War for the Overworld
War for the Overworld
I've tested some options in Schnitzelmaker's latest table and they still work. It's possible that there's no need for an update. Maybe you could test all the options and tell us which ones don't work?
War for the Overworld
I can't get the player faction trigger to work
War for the Overworld
[QUOTE="Jessen, post: 43053, member: 635"]I can't get the player faction trigger to work[/QUOTE]
Aye, this is one of the ones I was having trouble with too.
Aye, this is one of the ones I was having trouble with too.
War for the Overworld
[QUOTE="Takaostar, post: 43131, member: 16428"]Aye, this is one of the ones I was having trouble with too.[/QUOTE]
That one and invisible don't work with 2.0F6
That one and invisible don't work with 2.0F6
War for the Overworld
No Mana Lock often crashes the game unless you do something specific, which i'm still trying to find out.
War for the Overworld
I think I fixed the invisible cheat. So far haven't found any issues with the other cheats. Althought, I only tested them in the campaign. BTW, I'm using the GOG version.
Re: War for the Overworld
who can update for 2.0.4?
Re: War for the Overworld
Here's a script for 2.0.6 (or whatever the current version is on Steam today).
It will ruin all the fun in the game real quick so I'd recommend you tweak the default vars a bit.
The script gives you:
- FOW Toggle; allows you to toggle the Fog of War by leveraging native game code. Tap CTRL+ALT+F to toggle FOW. Enabling it on a fully covered map will slow down the game quite a bit until the map is fully revealed because all goodies and shrines will be revealed gradually - just as if you were to find them "legally", meaning each of these trigger their appropriate notification. On large maps, there could be quite a lot of these. Once the map is revealed, it will run fine though. One more thing: save before you activate - sometimes it causes an instant crash (no idea why because most of the time it runs fine).
- God mode; even for your uncontrollable units (e.g. angry creatures).
- Grant Basic Needs; your creatures feel no need for: hunger, sleep, tavern, gold and blood thirst. (They'll still consume these but they won't feel the need for them so they don't get angry even if you can't fulfill these desires.)
- Minimum Efficiency; so you don't need to administer slaps.
- Wage mod; scales the gold your creatures collect on payday.
- Minimum Creature Gold; as long as this is active, it puts a pre-defined number of gold pieces in the pocket of your units. This can be used to fill up your treasury real quick. I'd recommend you keep it turned off when you don't need it so your imps can focus on other things, too and then your dungeon won't be cluttered with gold piles either.
Note: in order to enable the script, you need to hover over one of your creates for a sec and slap it at least once.
Enjoy
Props to TechnoJacker.
Update #1
I missed two player checks.
One in XP and another in Wage mod, causing these to take effect for player #0 only.
Now they work irrespective of player id.
Update #2
Added FOW Toggle.
It will ruin all the fun in the game real quick so I'd recommend you tweak the default vars a bit.
The script gives you:
- FOW Toggle; allows you to toggle the Fog of War by leveraging native game code. Tap CTRL+ALT+F to toggle FOW. Enabling it on a fully covered map will slow down the game quite a bit until the map is fully revealed because all goodies and shrines will be revealed gradually - just as if you were to find them "legally", meaning each of these trigger their appropriate notification. On large maps, there could be quite a lot of these. Once the map is revealed, it will run fine though. One more thing: save before you activate - sometimes it causes an instant crash (no idea why because most of the time it runs fine).
- God mode; even for your uncontrollable units (e.g. angry creatures).
- Grant Basic Needs; your creatures feel no need for: hunger, sleep, tavern, gold and blood thirst. (They'll still consume these but they won't feel the need for them so they don't get angry even if you can't fulfill these desires.)
- Minimum Efficiency; so you don't need to administer slaps.
- Wage mod; scales the gold your creatures collect on payday.
- Minimum Creature Gold; as long as this is active, it puts a pre-defined number of gold pieces in the pocket of your units. This can be used to fill up your treasury real quick. I'd recommend you keep it turned off when you don't need it so your imps can focus on other things, too and then your dungeon won't be cluttered with gold piles either.

Note: in order to enable the script, you need to hover over one of your creates for a sec and slap it at least once.
Enjoy
Props to TechnoJacker.
Update #1
I missed two player checks.
One in XP and another in Wage mod, causing these to take effect for player #0 only.
Now they work irrespective of player id.
Update #2
Added FOW Toggle.
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- WFTOGame.ct
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Re: War for the Overworld
Thank you, Csimbi, the table works (at least speeding up gaining experience and destroying needs).
The inclusion of the acceleration of experience, which is strange, makes my creatures invulnerable.
The inclusion of the acceleration of experience, which is strange, makes my creatures invulnerable.
Re: War for the Overworld
@Csimbi, what the option is needed for:
-- Disable CE HotKeys LUA script
?
-- Disable CE HotKeys LUA script
?
Re: War for the Overworld
I confused the above, invulnerability is included immediately, like everything except the fog of war.
Re: War for the Overworld
I run multiple games at a time with a CE instance attached to each.
Hitting a hotkey could screw things up in a CE window in the background.
So, I made this script; it disables all hotkeys in the CE instance where it is activated.
You don't need it if you run only one CE.
Re: War for the Overworld
It could just be me, but whenever I try to use either of the tables on here, activating any cheat crashes the game and requires re-validating of the files, because one got messed up, before I can run the game again. I can manually search and change the values for gold and mana without a problem, but can't use anything on the tables presented here. Current version, with all DLCs, is 2.0.6f2.
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Re: War for the Overworld
I've noticed that it tends to crash frequently when using the Reveal Map feature. Anyone else having this issue?
EDIT1: Never mind! I just reread the tooltip. I see that it is a pretty common thing.
EDIT1: Never mind! I just reread the tooltip. I see that it is a pretty common thing.
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