Daemon X Machina Customization Table

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kaptain kek
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Re: Daemon X Machina Customization Table v1.2

Post by kaptain kek »

First of all, Great table. The money and Mk5 attachments works perfectly.

For some reason searching for the items with the array doesn't...

does anyone have another work around/ table that does it automatically?

thanks!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

nyamiya
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Re: Daemon X Machina Customization Table v1.2

Post by nyamiya »

Any way to unlock all partners?

peter0840
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Re: Daemon X Machina Customization Table v1.2

Post by peter0840 »

Attachments bug:
1.Weapon or armor must have a slot
2.choose sort > ID Order
3.You will find accessories that could not be used before.

DXM-Win64-Shipping-Attachment.CT
(2.35 MiB) Downloaded 241 times
Add some attachments
Maybe The Black X can consider adding to his table.
Last edited by peter0840 on Tue Feb 18, 2020 9:14 am, edited 1 time in total.

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The Black X
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Re: Daemon X Machina Customization Table v1.1

Post by The Black X »

Algester wrote:
Mon Feb 17, 2020 4:37 pm
[Link]#
for Item names assuming it will be the same as the Switch version this might not be useful as (people found out they dont exactly use the same name but instead is referred to the asset name from the UE engine)
I was aware of that and sadly it doesn't directly helps me. Thanks the same i guess.
Rysefox wrote:
Mon Feb 17, 2020 6:04 pm
The Black X wrote:
Mon Feb 17, 2020 4:22 pm
yes that is fine you probably don't have any Mk5 attachments. I'm not sure if i got it right but here's what i have found:
21777DC9578 - 92 - xchg eax,edx
21777DC9579 - 25 01006600 - and eax,00660001 { 6684673 }
Nah, you can do exactly the same but only use your aob
I have done that, with disassemble, this is the result.
[Link]

@kaptain kek
there is another way to search weapon/armor memory region. i'll explain that soon enough (probably will be already done when you see this)
Automatically not yet.

@nyamiya
not that i know

peter0840
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Re: Daemon X Machina Customization Table v1.1

Post by peter0840 »

The Black X wrote:
Tue Feb 18, 2020 8:40 am
Algester wrote:
Mon Feb 17, 2020 4:37 pm
[Link]#
for Item names assuming it will be the same as the Switch version this might not be useful as (people found out they dont exactly use the same name but instead is referred to the asset name from the UE engine)
I was aware of that and sadly it doesn't directly helps me. Thanks the same i guess.
Rysefox wrote:
Mon Feb 17, 2020 6:04 pm
The Black X wrote:
Mon Feb 17, 2020 4:22 pm
yes that is fine you probably don't have any Mk5 attachments. I'm not sure if i got it right but here's what i have found:
21777DC9578 - 92 - xchg eax,edx
21777DC9579 - 25 01006600 - and eax,00660001 { 6684673 }
Nah, you can do exactly the same but only use your aob
I have done that, with disassemble, this is the result.
[Link]

@kaptain kek
there is another way to search weapon/armor memory region. i'll explain that soon enough (probably will be already done when you see this)
Automatically not yet.

@nyamiya
not that i know
I use 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 can find

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The Black X
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Re: Daemon X Machina Customization Table v1.1

Post by The Black X »

peter0840 wrote:
Tue Feb 18, 2020 11:30 am

I use 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 can find
what armor/weapon do you find with that?

Here's another way to fine armor/weapon memory region, searching by slot.

peter0840
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Re: Daemon X Machina Customization Table v1.1

Post by peter0840 »

The Black X wrote:
Tue Feb 18, 2020 1:25 pm
peter0840 wrote:
Tue Feb 18, 2020 11:30 am

I use 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 can find
what armor/weapon do you find with that?
ORSA HEAD,So all my equipment should be -5
Maybe the version is different.usually, I use tchinese.

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Re: Daemon X Machina Customization Table v1.1

Post by The Black X »

peter0840 wrote:
Tue Feb 18, 2020 2:44 pm
The Black X wrote:
Tue Feb 18, 2020 1:25 pm
peter0840 wrote:
Tue Feb 18, 2020 11:30 am

I use 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 can find
what armor/weapon do you find with that?
ORSA HEAD,So all my equipment should be -5
Maybe the version is different.usually, I use tchinese.
Oh so maybe is like fatal bullet, where id change depending on language. Ok that should be it. My array is for english version

kaptain kek
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Re: Daemon X Machina Customization Table v1.3

Post by kaptain kek »

Hey guys,

Firstly, thanks The Black X and Peter for looking into it!

I'll check Peter's array, however I also play on the English version.

What's more likely is the DLCs, now that I think about it.

