Skul: The Hero Slayer (Early Access) +5 (table Update1)

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doomtrain2
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by doomtrain2 »

MGGA wrote:
Thu Jan 21, 2021 2:24 pm
chrisreddot3 wrote:
Tue Jan 05, 2021 5:23 pm
godmod not working anymore and other,can someone fix it pls
dafirus wrote:
Tue Jan 19, 2021 3:12 pm
The final version is up, need a upgrade on this tablecheat, plz
- inf health
- max health editable
- immune to critical
- skill no cd
- inf jump
- fast swap
- currency editable (skull, coin, darkcite)
Hi, currency editable seems like it doesn't work. Always shows with red color and "??" on values. Do I need to do something specific to enable it?!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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cfemen
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by cfemen »

so played the 1.0 version and made this small table:
Image

maybe someone can need it, enjoy cheating :)

note : Set Drop Rarity will only work if you activate it before the level awake is called (activating it infront of a chest wont work) coz the game stores the rarity info while creating the map.

//

update:
Ignore Cooldown now also supports the head swap cooldown.
fixed a minor issue with the currency pointer, now it wont show ?? if you activated Enable too early ( before the main menu )
i would always recommend to activate tables only if the game is completly loaded :)

added a Force Fox Spawn Heads script, what does it do?:
if script is activ and you have the fox in your base (you can spawn him with the pointers in my table - just set the fox value to 1- and then reload the map ) then he will drop every time you talk with him a head.
you can set a head rarity.
Attachments
Skul.CT
Skul 1.0 - Steam
Table Update#1
(23.4 KiB) Downloaded 1197 times
Skul.CT
(old)
Skul 1.0
Steam
(20.46 KiB) Downloaded 299 times
Last edited by cfemen on Sun Jan 24, 2021 2:14 am, edited 3 times in total.

skyblack
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by skyblack »

cfemen wrote:
Fri Jan 22, 2021 9:04 pm
so played the 1.0 version and made this small table:
Image

maybe someone can need it, enjoy cheating :)
Thank you, you are the best :D :D :D

raxele123
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by raxele123 »

cfemen wrote:
Fri Jan 22, 2021 9:04 pm
so played the 1.0 version and made this small table:
Image

maybe someone can need it, enjoy cheating :)
did no one think of it or is something not working? why didnt someone make unlimited item slots?

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cfemen
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by cfemen »

raxele123 wrote:
Sat Jan 23, 2021 7:27 pm

did no one think of it or is something not working? why didnt someone make unlimited item slots?
its doable, but sorry im not interested it in.

//

made a table update (probably the last one)
i really wanted to have some specific heads from the beginning so i made a little script that spawns heads:
Force Fox Spawn Heads script
you can see here on the screenshot, i've spawned 4+ legendary heads.
Image

while talking to the fox it accesses the item pool and generates a weapon class and spawns it to the world.
you can set a rarity and if you dont like the spawned item just destroy it and spawn again.
i could do the same with items but for now im to lazy :lol:

note : there is small chance that the script wont work on every machine coz of JIT and i needed to use some AOBs for the spawn script...

so okay im out, enjoy the update :)

raxele123
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by raxele123 »

MGGA wrote:
Thu Jan 21, 2021 2:24 pm
chrisreddot3 wrote:
Tue Jan 05, 2021 5:23 pm
godmod not working anymore and other,can someone fix it pls
dafirus wrote:
Tue Jan 19, 2021 3:12 pm
The final version is up, need a upgrade on this tablecheat, plz
- inf health
- max health editable
- immune to critical
- skill no cd
- inf jump
- fast swap
- currency (skull, coin, darkcite) +10k/second

update 2:
- fixed currency.
could you do it? unlimited item slots?

Y.A.K.E
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by Y.A.K.E »

cfemen wrote:
Fri Jan 22, 2021 9:04 pm
so played the 1.0 version and made this small table:
Image

maybe someone can need it, enjoy cheating :)

note : Set Drop Rarity will only work if you activate it before the level awake is called (activating it infront of a chest wont work) coz the game stores the rarity info while creating the map.

