I made a table for Ultimate Admiral: Age of Sail - v. 0.6.30 rev. 33996
When a script dont work restart the game.
Table is not fully tested, no more time yet. But I want to release it. Give some feedback when enemies got unlimited health.
Cost me multiple hours to find health. Can happen that one of the unlimited health script also works for enemies
Preview: (OUTDATED)SpoilerVideo: (for few scripts)Spoiler
Table:Spoiler
Unlimited Unit Health
Unlimited Unit Condition
Unlimited Ship Health
Unlimited BattleTime
Unlimited MaxZoomIn
Unlimited MaxZoomOut
No Reload
Load Officer Stats (Select a ship) and hit the [ i ] upper right
No Ammunition Current Cost (not tested much)
Load Terrain Data
Unlimited Gold
Unlimited Reputation
Unlimited Skillpoints
Freeze current weight
1 Duration On Map Missions
Unlimited Map Missions
Unlimited Reserve
Unlimited Captives
Ignore Ship Requirement
Min 1 Ship for Missions
Increase Max Ship Amounts
Updates:Spoiler
Update 2:
Added Freeze current weight
Added 1 Duration on Map Missions
Added Unlimited Map Missions
Added Unlimited Reserve
Added Unlimited Captives
Added Ignore Ship Requirement
Added Min 1 Ship for Missions
Added Increase Max Ship amount
Update 1:
Added No Ammunition Current Cost (not tested much, maybe useless)
Added Load Terrain Data
Added Unlimited Gold
Added Unlimited Reputation
Added Unlimited Skillpoints
Changed few things for "No Reload" (There will be a small reload time)
Have fun
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I think a major issue with the table (using the version it was made for, the initial pirated release) is unlimited ship health is not unlimited health. It's unlimited crew. It sets the crew of the ship (the number on the little shield next to the 3 colored bars) to 999 but the armor integrity (red), sail integrity (blue) and hull integrity (orange), the actual 3 bars, all are unaffected.
This also has the unfortunate effect of rendering boarding useless since the game gets bugged out believing both that the ship you boarded has lost all of it's crew AND that it has crew at the same time, same for your own ship at the end if it registered more casualties than the initial crew number from the mission set-up. The worst part is it carries over from mission to mission if a ship you captured or used to capture got bugged out in mission 1. deploying it in mission two will leave you with a ghost ship that can't act.
The trainer doesn't work anymore, but I have found that the strength of things like the bow and stern are floats and you can get them to stay at the maximum by finding the value and putting it at the maximum value and holding it there. I think crew is a 4 byte value but I haven't been able to get that one to stick yet.