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The Black X
Table Makers
Posts: 353 Joined: Sun Feb 16, 2020 1:26 pm
Reputation: 49
Post
by The Black X » Sat Feb 22, 2020 4:32 pm
Try the pointer version in the table v1.4. No need to search anything. Always worked for me so far.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
KS212
Expert Cheater
Posts: 1118 Joined: Fri Mar 03, 2017 5:29 pm
Reputation: 136
Post
by KS212 » Sat Feb 22, 2020 8:11 pm
The Black X wrote: ↑ Sat Feb 22, 2020 4:32 pm
Try the pointer version in the table v1.4. No need to search anything. Always worked for me so far.
Tried, it doesn't work. It finds slots but they're not the Orca parts despite me still having them in inventory.
Algester
Expert Cheater
Posts: 281 Joined: Sun Mar 04, 2018 9:48 am
Reputation: 58
Post
by Algester » Sun Feb 23, 2020 12:44 am
KS212 wrote: ↑ Sat Feb 22, 2020 8:11 pm
The Black X wrote: ↑ Sat Feb 22, 2020 4:32 pm
Try the pointer version in the table v1.4. No need to search anything. Always worked for me so far.
Tried, it doesn't work. It finds slots but they're not the Orca parts despite me still having them in inventory.
the easier method is to look for the current highlighted Item address to do this you need to locate at least one of your attachments and have it slotted into your weapon or armor as the hex changes according to these variables and also you must be in the single player lobby (lobby where you can get story missions)
Mezspirit
Novice Cheater
Posts: 18 Joined: Fri Nov 23, 2018 10:25 am
Reputation: 35
Post
by Mezspirit » Sun Feb 23, 2020 1:54 am
Set Three Empty Mod Slots
Code: Select all
[ENABLE]
aobscanmodule(modcheck,DXM-Win64-Shipping.exe,48 8B 42 D8 48 89 41 E8) // should be unique
alloc(newmem,$1000,modcheck)
aobscanmodule(modcheck1,DXM-Win64-Shipping.exe,48 8B 42 E0 48 89 41 F0) // should be unique
alloc(newmem1,$1000,modcheck1)
aobscanmodule(modcheck2,DXM-Win64-Shipping.exe,48 8B 42 E8 48 89 41 F8) // should be unique
alloc(newmem2,$1000,modcheck2)
label(code)
label(return)
label(code1)
label(return1)
label(code2)
label(return2)
newmem:
cmp dword ptr[rdx-28],0741
jne code
mov dword ptr[rdx-28],0
code:
mov rax,[rdx-28]
mov [rcx-18],rax
jmp return
modcheck:
jmp newmem
nop
nop
nop
return:
registersymbol(modcheck)
newmem1:
cmp dword ptr[rdx-20],0741
jne code1
mov dword ptr[rdx-20],0
code1:
mov rax,[rdx-20]
mov [rcx-10],rax
jmp return1
modcheck1:
jmp newmem1
nop
nop
nop
return1:
registersymbol(modcheck1)
newmem2:
cmp dword ptr[rdx-18],0741
jne code2
mov dword ptr[rdx-18],0
code2:
mov rax,[rdx-18]
mov [rcx-08],rax
jmp return2
modcheck2:
jmp newmem2
nop
nop
nop
return2:
registersymbol(modcheck2)
[DISABLE]
modcheck:
db 48 8B 42 D8 48 89 41 E8
modcheck1:
db 48 8B 42 E0 48 89 41 F0
modcheck2:
db 48 8B 42 E8 48 89 41 F8
unregistersymbol(modcheck)
dealloc(newmem)
unregistersymbol(modcheck1)
dealloc(newmem1)
unregistersymbol(modcheck2)
dealloc(newmem2)
Activate this in "Factory -> Customize Equipment -> Armor/Weapon". Then press Q/E (the button that switches Armor/Weapon). It should make all parts get three empty slots.
Deactivate this script in "Customize Equipment" to avoid any conflict. Maybe.
