Final Fantasy III +? (table Update1)
Posted: Sat Mar 07, 2020 6:23 am
updating my old table to the latest game version.
lost my saves, gotta restart from scratch, not all scripts are updated for now.
will add back more scripts as I play, may add more as I play, could be slow though.
- your party would still take damages, but they won't be killed.
ignore MP
- allows you to cast spells with ZERO MPs.
- MPs still drop when you use spells until they reach 0.
damage multiplier
- damage the enemies suffer would be multiplied by the specified multiplier.
- x? default: x2
inf. usable items
- quantity of usable items won't drop below 1.
- ID check is implemented so that it works on usable items only. (won't affect weapons/armors/spells/key items.. etc)
inf. arrows
- quantity of equipped arrows won't drop below 10.
ignore money
- buy things / sleep at inn with 0 gil.
- gil still decrease until it reaches zero when you pay.
character model mod
- make the character appears as the job specified no matter what the characters' current job is.
appear as Freelance if the job is Onion Knight
- as title said, need to activate character model mod first.
no job restriction in Magic menu
- you can cast any spells you've equipped in the Magic menu when you're not in battle.
- in battle, as long as you can access the Magic menu, you can cast any spells you've equipped.
- e.g., a Knight can cast Thundera
no job restriction in Equip menu
- no....job....restriction.....in....Equip....menu...
no job adjustment phase
- no...job....adjustment....phase......
no random battle
- you won't have any random battle.
- press T for an instant battle.
job lvl up with 1 action
- every action would max out the job exp for the current job lvl.
- note that you need to do one action for a character to gain a job lvl.
job/both hands lvl up after each battle
- all characters' job would level up after each battle, no matter they have done any action during the battle or not.
- the script would level up both hands level after each battle too. you still need to level up some levels to increment the attack counts.
EXP multiplier
- multiply the exp gained by the specified multiplier.
- default multiplier: x2
save anywhere
- the Save option would still appear in grey if you're not in the open world, but you can actually enter the Save menu regardless.
lost my saves, gotta restart from scratch, not all scripts are updated for now.
will add back more scripts as I play, may add more as I play, could be slow though.
undeadUpdate1
- added ignore MP, inf. arrows, ignore money, no job adjustment phase, no job restriction in Magic menu, no job restriction in Equip menu, and save anywhere.
- updated damage multiplier. it applied on physical attack only before this update, it covers magic and item damage also now.
- updated inf. usable items. it doesn't work all the time, should be fixed now. it also covers item usage in dialogue now.
- updated character model mod. it manipulates the model depends on characters rather than party slot now. it also covers the model in cut-scene now.
- your party would still take damages, but they won't be killed.
ignore MP
- allows you to cast spells with ZERO MPs.
- MPs still drop when you use spells until they reach 0.
damage multiplier
- damage the enemies suffer would be multiplied by the specified multiplier.
- x? default: x2
inf. usable items
- quantity of usable items won't drop below 1.
- ID check is implemented so that it works on usable items only. (won't affect weapons/armors/spells/key items.. etc)
inf. arrows
- quantity of equipped arrows won't drop below 10.
ignore money
- buy things / sleep at inn with 0 gil.
- gil still decrease until it reaches zero when you pay.
character model mod
- make the character appears as the job specified no matter what the characters' current job is.
appear as Freelance if the job is Onion Knight
- as title said, need to activate character model mod first.
no job restriction in Magic menu
- you can cast any spells you've equipped in the Magic menu when you're not in battle.
- in battle, as long as you can access the Magic menu, you can cast any spells you've equipped.
- e.g., a Knight can cast Thundera
no job restriction in Equip menu
- no....job....restriction.....in....Equip....menu...
no job adjustment phase
- no...job....adjustment....phase......
no random battle
- you won't have any random battle.
- press T for an instant battle.
job lvl up with 1 action
- every action would max out the job exp for the current job lvl.
- note that you need to do one action for a character to gain a job lvl.
job/both hands lvl up after each battle
- all characters' job would level up after each battle, no matter they have done any action during the battle or not.
- the script would level up both hands level after each battle too. you still need to level up some levels to increment the attack counts.
EXP multiplier
- multiply the exp gained by the specified multiplier.
- default multiplier: x2
save anywhere
- the Save option would still appear in grey if you're not in the open world, but you can actually enter the Save menu regardless.
latestbackup: