Options so far:
Damage Modifier (God Mode, One HIt Kill, Hero Damage Multiplier, Enemy Damage Multiplier, etc)
Battle EP Modifier (Infinite Battle EP, Hero Battle EP Multiplier, Enemy Battle EP Multiplier, etc)
Battle CP Modfiier (Infinite Battle CP, Max CP On Hit, etc)
Always Max Bravery Points (5)
Infinite Turns Brave Order Battle Buffs
Set Powerful Brave Order Stats / Have All Brave Order Active When One Is Active
Always Critical Hit
Infinite Item Usage / Set Minimum Amount on Gain/Use/Toss
Override Item ID On Gain of Item
Master Quartz EXP Multiplier
Tactical Bonus Override (Both EXP and Master Quartz Multiplier)
Multiply Stats On Equip / Add Bonus CRIT+/ACC+/EVA+ On Equip
Pointers to Sepith Mass Crystals and Mira
Pointer to Last Selected Master Quartz Level and EXP
Quartz Material (Sepith) Editor
Orbment Editor (Choose Character Manually)
Character Editor (Choose Character Manually)
Inventory Editor (Choose Slot Manually)
I only have the one option of Damage Modifier working so far. I just started playing a little bit. I plan to work on a few other options as I play.
EDIT 1 file:
I came up with some options to affect Battle EP and CP. You can make these infinite or use multipliers that affect hero party or enemy party as well. You can use all these options to make the game more difficult for yourself if you wanted. I defaulted all the options to give yourself an advantage over the enemy though.
EDIT 2 file:
I found some time to add a few things today. First is Always Max Bravery Points (5). Next is Infinite Turns Brave Order Battle Buffs. This just makes any brave order you give have infinite turns left for the battle buff. I figured out the Brave Order battle buff structure and came up with Set Powerful Brave Order Stats / Have All Brave Order Active When One Is Active. This can make you really overpowered especially if you select to have all brave order battle buffs turned on. It defaults to just giving you better multipliers for each brave order battle buff you have turned on at the moment. Finally, I have an Always Critical Hit. When I was testing, it seemed to always be critical but sometimes didn't give the link option. I may have to figure that portion out later.
Anyway, here are some specifics on available brave orders at the start of the game:
Code: Select all
Brave Order Details (start of structure is rbx+1C, 0x10 size for each, maximum of 5 buffs) 130 (hex) is Recovery Time, set it to 20 for good recovery time but not too fast 132 (hex) is Break Damage, set it to 300 for default 300% 133 (hex) is Critical % Up, set it to 100 for always critical hit 139 (hex) is Absolute Reflect, set +4 to 100, +8 (reflect damage percent) 13A (hex) is EP Cost, set it to 0 for No EP Cost
I was able to come up with some item options for the demo. I have Infinite Item Usage / Set Minimum Amount On Use/Toss which works similar to the way it did in Cold Steel 2 table. I also came up with an Inventory Editor in the Pointers section. Just view your inventory once and then you can select slots manually. Inventory works similar to the way it did in Cold Steel 2, so best option is to change the Tear Balm and buy another one to get any item you want right now. Buying is currently not an option in the demo I believe, but will be in the full game.
Fixed the InfiniteBattleCP instead of InfiniteBattleEP typo I had done when making that option. Thanks for finding this mistake.
I found some time to add a Master Quartz EXP Multiplier. I've learned to follow code a bit better than when these earlier games came out, so this option seems to work well for me when I had trouble making it for earlier games. If you want to level up really fast, just make a big multiplier. I may go back to the earlier games and see if I can't perfect it there also sometime later.
I figured out how to override the Tactical Bonus which is an overall multiplier to both Master Quartz EXP and Character EXP. This is all I can figure out for regular Character EXP for now. The option is called Tactical Bonus Override.
I spent some time fleshing out some options in the Pointers section. I have Character Editor where you can choose the character manually to edit and also Orbment Editor. I put in a Quartz Material (Sepith) Editor. I also have pointers to Sepith Mass Crystals and Mira and already had pointer to the last selected Master Quartz level and EXP. I modified the Infinite Item Usage to have the Set Minimum Amount occur when you gain an item also. This already has code to not include key items or master quartz.
If you follow my tables, you know I like being able to get any item you want in a RPG. I came up with this option for this game and demo. It is called Override Item ID On Gain of Item. For the demo, the easiest way to use this is to enable Infinite Item Usage along with the option and Add and Remove Any Quartz from your Orbment. I was able to add Shining Pom Droplet's and many other items. You can basically get any one item you want with this or multiple if you use it as many times as you want. Be sure to turn this off while you are playing as it overrides any items you gain. I put in code for it to not override if it is a key item or master quartz. Enjoy!
I found time to add one more option. This may be all I do until the game releases. I have Multiply Stats On Equip / Add Bonus CRIT+/ACC+/EVA+ On Equip. This is similar to the options in my Cold Steel 1 and 2 tables, but include options to add a bonus amount to CRIT+/ACC+/EVA+ as well. You can use this to make your characters always hit or always crit or always dodge. You can set the Stat Multiplier to 1 if you just want to use the Add Bonus CRIT+/ACC+/EVA+. It also has the option to only affect Rean if you wish to use it that way.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1