Have fun and hope it works.
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Sun Feb 23, 2020 10:31 am
Mezspirit wrote: ↑ Sun Feb 23, 2020 1:54 am
Set Three Empty Mod Slots
Code: Select all
[ENABLE]
aobscanmodule(modcheck,DXM-Win64-Shipping.exe,48 8B 42 D8 48 89 41 E8) // should be unique
alloc(newmem,$1000,modcheck)
aobscanmodule(modcheck1,DXM-Win64-Shipping.exe,48 8B 42 E0 48 89 41 F0) // should be unique
alloc(newmem1,$1000,modcheck1)
aobscanmodule(modcheck2,DXM-Win64-Shipping.exe,48 8B 42 E8 48 89 41 F8) // should be unique
alloc(newmem2,$1000,modcheck2)
label(code)
label(return)
label(code1)
label(return1)
label(code2)
label(return2)
newmem:
cmp dword ptr[rdx-28],0741
jne code
mov dword ptr[rdx-28],0
code:
mov rax,[rdx-28]
mov [rcx-18],rax
jmp return
modcheck:
jmp newmem
nop
nop
nop
return:
registersymbol(modcheck)
newmem1:
cmp dword ptr[rdx-20],0741
jne code1
mov dword ptr[rdx-20],0
code1:
mov rax,[rdx-20]
mov [rcx-10],rax
jmp return1
modcheck1:
jmp newmem1
nop
nop
nop
return1:
registersymbol(modcheck1)
newmem2:
cmp dword ptr[rdx-18],0741
jne code2
mov dword ptr[rdx-18],0
code2:
mov rax,[rdx-18]
mov [rcx-08],rax
jmp return2
modcheck2:
jmp newmem2
nop
nop
nop
return2:
registersymbol(modcheck2)
[DISABLE]
modcheck:
db 48 8B 42 D8 48 89 41 E8
modcheck1:
db 48 8B 42 E0 48 89 41 F0
modcheck2:
db 48 8B 42 E8 48 89 41 F8
unregistersymbol(modcheck)
dealloc(newmem)
unregistersymbol(modcheck1)
dealloc(newmem1)
unregistersymbol(modcheck2)
dealloc(newmem2)
Activate this in "Factory -> Customize Equipment -> Armor/Weapon". Then press Q/E (the button that switches Armor/Weapon). It should make all parts get three empty slots.
Deactivate this script in "Customize Equipment" to avoid any conflict. Maybe.
Have fun and hope it works.
You nailed it. Absolutely worked. Thanks so much! Now farming gear is so much less of a headache. I think this is the last thing I needed to be able to enjoy this game.
budboy
Expert Cheater
Posts: 56 Joined: Wed Apr 19, 2017 3:11 pm
Reputation: 6
Post
by budboy » Sun Feb 23, 2020 10:58 am
Mezspirit wrote: ↑ Sun Feb 23, 2020 1:54 am
Set Three Empty Mod Slots
Code: Select all
[ENABLE]
aobscanmodule(modcheck,DXM-Win64-Shipping.exe,48 8B 42 D8 48 89 41 E8) // should be unique
alloc(newmem,$1000,modcheck)
aobscanmodule(modcheck1,DXM-Win64-Shipping.exe,48 8B 42 E0 48 89 41 F0) // should be unique
alloc(newmem1,$1000,modcheck1)
aobscanmodule(modcheck2,DXM-Win64-Shipping.exe,48 8B 42 E8 48 89 41 F8) // should be unique
alloc(newmem2,$1000,modcheck2)
label(code)
label(return)
label(code1)
label(return1)
label(code2)
label(return2)
newmem:
cmp dword ptr[rdx-28],0741
jne code
mov dword ptr[rdx-28],0
code:
mov rax,[rdx-28]
mov [rcx-18],rax
jmp return
modcheck:
jmp newmem
nop
nop
nop
return:
registersymbol(modcheck)
newmem1:
cmp dword ptr[rdx-20],0741
jne code1
mov dword ptr[rdx-20],0
code1:
mov rax,[rdx-20]
mov [rcx-10],rax
jmp return1
modcheck1:
jmp newmem1
nop
nop
nop
return1:
registersymbol(modcheck1)
newmem2:
cmp dword ptr[rdx-18],0741
jne code2
mov dword ptr[rdx-18],0
code2:
mov rax,[rdx-18]
mov [rcx-08],rax
jmp return2
modcheck2:
jmp newmem2
nop
nop
nop
return2:
registersymbol(modcheck2)
[DISABLE]
modcheck:
db 48 8B 42 D8 48 89 41 E8
modcheck1:
db 48 8B 42 E0 48 89 41 F0
modcheck2:
db 48 8B 42 E8 48 89 41 F8
unregistersymbol(modcheck)
dealloc(newmem)
unregistersymbol(modcheck1)
dealloc(newmem1)
unregistersymbol(modcheck2)
dealloc(newmem2)
Activate this in "Factory -> Customize Equipment -> Armor/Weapon". Then press Q/E (the button that switches Armor/Weapon). It should make all parts get three empty slots.
