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Curse of the Dead Gods (1.23.3.6)

Posted: Thu Mar 05, 2020 3:06 pm
by cfemen


update for the full release : 1.23.3.6

Options:

Pointer:
Health
Max Health (won't update until you get a hit)
Stamina
Corruption
Gold
Skulls
Jade Rings
Blood Emblems (won't update until you die or save/reload - if it does not work use the Unlock All Bless Skills to bypass the emblems for the skills)
note : do not freeze any pointer, each new room does reallocate the player and the old values will point to some random stuff while loading = game has a high chance to crash

Scripts:

Inf. Health
-as title says
-if activ you can also toggle the god script (no screen damage effects or stagger to the player)

Auto. Parry
-you can set a % chance to auto. parry attacks
-default is 50%

No Corruption
-as title says
-corruption will always stay at zero

Inf. Stamina
-as title says

Unlock All Bless Skills
-while selecting each bless it unlocks the skill even if you dont have the required Blood Emblems

Weapon Pointer On Mouse Over
-open the inventory and hover over a weapon (the torch is also a weapon)
-now you can edit the damage value
note : the changes are permanent for the selected weapon
-there is also a Damage Multiplier x? (temporary) value: if you set it to higher than 1.0 then you will multiplie the damage of all player weapons (its not permanent - deactivate script or set the x? to 1.0 will deactivate the multiplier)
example : the machete does default 15 damage, set x? to 10 and hover over the weapon = 150 damage :)

Move Speed Mod.
-you can set a new move speed
-6 is the normal speed, you can set it to any value you want (table has 9 as default increased speed)
-you may have to dash/attack one time before the value gets applied

Use Cheat Engine 7.2!

Re: Curse of the Dead Gods (Early Access)

Posted: Fri Mar 06, 2020 9:48 pm
by demorest2
Ty mate)

Re: Curse of the Dead Gods (Early Access)

Posted: Mon Mar 09, 2020 4:31 pm
by keuler5000
thx :)

Re: Curse of the Dead Gods (Early Access)

Posted: Wed Mar 11, 2020 4:49 am
by JewTronVEVO
The table isn't working on the EA version or the newest version for me.

Re: Curse of the Dead Gods (Early Access)

Posted: Wed Mar 11, 2020 9:49 am
by cfemen
JewTronVEVO wrote:
Wed Mar 11, 2020 4:49 am
The table isn't working on the EA version or the newest version for me.
"isn't working" is not helpful.
newest update is : HOTFIX 0.17.0g
table works fine with it.

//

are you using cheat engine 7.0?

try to be more specific, can you activate the scripts?
if no : right on click the script ( after you tried to enable it ) and show me the error code.

Re: Curse of the Dead Gods (Early Access)

Posted: Wed Mar 11, 2020 6:17 pm
by JewTronVEVO
cfemen wrote:
Wed Mar 11, 2020 9:49 am
JewTronVEVO wrote:
Wed Mar 11, 2020 4:49 am
The table isn't working on the EA version or the newest version for me.
"isn't working" is not helpful.
newest update is : HOTFIX 0.17.0g
table works fine with it.

//

are you using cheat engine 7.0?

try to be more specific, can you activate the scripts?
if no : right on click the script ( after you tried to enable it ) and show me the error code.
Ah yes, I forgot to update the engine. Thanks.

Re: Curse of the Dead Gods (Early Access)

Posted: Thu Mar 19, 2020 8:16 pm
by elzilu
Thank you for your work.
Is it possible to update the table ?
The infinite stamina no longer works with the new update 0.17.2.2

Re: Curse of the Dead Gods (Early Access)

Posted: Sat Mar 21, 2020 4:21 pm
by cfemen
elzilu wrote:
Thu Mar 19, 2020 8:16 pm
Thank you for your work.
Is it possible to update the table ?
The infinite stamina no longer works with the new update 0.17.2.2
updated for 0.17.2.x

Re: Curse of the Dead Gods (Early Access)

Posted: Sat Mar 21, 2020 6:52 pm
by elzilu
cfemen wrote:
Sat Mar 21, 2020 4:21 pm
elzilu wrote:
Thu Mar 19, 2020 8:16 pm
Thank you for your work.
Is it possible to update the table ?
The infinite stamina no longer works with the new update 0.17.2.2
updated for 0.17.2.x
Thx ;)

Re: Curse of the Dead Gods (Early Access 0.17.3.1)

Posted: Mon Apr 27, 2020 8:01 pm
by crafter01
could you update the table for the newest patch please? Thanks in advance.

Re: Curse of the Dead Gods (Early Access 0.17.3.1)

Posted: Tue Apr 28, 2020 3:40 pm
by cfemen
crafter01 wrote:
Mon Apr 27, 2020 8:01 pm
could you update the table for the newest patch please? Thanks in advance.
its updated.
please write next time which scripts are broken.

//

removed the "No Greed Loss" script.
coz its only good to increase gold, and i have a ignore gold script, so i didnt update the No Greed Loss script.
or you can increase the Dextery Attribute to increase the gold find value.

Note : i used Cheat Engine 7.1 to update the table!

Curse of the Dead Gods (Early Access 0.19.0.3)

Posted: Mon Jun 22, 2020 8:52 pm
by Lord Blade
Hi. I just tried using the latest table on the game, and I can't get it to activate. Guessing there's been some update or something. Think you could take a look?

Curse of the Dead Gods (Early Access 0.19.0.3)

Posted: Tue Jun 23, 2020 12:37 am
by ChainEatFace
Update 0.19.0 released recently and enable script will not attach

Curse of the Dead Gods (Early Access 0.19.0.3)

Posted: Thu Jun 25, 2020 4:31 pm
by cfemen
[QUOTE="Lord Blade, post: 140434, member: 911"]

Hi. I just tried using the latest table on the game, and I can't get it to activate. Guessing there's been some update or something. Think you could take a look?

[/QUOTE]



well, updates on this game changes a lot on the code.

table is updated for 0.19.03

changed the "ignore skulls" script to "min. skulls"

read the new instructions :)



+added a auto. parry mod script :)

Curse of the Dead Gods (Early Access 0.19.0.3)

Posted: Fri Jun 26, 2020 3:11 pm
by JasonTheJason
[QUOTE="cfemen, post: 140711, member: 27276"]

well, updates on this game changes a lot on the code.

table is updated for 0.19.03

changed the "ignore skulls" script to "min. skulls"

read the new instructions :)



+added a auto. parry mod script :)

[/QUOTE]



Thank you so much!



I have to say, I am super novice at this and I tried to locate stuff and was having a heck of a time maintaining it. What was most confusing was the health changing addresses with every room change but looking at what you had to do for the "undead" option opened up my eyes! So cool.



Thanks again!