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DreadOut 2 +7 (table Update2)

Posted: Sat Feb 22, 2020 12:01 pm
by Cielos

Update2
- added blitz charge multiplier and crouch key.
- updated damage multiplier, no longer need to activate undead first for this to work.
- updated cam offsets mod, fixed a potential crash if de-activated. also added CE's hot-key to allows in-game activate/de-activate.
- updated damage multiplier. just lowered the default multiplier from x100 to x2.

Update1.1
- updated cam offsets mod, changed a register to avoid unintentional camera glitch. also changed the hot-keys set up for the third person camera a bit.
Update1
- added damage multiplier, cam offsets mod, and raised vertical angle limit.
only a few options for now. game is quite buggy, may add more later after some game patches...?
scripts can be activated AFTER a level is loaded.
scripts can be activated after the symbols are loaded. to check, open the memory view, if the header says "Symbols are being loaded (xx%)", just wait til it's gone (showing "100%" won't do, must wait til this loading text are gone). you can activate the scripts then.

undead
- health still drop but you won't be killed.
- raise the min health to 100 (game's default max health at the game start) if you don't want the screen to turn grey at all.

damage multiplier
- damage the ghosts suffered would be multiplied by the specified multiplier.
- x? default: x2, can be changed via the entry.
- doesn't work on possessed human or scripted event (health may be reset on every attack).

inf. sprint
- you'd run out of stamina in a second with the game's default setting. the script allows you to sprint forever.

blitz charge multiplier
- the blitz (forcus flash in the alternate world) charge time would be shorten by the specified multiplier.
- x? default: x5.

crouch key
- allows you to crouch when press and holding the specified key.
- you can still move around when in crouch.
- when in crouch, enemies which can't be stunned won't spot you at all IF they haven't start chasing you yet; enemies that can be stunned would still attacks you normally when they see you. e.g., you can crouch move past the first enemy in the hospital easily in the hospital, but the boss would still chase you around normally when they see you.
- key default: Alt.

cam offsets mod
- allows you to customise the third person camera offset via the entries.
- default values set by the script is different than the game's already, if you want to set your own default, editing the script, line 43-46.
- CE's hotkey is set: pressing mouse X1 button - left shoulder, mouse X2 button - right shoulder, middle mouse button centre. can be changed by editing the hotkeys of the entries.
- on some occasions (at least 2) the custom offsets would mess up the cam, you WILL notice the problem when it happens. just de-activate the script and reload check point, and re-activate afterwards.
- in-game CE's hot-keys, Caps+PageUp: activate, Caps+PageDown: de-activate.

raised vertical angle limit
- when activated, raises the tilting angel limit of the third person camera from 40 to 90, i.e., can tilt straight up towards the sky, or straight down towards the ground.
latest:
DreadOut2-Win64-Shipping.CT
+7, table Update2
(398.18 KiB) Downloaded 439 times
backups:
DreadOut2-Win64-Shipping.CT
+5, table Update1.1
(389.79 KiB) Downloaded 103 times
DreadOut2-Win64-Shipping.CT
+5, table Update1
(387.71 KiB) Downloaded 82 times
DreadOut2-Win64-Shipping.CT
+2
(17.91 KiB) Downloaded 94 times

Re: DreadOut 2 +2

Posted: Sat Feb 22, 2020 5:52 pm
by JulienJohnson
bro thank you for your help, but i didn't understand where i should put it. Can you enlighten me on the matter. (I have the games with skidrow codex so steam ....) ;)

Re: DreadOut 2 +2

Posted: Sun Feb 23, 2020 11:34 am
by Rhark
JulienJohnson wrote:
Sat Feb 22, 2020 5:52 pm
bro thank you for your help, but i didn't understand where i should put it. Can you enlighten me on the matter. (I have the games with skidrow codex so steam ....) ;)
You don't "put" it anywhere, you open the table with Cheat Engine 7.0, attach your game process & activate the scripts whilst you're in-game. If you're new to Cheat Engine you should probably read a tutorial on how to use it first :)

Re: DreadOut 2 +5 (table Update1)

Posted: Mon Feb 24, 2020 8:51 am
by Cielos
Update1
- added damage multiplier, cam offsets mod, and raised vertical angle limit.
re-download~

EDIT:
Update1.1
- updated cam offsets mod, changed a register to avoid unintentional camera glitch. also changed the hot-keys set up for the third person camera a bit.
[/quote[

Re: DreadOut 2 +5 (table Update1.1)

Posted: Tue Feb 25, 2020 8:54 am
by CeLioCiBR
Cielos wrote:
Sat Feb 22, 2020 12:01 pm
Hey there. Thank you very much.
Think you can add a way to force a costume ?
Like the uniform of the Prologue ?

Re: DreadOut 2 +5 (table Update1.1)

Posted: Wed Feb 26, 2020 6:05 pm
by Luke76bg
Sadly doesn't seem to work with the latest update :(

Re: DreadOut 2 +5 (table Update1.1)

Posted: Thu Feb 27, 2020 5:17 am
by steamcheat
Please update to 1.0.1 :wub:

Re: DreadOut 2 +5 (table Update1.1)

Posted: Thu Feb 27, 2020 10:29 am
by Cielos
Luke76bg wrote:
Wed Feb 26, 2020 6:05 pm
Sadly doesn't seem to work with the latest update :(
steamcheat wrote:
Thu Feb 27, 2020 5:17 am
Please update to 1.0.1 :wub:
all the scripts still work on 1.0.1. you may have missed the notes at the start of the post. I've changed the colour to red so that you won't miss it.
but, if you don't want to open the memory view at all:
if the enable scripts can't be activated the first time, just wait a few seconds (varies depends on your system) and try again. normally, when the first logo movie start, alt-tab to CE and hook the table to the game, then back to the game and load a save game. after the level is loaded, alt-tab back to the table and you should be able to activate the scripts by then.

if that's not the case, please specify the problem in details~

that said:
Update2
- added blitz charge multiplier and crouch key.
- updated damage multiplier, no longer need to activate undead first for this to work.
- updated cam offsets mod, fixed a potential crash if de-activated. also added CE's hot-key to allows in-game activate/de-activate.
- updated damage multiplier. just lowered the default multiplier from x100 to x2.
so, re-download~

Re: DreadOut 2 +7 (table Update2)

Posted: Fri Feb 28, 2020 4:50 am
by steamcheat
Thanks :wub:

Re: DreadOut 2 +7 (table Update2)

Posted: Tue Mar 03, 2020 11:53 am
by nyankis31
Can you pls add costume changer later if you can :)

Re: DreadOut 2 +7 (table Update2)

Posted: Wed Mar 25, 2020 6:58 am
by bassanyaseptian
can you update cheat table engine for version 1.1.0

Re: DreadOut 2 +7 (table Update2)

Posted: Wed Mar 25, 2020 9:30 am
by Cielos
bassanyaseptian wrote:
Wed Mar 25, 2020 6:58 am
can you update cheat table engine for version 1.1.0
just re-install the game (v1.1.1 now). scripts are working still.
read the red text in the first post, or read my previous post in this thread, on this page, which is 3 posts above yours.
if it's not the case, describe the problem in details~

Re: DreadOut 2 +7 (table Update2)

Posted: Mon Mar 30, 2020 2:27 am
by heuster101
Is it possible for a wall hack, walk through walls ?

Re: DreadOut 2 +7 (table Update2)

Posted: Sun Sep 06, 2020 4:13 pm
by kykwj
This is not working after final update.

Can you fix it. I just want to use camera mod (FOV)