Deactivate this script in "Customize Equipment" to avoid any conflict. Maybe.
Have fun and hope it works.
Forgive the noob question, but how do you use this?
EDIT: Nvm just copied an existing script, edited it and pasted this one in, works like a charm
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Sun Feb 23, 2020 11:27 am
budboy wrote: ↑ Sun Feb 23, 2020 10:58 am
Mezspirit wrote: ↑ Sun Feb 23, 2020 1:54 am
Set Three Empty Mod Slots
Code: Select all
[ENABLE]
aobscanmodule(modcheck,DXM-Win64-Shipping.exe,48 8B 42 D8 48 89 41 E8) // should be unique
alloc(newmem,$1000,modcheck)
aobscanmodule(modcheck1,DXM-Win64-Shipping.exe,48 8B 42 E0 48 89 41 F0) // should be unique
alloc(newmem1,$1000,modcheck1)
aobscanmodule(modcheck2,DXM-Win64-Shipping.exe,48 8B 42 E8 48 89 41 F8) // should be unique
alloc(newmem2,$1000,modcheck2)
label(code)
label(return)
label(code1)
label(return1)
label(code2)
label(return2)
newmem:
cmp dword ptr[rdx-28],0741
jne code
mov dword ptr[rdx-28],0
code:
mov rax,[rdx-28]
mov [rcx-18],rax
jmp return
modcheck:
jmp newmem
nop
nop
nop
return:
registersymbol(modcheck)
newmem1:
cmp dword ptr[rdx-20],0741
jne code1
mov dword ptr[rdx-20],0
code1:
mov rax,[rdx-20]
mov [rcx-10],rax
jmp return1
modcheck1:
jmp newmem1
nop
nop
nop
return1:
registersymbol(modcheck1)
newmem2:
cmp dword ptr[rdx-18],0741
jne code2
mov dword ptr[rdx-18],0
code2:
mov rax,[rdx-18]
mov [rcx-08],rax
jmp return2
modcheck2:
jmp newmem2
nop
nop
nop
return2:
registersymbol(modcheck2)
[DISABLE]
modcheck:
db 48 8B 42 D8 48 89 41 E8
modcheck1:
db 48 8B 42 E0 48 89 41 F0
modcheck2:
db 48 8B 42 E8 48 89 41 F8
unregistersymbol(modcheck)
dealloc(newmem)
unregistersymbol(modcheck1)
dealloc(newmem1)
unregistersymbol(modcheck2)
dealloc(newmem2)
Activate this in "Factory -> Customize Equipment -> Armor/Weapon". Then press Q/E (the button that switches Armor/Weapon). It should make all parts get three empty slots.
Deactivate this script in "Customize Equipment" to avoid any conflict. Maybe.
Have fun and hope it works.
