Page 1 of 1

Die Young (x64) v1.0.0.20

Posted: Sun Mar 15, 2020 4:12 pm
by Paul44
This table allows you to hover freely around the island. The table is based on my initial AC series Teleport table; but I've - more or less - made it far more generic. Basically: this table could be used in any game, once the player's unique coordinates are found...

Just to be clear: not thàt straightforward; still some work to do on your part. The 'Cheat Table Lua Script' hardly needs any update (except for the game's exe). It should also work for x32/x64 exes.
The Freecam script needs - primarily - to implement the ' // original coordinates...' and ' // updated coordinates...' parts. The other "stuff" in there is just copy/paste...
2 challenges remain on your part:
1. find a Godmode cheat: most games I've worked with (such as AC series) keep track on 'how heigh' you've moved up. Meaning: even if you drop close to a surface, you will still die if your original height/z-value was way lower...
2. identify the player's unique structures (basically for health and coordinates): for this game, I found out that the 'health' structure gave a unique pointer, which I could use in both scripts. (however, I did use a different value in the freecam script, which still seems to do its proper thing... - I did add an additional option if needed)

Table features:
- health & Godmode (when enabled, enemies can still be killed)
- free cam (you MUST enable Godmode first, or you'll get killed just by hitting some "physical structure" (like a tree, rock, surface, etc))

Hovering is done using the NUM-keys (see Help function)

ps: I am not playing this game anymore. Started sometime end januari (the game received very good reviews), but the game is truely 'open world'; meaning it takes up (too much of my) time to get around... :oops:
(will keep it on my disk for another month or so; just in case ~ no request/etc.)
ps2: there is - at least - another table on this forum, giving you additional cheats...

-UPDATE-
* #Sunbeam went wild again: see here [ viewtopic.php?f=4&t=11910&sid=0e2128dd5 ... 929d14067e ]
* to verify that I could "easily" port this (x64) version to a x32 game, see here: [ viewtopic.php?p=44881#p44881 ] (took me about 30mins to integrate it with the existing 'coordinates'-script)
* and you can find #Zanzer's table here: [ viewtopic.php?t=10340 ]

Re: Die Young (x64) v1.0.0.20

Posted: Sun Mar 15, 2020 5:34 pm
by Scarpetti
Thanks

Re: Die Young (x64) v1.0.0.20

Posted: Thu Mar 19, 2020 9:36 pm
by Scarpetti
Hello,
Thanks for the table, but i dont understand, i have a strange message when i check in the table Die Young (x64)
You have attached [DieYoung-Win64-Shipping.exe]...
with followind MD5 PE Header value:
{be421a6b9938ea7310e774307872687a}
I guess the game has been updated and the table no longer fits.

Re: Die Young (x64) v1.0.0.20

Posted: Sat Mar 21, 2020 11:16 am
by Paul44
^ ignore that message; it "simply" reports that value, nothing else (comes from the original AC table).

What is important: 1) that the main script activates - so that the cheat options become available - and 2) that you can activate the 'Free cam' cheat next...
(once the free cam is "on", you can only use the numpad-keys to move abuot ~ meaning everything working a-ok)

Re: Die Young (x64) v1.0.0.20

Posted: Sat Mar 21, 2020 1:14 pm
by SunBeam
Gotten my hands on this one as well. Built with UE4, should be able to produce a dumper and restore fly/ghost/walk ;)