0000002F:Survival Knife
00000041:Hand Grenade
00000042:Flash Grenade
00000004:SamuraiEdge
00000007:無限Handgun MUP
00000016:無限CQBR AssaultRifle
00000020:Rai Den
00000030:HotDogger
00000031:RPG infin
Bullet
00000000:N/A
0000001F:Handgun Ammo
00000020:Shotgun Shells
00000021:Assault Rifle Ammo
00000022:MAG Ammo
00000024:MineGrenadeAmmo
00000025:GrenadeAmmo
00000026:AcidGrenadeAmmo
00000027:FireGrenadeAmmo
I didn't search other ammo , because "ignore ammo pouch" or "No reload" and cover it , but the Launcher's Ammo is different when you change the ammo type ........ , other ammo is still work for demo version


Still searching ...........

User avatar
NumberXer0
Expert Cheater
Expert Cheater
Posts: 1028
Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92

Re: Resident Evil 3 +13 (table Update2)

Post by NumberXer0 »

fearlessrevolution has a highlight items and interactables cheat. Any chance of getting that on the table? It would be nice to only need 1 cheat running.

Sakurarozu
Expert Cheater
Expert Cheater
Posts: 82
Joined: Wed Jun 07, 2017 6:19 pm
Reputation: 0

Re: Resident Evil 3 +13 (table Update2)

Post by Sakurarozu »

can i get weapon mods with the editor?

Pippikapon
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Apr 03, 2020 3:35 pm
Reputation: 1

Re: Resident Evil 3 +13 (table Update2)

Post by Pippikapon »

doesn't enable for me, ran the LUA scripts but I think this is because I'm running the Biohazard RE 3 Z version (I'm from Japan and this is the version we get) of the game. I'm not really sure if there is a difference due to that.

User avatar
Exeter
Table Makers
Table Makers
Posts: 458
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 154

Re: Resident Evil 3 +13 (table Update2)

Post by Exeter »

NumberXer0 wrote:
Fri Apr 03, 2020 2:28 pm
fearlessrevolution has a highlight items and interactables cheat. Any chance of getting that on the table? It would be nice to only need 1 cheat running.
Universal Item Key is already in the table.

User avatar
AkimboDK
Expert Cheater
Expert Cheater
Posts: 167
Joined: Tue Jan 23, 2018 7:57 pm
Reputation: 23

Re: Resident Evil 3 +12 (table Update1)

Post by AkimboDK »

Cielos wrote:
Fri Apr 03, 2020 8:18 am
PrinceRevivalDK wrote:
Fri Apr 03, 2020 7:40 am
[...]
may be because the cheat table needs an update, it does say when i open, a newer engine available so ill try taht first.
new cheat engine prompt?? how long have you NOT been update your CE? :shock:
zachillios wrote:
Fri Apr 03, 2020 7:53 am
[...]
Everything is working well, anti-anti cheat works perfectly as far as I can tell.
thanks for testing!
good to know at least it's working for someone~
originally I just patched up one results check.
while making the aobscan for it, I found that there are at least 5 other places that would call the same function, so I patched them up as well, just in case. (maybe I'll try empty that function later to see what happen... just for fun...)
I'll be a guinea pig as well as I play the game, hopefully it won't fall apart later and I'll have to trace more.......
well probably for like a i dont know, new version is 7.0 and my old one was like 6.0.1 something xD??
i had no problems using other kins od cheats with the old one, this one was the first, BUT, everything works now XDD

User avatar
Exeter
Table Makers
Table Makers
Posts: 458
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 154

Re: Resident Evil 3 +13 (table Update2)

Post by Exeter »

@Cielos:

So I did some testing regarding the performance issues I've been having in the game. Just enabling the table seems to be causing the stuttering. If I disable the table the performance increases significantly, and all the micro-stutters disappears. Any idea what might be causing this?

(This was with Update 1 of the table btw. I haven't tried the new version yet where you separated the anti-cheat function).