I own all the DLC, perhaps that's changing it?

I'll report back as soon as I'm home!

acecel
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Re: Daemon X Machina Customization Table v1.3

Post by acecel »

Your table allow to unlock every weapon/armor in the game ? (shop ? or Factory ?)

i just started playing the game so excuse my newbee-ish attitude

weeboo
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Re: Daemon X Machina Customization Table v1.3

Post by weeboo »

OK, I had issues with the Armor/Weapon slot editor/unlocker.
I tried searching for the array 92 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 but it found nothing.
So instead I searched for 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00, which it did find and then browsed the memory area for the hex before the '25' and it turned out to be 8D.
For my copy, the correct array to look for is: 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
I pasted the address of the 8D array into the cheat table and the slot unlocker works for the ORSA head.

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The Black X
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Re: Daemon X Machina Customization Table v1.3

Post by The Black X »

kaptain kek wrote:
Tue Feb 18, 2020 4:38 pm
Hey guys,

Firstly, thanks The Black X and Peter for looking into it!

I'll check Peter's array, however I also play on the English version.

What's more likely is the DLCs, now that I think about it.

I own all the DLC, perhaps that's changing it?

I'll report back as soon as I'm home!
Yeah could be that as well. I own the dlcs tho.
acecel wrote:
Wed Feb 19, 2020 12:27 am
Your table allow to unlock every weapon/armor in the game ? (shop ? or Factory ?)

i just started playing the game so excuse my newbee-ish attitude
No it doesn't unlock anything (aside the attachments).Once you find the correct memory region it somewhat allows you to add up to 3 slots (maximum limit) to an armor/weapon and even to change that armor/weapon to a different one, although atm there are some inconsistences between ids, that seem to vary depending on Language (maybe?).
weeboo wrote:
Wed Feb 19, 2020 2:56 am
OK, I had issues with the Armor/Weapon slot editor/unlocker.
I tried searching for the array 92 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 but it found nothing.
So instead I searched for 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00, which it did find and then browsed the memory area for the hex before the '25' and it turned out to be 8D.
For my copy, the correct array to look for is: 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
I pasted the address of the 8D array into the cheat table and the slot unlocker works for the ORSA head.
OK so it seems that the 92 doesn't generally work. I'll edit the guide, thanks for testing out! Feel free to check the ids in the table as well.

Algester
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Re: Daemon X Machina Customization Table v1.3

Post by Algester »

I can also add that my Array of bytes used were 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00

now we have this I need to edit this Raging Gluttony M to have 3 slots but I do not know it's Item ID so I can't exactly look for it

unless since we know its 8 bytes (and has 2 empty slots) maybe I can search for 00 00 00 00 ?? ?? ?? ?? 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 ?? ?? 00 00 00 00 00 00
does anyone think this is possible?

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The Black X
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Re: Daemon X Machina Customization Table v1.3

Post by The Black X »

Algester wrote:
Wed Feb 19, 2020 10:34 am
I can also add that my Array of bytes used were 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00

now we have this I need to edit this Raging Gluttony M to have 3 slots but I do not know it's Item ID so I can't exactly look for it

unless since we know its 8 bytes (and has 2 empty slots) maybe I can search for 00 00 00 00 ?? ?? ?? ?? 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 ?? ?? 00 00 00 00 00 00
does anyone think this is possible?
If your weapon has at least one slot, or you obtained any weapon with at least slot right before/after obtaining your Raging Gluttony M, you can try searching the weapon by slot. Check the last tutorial video in the 1st page.
If you are not searching the exact weapon, you have to scroll a bit up or down in memory view.

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Re: Daemon X Machina Customization Table v1.3

Post by Algester »

The Black X wrote:
Wed Feb 19, 2020 10:43 am
Algester wrote:
Wed Feb 19, 2020 10:34 am
I can also add that my Array of bytes used were 8D 25 01 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00

now we have this I need to edit this Raging Gluttony M to have 3 slots but I do not know it's Item ID so I can't exactly look for it

unless since we know its 8 bytes (and has 2 empty slots) maybe I can search for 00 00 00 00 ?? ?? ?? ?? 41 07 00 00 00 00 00 00 41 07 00 00 00 00 00 00 ?? ?? 00 00 00 00 00 00
does anyone think this is possible?
If your weapon has at least one slot, or you obtained any weapon with at least slot right before/after obtaining your Raging Gluttony M, you can try searching the weapon by slot. Check the last tutorial video in the 1st page.
If you are not searching the exact weapon, you have to scroll a bit up or down in memory view.
since I got other items after I got the Raging Gluttony M I dont think its possible for me to look by slot

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