Freespace 2 [Fsopen]: fs2_open_23_0_0_x64_AVX (23.0.0)
Posted: Tue Mar 10, 2020 2:19 pm
Updated to 23.0.0 x64 AVX with Mediavps 4.6 (Latest version):
EDIT:Fixed the ship/loadout editor to also show numbers (for manual use with mods).
1. Fixed everything and alphabetized the ship/loadout editor.
Table will AUTO-ATTACH if game is already running.
Make sure you install and use Knosses (VERY nice)..
1. VASTLY improved table. (See screenshot)
2. Ship loadout editor will now edit ANY ship you clickon including your squad mate ships. You can basically choose any ship or weapon for any mission and set your squad as any ship/any weapon.
First install Freespace 2 GOG or steam. Then install Knossos which will also install freespace open (FSO) and any mod you want thru the knossos installer . FYI, the MediaVPS packages are the updated graphics for the original freespace 1 & 2 campaigns. Knossos is fricken AWESOME, and some of the mods are basically entirely new games and knossos automatically downloads, installs, and lets you run any of the mods/conversions you choose thru its interface. Its SO simple and easy now:
[Link]
This table will work with any mod that uses Freespace 2 Open v21.2.0 (64bit AVX). MOST of the mods use this version. Look at the bottom of the screen when when you start a mod (when at the pilot select) and you can see what version the mod is using. Virtually all the mods now use FSopen v21.2.0 opengl. In the Loadout select where you can force a weapon loadout or ship to be used before the mission starts: For different mods that don't use the standard freespace weapons/ships or use new weapons/ships just make a note of what number the loadout is showing you for the ship/weapon. You can just type that number in to force a particular ship/weapon in the mod you are playing. I've only named the main freespace1/2 stuff.
Click the like/Thumbs up button if it works and for your kind support. Thank you.
EDIT:Fixed the ship/loadout editor to also show numbers (for manual use with mods).
1. Fixed everything and alphabetized the ship/loadout editor.
Table will AUTO-ATTACH if game is already running.
Make sure you install and use Knosses (VERY nice)..
1. VASTLY improved table. (See screenshot)
2. Ship loadout editor will now edit ANY ship you clickon including your squad mate ships. You can basically choose any ship or weapon for any mission and set your squad as any ship/any weapon.
First install Freespace 2 GOG or steam. Then install Knossos which will also install freespace open (FSO) and any mod you want thru the knossos installer . FYI, the MediaVPS packages are the updated graphics for the original freespace 1 & 2 campaigns. Knossos is fricken AWESOME, and some of the mods are basically entirely new games and knossos automatically downloads, installs, and lets you run any of the mods/conversions you choose thru its interface. Its SO simple and easy now:
[Link]
This table will work with any mod that uses Freespace 2 Open v21.2.0 (64bit AVX). MOST of the mods use this version. Look at the bottom of the screen when when you start a mod (when at the pilot select) and you can see what version the mod is using. Virtually all the mods now use FSopen v21.2.0 opengl. In the Loadout select where you can force a weapon loadout or ship to be used before the mission starts: For different mods that don't use the standard freespace weapons/ships or use new weapons/ships just make a note of what number the loadout is showing you for the ship/weapon. You can just type that number in to force a particular ship/weapon in the mod you are playing. I've only named the main freespace1/2 stuff.
Click the like/Thumbs up button if it works and for your kind support. Thank you.