(Halo CE) Halo: The Master Chief Collection +74 [Update 24]

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JC-h4x0r
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Re: (Halo CE) Halo: The Master Chief Collection +74 [Update 23]

Post by JC-h4x0r »

Can someone help me im getting on Halo 1-3: "The array of byte named Skull_Reader could not be found"
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Halo ODST, Reach & 4 working fine without any problems. Did i miss something??
Im playing on Steam Version 1.1955.0.0 – Any help would be great, thanks in advance & btw. Thanks for all this nice CTs @DreadPonyRoberts (:


EDIT: Works like a charm with the latest Steam [Link] ([Link]) – Arigato DPR-san ♥

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by JC-h4x0r on Thu Mar 04, 2021 7:11 am, edited 1 time in total.

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Dread_Pony_Roberts
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Re: (Halo CE) Halo: The Master Chief Collection +74 [Update 23]

Post by Dread_Pony_Roberts »

JC-h4x0r wrote:
Tue Feb 23, 2021 1:26 pm
Can someone help me im getting on Halo 1-3: "The array of byte named Skull_Reader could not be found"

Halo ODST, Reach & 4 working fine without any problems. Did i miss something??
Im playing on Steam Version 1.1955.0.0

Any help would be great, thanks in advance & btw. Thanks for all this nice CTs @DreadPonyRoberts (:
The current version (and the one my latest cheats work with) is 1.2094.0.0

Your options are to either get the latest MCC version, or use one of my older cheat tables. If you go for an older cheat table, keep in mind that it might not have all the features of the latest version.

I do thank you for providing the version number, that solved a great deal of potential headaches. Else we would have had to narrow the problem down to a version difference.

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Dread_Pony_Roberts
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Re: (Halo CE) Halo: The Master Chief Collection +74 [Update 24]

Post by Dread_Pony_Roberts »

Update's out. Fixed an issue that prevented Sprint and Super Jump from working while the player doesn't have a weapon. Also improved the table so all scripts will disable when the main script is disabled.
20 seems to be the limit of tables that can be submitted per a thread, so I have combined all my updates from 0 to 23 into a zip folder for archival purposes.

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