User avatar
NumberXer0
Expert Cheater
Expert Cheater
Posts: 1028
Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92

Re: Resident Evil 3 +13 (table Update2)

Post by NumberXer0 »

Exeter wrote:
Fri Apr 03, 2020 3:50 pm
NumberXer0 wrote:
Fri Apr 03, 2020 2:28 pm
fearlessrevolution has a highlight items and interactables cheat. Any chance of getting that on the table? It would be nice to only need 1 cheat running.
Universal Item Key is already in the table.
That isn't in any way what I was asking. I was asking for the cheat that highlights items out in the world, not the one that lets you activate things with any item.

Both fearlessrevolution and CH have it. It adds the interact arrow above items without you having to look at them. So you can always see where things are.

IcyPurpose99
Expert Cheater
Expert Cheater
Posts: 471
Joined: Fri Mar 03, 2017 6:04 pm
Reputation: 16

Re: Resident Evil 3 +13 (table Update2)

Post by IcyPurpose99 »

Literally the same game as RE2, can't believe none of you used RE2 table to fix re3 XD

Custom Parts:
It should go without saying Custom Parts are bit flags.
  • Moderator (1)
  • Dot Sight (2)
  • Extended Magazine (4)
  • Semi-Auto Barrel (1)
  • Tactical Stock (2)
  • Shell Holder (4)
Attachments
re3.CT
Updated / Final / Data
(146.1 KiB) Downloaded 111 times
Last edited by IcyPurpose99 on Tue Apr 07, 2020 3:12 am, edited 7 times in total.

KS212
Expert Cheater
Expert Cheater
Posts: 1121
Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 137

Re: Resident Evil 3 +13 (table Update2)

Post by KS212 »

I'm noticing the same thing as Exeter... Just enabling the table causes a fair amount of microstutter. Disabling it makes it go away instantly.

Willing to bet there's something with the anticheat not completely patched out somewhere and its still 'working' just not triggering anything since Cielos killed the payload (or something...)
Last edited by KS212 on Fri Apr 03, 2020 6:00 pm, edited 1 time in total.

User avatar
Exeter
Table Makers
Table Makers
Posts: 458
Joined: Fri Mar 03, 2017 9:16 am
Reputation: 154

Re: Resident Evil 3 +13 (table Update2)

Post by Exeter »

KS212 wrote:
Fri Apr 03, 2020 5:39 pm
I'm nothing the same thing as Exeter... Just enabling the table causes a fair amount of microstutter. Disabling it makes it go away instantly.

Willing to bet there's something with the anticheat not completely patched out somewhere and its still 'working' just not triggering anything since Cielos killed the payload (or something...)
High-end rigs might not notice it as badly.

I'm guessing it's indeed anti-cheat somehow fighting against the table's measures against it. This might cause an increase in CPU usage somehow. Not sure. Cielos would have to look into it I guess. (If it is indeed the reason)

User avatar
NChabb
Expert Cheater
Expert Cheater
Posts: 96
Joined: Fri Mar 09, 2018 5:00 pm
Reputation: 10

Re: Resident Evil 3 +13 (table Update2)

Post by NChabb »

Exeter wrote:
Fri Apr 03, 2020 5:44 pm
High-end rigs might not notice it as badly.

I'm guessing it's indeed anti-cheat somehow fighting against the table's measures against it. This might cause an increase in CPU usage somehow. Not sure. Cielos would have to look into it I guess. (If it is indeed the reason)
It's weird because last night I was using the first updated table for Steam release (Update 1 I believe?) and I had no performance issue whatsoever. I even found out afterward there was an anticheat system, I never noticed lol

I was able flawlessly to play and do my things effortlessly.
Last edited by NChabb on Fri Apr 03, 2020 6:08 pm, edited 1 time in total.

KS212
Expert Cheater
Expert Cheater
Posts: 1121
Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 137

Re: Resident Evil 3 +13 (table Update2)

Post by KS212 »

Exeter wrote:
Fri Apr 03, 2020 5:44 pm


I'm guessing it's indeed anti-cheat somehow fighting against the table's measures against it. This might cause an increase in CPU usage somehow. Not sure. Cielos would have to look into it I guess. (If it is indeed the reason)
I have a pretty high end rig (i7-8700K, 64gb ram, RTX 2080) and still notice it. But yeah if it IS the anticheat still working it'd eat up some CPU cycles.

Post Reply

Who is online

Users browsing this forum: AmazonBot, Baidu [Spider], envoyed, Hazard11, IceLitty, XmanIRUSI