Here's a script for 2.0.7f1 (or whatever the current version is on Steam today).
It will ruin all the fun in the game real quick so I'd recommend you tweak the default vars a bit.
The script gives you:
- FOW Toggle
; allows you to toggle the Fog of War by leveraging native game code. Tap CTRL+ALT+F to toggle FOW. Enabling it on a fully covered map will slow down the game quite a bit until the map is fully revealed because all goodies and shrines will be revealed gradually - just as if you were to find them "legally", meaning each of these trigger their appropriate notification. On large maps, there could be quite a lot of these. Once the map is revealed, it will run fine though. One more thing: save before you activate - sometimes it causes an instant crash (no idea why because most of the time it runs fine).
- God mode
; even for your uncontrollable units (e.g. angry creatures).
- Grant Basic Needs
; your creatures feel no need for: hunger, sleep, tavern, gold and blood thirst. (They'll still consume these but they won't feel the need for them so they don't get angry even if you can't fulfill these desires.)
- Minimum Efficiency
; so you don't need to administer slaps.
- Wage mod
; scales the gold your creatures collect on payday.
- Minimum Creature Gold
; as long as this is active, it puts a pre-defined number of gold pieces in the pocket of your units. This can be used to fill up your treasury real quick. I'd recommend you keep it turned off when you don't need it so your imps can focus on other things, too and then your dungeon won't be cluttered with gold piles either.
- Worker Mana Mod
; allows you to scale the amount of mana locked for summoned workers. I.e. summon more. Does not change mana cost. If you can't enable this, save, summon an imp, reload, then try again.
Note: in order to enable the script, you need to hover over one of your creates for a sec and slap it at least once.
In the newer versions (starting at update #4), you need to summon an imp, too, in order to enable the script.
Smore details here
Props to TechnoJacker
I missed two player checks.
One in XP and another in Wage mod, causing these to take effect for player #0 only.
Now they work irrespective of player id.
Added FOW Toggle
Update to 2.0.7f1.
- Added Worker Mana Mod
- Added to CEShare as well.
- Table now auto-attaches to process if need be - and hence it's signed to avoid startup prompts.
- Starting from now, you will need to summon an imp before you can enable the script.
I installed Windows 10 and I could see the crashes you guys are having - it just did not happen on Windows 7.
Anyway, I looked into it and it seems some 5byte jumps become 14byte jumps - randomly.
I changed the script in a way that it expects the 14byte jump every time (5 byte or 14 byte, it should work).
Please see how it works for you.