Daemon X Machina Customization Table

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selo
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Re: Daemon X Machina Customization Table

Post by selo »

The Black X wrote:
Wed Feb 09, 2022 6:39 am
selo wrote:
Tue Feb 08, 2022 10:24 pm
are you the only one can see the change in your character in body modification(Visual Only) or the others can see the change too?
No. Everyone Online will see you exactly as you see yourself.

@BeefingtonsBay glad you finally managed.
oh thanks would be weird if you look cool on your screen but looks like an abstract tin-can in multiplayer

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

mamorukaiyo
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Re: Daemon X Machina Customization Table

Post by mamorukaiyo »

would someone be willing to help me with the "always able to buy skills" codes?

asking because seems i'm doing something wrong as always eventually the game closes in a fatal error on me :/
SaveGames.rar
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The Black X
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Re: Daemon X Machina Customization Table

Post by The Black X »

mamorukaiyo wrote:
Wed Feb 09, 2022 10:27 pm
would someone be willing to help me with the "always able to buy skills" codes?

asking because seems i'm doing something wrong as always eventually the game closes in a fatal error on me :/

SaveGames.rar
Are you in the right game version? Did you read my first post? Anyway i didn't made the scripts so i can't help you there.

mamorukaiyo
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Re: Daemon X Machina Customization Table

Post by mamorukaiyo »

The Black X wrote:
Thu Feb 10, 2022 6:30 am
Are you in the right game version? Did you read my first post? Anyway i didn't made the scripts so i can't help you there.
1.05, the most recent version. was kinda hoping someone would be willing to see if they could enable all the skills on the save as i seem not to be able to T.T

try to do the search like instructed but like said when I get the addresses, each one I try shows something like 44, 69, 255, or something similar in a few of the skill slots and i start experiencing the fatal error force closed issue while switching all of them to the 0: buyable to lock them for enabling T.T

----
edit: nvm after some more playing around found a way around the issue. after getting the addresses to where they number of them wouldn't decrease anymore, I then went and bought the skills up to the max level so that the addresses that were effected would still show the 2 then went 1 by 1 until found the correct one xD()

Jotunn613
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Re: Daemon X Machina Customization Table

Post by Jotunn613 »

So does anyone know how to edit the stats of weapons?, or at the very least know where to start looking because I really want to improve the tracking capabilities of löwenflug because homing lasers being fired from something resembling Nirvash should be fast

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Re: Daemon X Machina Customization Table

Post by The Black X »

Jotunn613 wrote:
Mon Feb 21, 2022 9:21 pm
So does anyone know how to edit the stats of weapons?, or at the very least know where to start looking because I really want to improve the tracking capabilities of löwenflug because homing lasers being fired from something resembling Nirvash should be fast
Editing weapons stats in game is difficult and not permanent either.
Lowenflug is perfect to use missle performance upgrade attachment, use that to improve tracking.

Jotunn613
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Re: Daemon X Machina Customization Table

Post by Jotunn613 »

The Black X wrote:
Tue Feb 22, 2022 6:33 am
Jotunn613 wrote:
Mon Feb 21, 2022 9:21 pm
So does anyone know how to edit the stats of weapons?, or at the very least know where to start looking because I really want to improve the tracking capabilities of löwenflug because homing lasers being fired from something resembling Nirvash should be fast
Editing weapons stats in game is difficult and not permanent either.
Lowenflug is perfect to use missle performance upgrade attachment, use that to improve tracking.
I already do use the performance upgrade, but I was hoping to make the projectile speed faster aswell, so unless I manage to directly mess with the game files then it can't be done/ Is too much effort?
(Found out that the game files can be modified, and I don't play online anyway, so im just gonna do that)

lipson
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Re: Daemon X Machina Customization Table

Post by lipson »

hi everyone, i found the orsa head id at ver 1.05. it's :
00 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00

ColWorld
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Re: Daemon X Machina Customization Table

Post by ColWorld »

Any hope for a 1.06 update?

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Re: Daemon X Machina Customization Table

Post by unmog »

Just got this, was hoping I could figure out how to make all my armor have 3 slots but it doesnt seem to be working, any advice? I'm playing on Epic btw. I see it mentions using an older version, how do I do that? Any hope that it will be updated for the current version?

Thanks for your work.

Edit:
lipson wrote:
Tue Mar 22, 2022 1:56 pm
hi everyone, i found the orsa head id at ver 1.05. it's :
00 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
Thanks +1 I got the armor stuff to work, now just not sure how to see more than just 12 pieces of equipment...

Edit2: There, got it to edit over 300 pieces, might add more tho

MonadoBoyX
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Re: Daemon X Machina Customization Table

Post by MonadoBoyX »

unmog wrote:
Fri Jan 06, 2023 8:53 pm
Just got this, was hoping I could figure out how to make all my armor have 3 slots but it doesnt seem to be working, any advice? I'm playing on Epic btw. I see it mentions using an older version, how do I do that? Any hope that it will be updated for the current version?

Thanks for your work.

Edit:
lipson wrote:
Tue Mar 22, 2022 1:56 pm
hi everyone, i found the orsa head id at ver 1.05. it's :
00 00 66 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00
Thanks +1 I got the armor stuff to work, now just not sure how to see more than just 12 pieces of equipment...

Edit2: There, got it to edit over 300 pieces, might add more tho
I would love to know how you got more than 12 items.

unmog
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Re: Daemon X Machina Customization Table

Post by unmog »

MonadoBoyX wrote:
Thu Jan 26, 2023 4:49 am
I would love to know how you got more than 12 items.
Magic! Not really, I wish. You just have to look at the addresses of the original 12 and notice a pattern, then continue the pattern. But I'll upload the table. Sorry it took me awhile to notice your reply.
Attachments
DXM.CT
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Theorac
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Re: Daemon X Machina Customization Table

Post by Theorac »

Is this working for the Epic version? I get several results when searching the array, and the part type of first few entries don't match up with the note in ID ('(should be Orsa Body)' etc). Just want to cut down on the part farming.

d0d0b1rd
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Re: Daemon X Machina Customization Table

Post by d0d0b1rd »

Wrote a simple script that enables three attachment slots for all parts, probably requires the orsa legs attachment address to be updated but once that's found it seems to work fine. Shouldn't overwrite existing attachments but not 100% sure of that

Code: Select all

OrsaLeg1stAttachAddress = 0x24de16d0110

temp = OrsaLeg1stAttachAddress

for i=1,396,1
do
  for i=1,3,1
  do
    if readBytes(temp,1,true)[1] == 145
    then
        print(readBytes(temp,8))
        writeBytes(temp,0,0,0,0,0,0,0,0)
    end
    temp = temp + 8
  end
  temp = temp + 0x20
end
Probably is horrible because I made this in an hour while learning CE's script engine and Lua on the fly, but hopefully it helps someone who wants three attachments without having to go through and find/set it manually

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