//

update:
Ignore Cooldown now also supports the head swap cooldown.
fixed a minor issue with the currency pointer, now it wont show ?? if you activated Enable too early ( before the main menu )
i would always recommend to activate tables only if the game is completly loaded :)

added a Force Fox Spawn Heads script, what does it do?:
if script is activ and you have the fox in your base (you can spawn him with the pointers in my table - just set the fox value to 1- and then reload the map ) then he will drop every time you talk with him a head.
you can set a head rarity.
hello,

win7 no work (Currency & Force Fox Spawn Heads).

win10 is work

Lannex462
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by Lannex462 »

I've opened this enabled and the pointers all are questions marks plus the I cant tick the script checkboxes, when I try to edit rarity for fox the game freezes. Pls help

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kvenom
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by kvenom »

Y.A.K.E wrote:
Mon Jan 25, 2021 6:03 am
cfemen wrote:
Fri Jan 22, 2021 9:04 pm
so played the 1.0 version and made this small table:
Image

maybe someone can need it, enjoy cheating :)

note : Set Drop Rarity will only work if you activate it before the level awake is called (activating it infront of a chest wont work) coz the game stores the rarity info while creating the map.

//

update:
Ignore Cooldown now also supports the head swap cooldown.
fixed a minor issue with the currency pointer, now it wont show ?? if you activated Enable too early ( before the main menu )
i would always recommend to activate tables only if the game is completly loaded :)

added a Force Fox Spawn Heads script, what does it do?:
if script is activ and you have the fox in your base (you can spawn him with the pointers in my table - just set the fox value to 1- and then reload the map ) then he will drop every time you talk with him a head.
you can set a head rarity.
hello,

win7 no work (Currency & Force Fox Spawn Heads).

win10 is work
Is there a way to force Ogre spawn items? Kinda need it for some experiments.
Also Table itself needs updates.

Allen1013
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by Allen1013 »

Yeah alot of these dont work sadly.

ODimm
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by ODimm »

kvenom wrote:
Fri Jan 29, 2021 4:36 am

Is there a way to force Ogre spawn items? Kinda need it for some experiments.
Also Table itself needs updates.
For real : people like you should be ignored.
im doing tables myself, so here my thoughts:
tAblE NeEds UpDaTe .... oh really? so why not giving SOME informations about WHAT is wrong?? why sould ANYONE do something if you are not able to give some basic informations about WHAT is not working?

i have the game on steam - currently the version is 1.0.2 and im using cfemen's table:

Image

You can see everything works, so the "problem" is on your end- probably your fucking AV is blocking some shit or i dont know what you guys doing with your computers.
Its always the same, even on threads with tables from SUNBEAM there are always alteast 1 post with iTs NoT wOrkINg
ppl never try to understand why things are not working or looking by them self what THEY are doing wrong.

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kvenom
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by kvenom »

ODimm wrote:
Wed Feb 03, 2021 3:28 pm
kvenom wrote:
Fri Jan 29, 2021 4:36 am

Is there a way to force Ogre spawn items? Kinda need it for some experiments.
Also Table itself needs updates.
For real : people like you should be ignored.
im doing tables myself, so here my thoughts:
tAblE NeEds UpDaTe .... oh really? so why not giving SOME informations about WHAT is wrong?? why sould ANYONE do something if you are not able to give some basic informations about WHAT is not working?

i have the game on steam - currently the version is 1.0.2 and im using cfemen's table:

Image

You can see everything works, so the "problem" is on your end- probably your fucking AV is blocking some shit or i dont know what you guys doing with your computers.
Its always the same, even on threads with tables from SUNBEAM there are always alteast 1 post with iTs NoT wOrkINg
ppl never try to understand why things are not working or looking by them self what THEY are doing wrong.
Yeah-yeah, I get it, yer having a bad day. Chill out and don't be so pissy.
Here's the list:
  • Pointers for Rescued characters are whacked, since Fox and Druid show wrong Values(Fox is rescued, but shows 0, Druid is not rescued, but shows 1).
  • Pointers for Health were whacked(on some skulls) in 1.02, but now(in 1.03) are showing correct values, but are basicly useless, since they are forced to be changed back into their original state.(apparently those are the "display values" now, not the real ones)
  • Same for Damage Multiplier script, now it works properly in 1.03, in 1.02 it didn't work at all. Reccomend looking into it as well.
FYI, I don't have AV enabled when testing Cheat Tables. No one in their right mind does. So can your ranting, would ya? And yes, I also have the game on Steam.

doomtrain2
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by doomtrain2 »

Anyone tested out if its working on new update 1.1??

alexjet85
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by alexjet85 »

NPCs pointers show wrong values, currency values are still good, no health values, no air jump value, scripts for rarity still works fine, cooldown script works too, i think damage multiplier doesn't work anymore but i wasn't playing with it before so can't say for sure.

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Lord Blade
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Re: Skul: The Hero Slayer (Early Access) +5 (table Update1)

Post by Lord Blade »

So the infinite health doesn't seem to work. I lose health normally when hit.

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