Forgive the noob question, but how do you use this?
EDIT: Nvm just copied an existing script, edited it and pasted this one in, works like a charm
For future reference: Click the Memory View button above the bottom window. Hit the Tools tab and click Auto Assemble at the bottom. Paste the script into the box. Finally hit the File tab and select Add to Current Cheat Table.
Oh and some scripts you can literally just paste into an empty CE window and it will create the script automatically. Not sure why some work and some don't. This one doesn't, so you have to create it manually.
Kishirika
What is cheating?
Posts: 4 Joined: Tue Mar 07, 2017 9:40 pm
Reputation: 0
Post
by Kishirika » Sun Feb 23, 2020 11:54 pm
Somehow I can't active Mezspirit's script, not sure why though. = =
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Mon Feb 24, 2020 12:10 am
Kishirika wrote: ↑ Sun Feb 23, 2020 11:54 pm
Somehow I can't active Mezspirit's script, not sure why though. = =
Did you activate it where they said to?
Factory -> Customize Equipment -> Armor/Weapon
Kishirika
What is cheating?
Posts: 4 Joined: Tue Mar 07, 2017 9:40 pm
Reputation: 0
Post
by Kishirika » Mon Feb 24, 2020 12:32 am
NumberXer0 wrote: ↑ Mon Feb 24, 2020 12:10 am
Kishirika wrote: ↑ Sun Feb 23, 2020 11:54 pm
Somehow I can't active Mezspirit's script, not sure why though. = =
Did you activate it where they said to?
Factory -> Customize Equipment -> Armor/Weapon
Oh it work now. stupid me. XD
NumberXer0
Expert Cheater
Posts: 1028 Joined: Sun Mar 12, 2017 2:17 pm
Reputation: 92
Post
by NumberXer0 » Mon Feb 24, 2020 1:01 am
Kishirika wrote: ↑ Mon Feb 24, 2020 12:32 am
NumberXer0 wrote: ↑ Mon Feb 24, 2020 12:10 am
Kishirika wrote: ↑ Sun Feb 23, 2020 11:54 pm
Somehow I can't active Mezspirit's script, not sure why though. = =
Did you activate it where they said to?
Factory -> Customize Equipment -> Armor/Weapon
Oh it work now. stupid me. XD
Yeah, its a very specific script haha. Glad it works now!
The Black X
Table Makers
Posts: 353 Joined: Sun Feb 16, 2020 1:26 pm
Reputation: 49
Post
by The Black X » Tue Feb 25, 2020 10:11 am
Mezspirit wrote: ↑ Sun Feb 23, 2020 1:54 am
Set Three Empty Mod Slots
Code: Select all
[ENABLE]
aobscanmodule(modcheck,DXM-Win64-Shipping.exe,48 8B 42 D8 48 89 41 E8) // should be unique
alloc(newmem,$1000,modcheck)
aobscanmodule(modcheck1,DXM-Win64-Shipping.exe,48 8B 42 E0 48 89 41 F0) // should be unique
alloc(newmem1,$1000,modcheck1)
aobscanmodule(modcheck2,DXM-Win64-Shipping.exe,48 8B 42 E8 48 89 41 F8) // should be unique
alloc(newmem2,$1000,modcheck2)
label(code)
label(return)
label(code1)
label(return1)
label(code2)
label(return2)
newmem:
cmp dword ptr[rdx-28],0741
jne code
mov dword ptr[rdx-28],0
code:
mov rax,[rdx-28]
mov [rcx-18],rax
jmp return
modcheck:
jmp newmem
nop
nop
nop
return:
registersymbol(modcheck)
newmem1:
cmp dword ptr[rdx-20],0741
jne code1
mov dword ptr[rdx-20],0
code1:
mov rax,[rdx-20]
mov [rcx-10],rax
jmp return1
modcheck1:
jmp newmem1
nop
nop
nop
return1:
registersymbol(modcheck1)
newmem2:
cmp dword ptr[rdx-18],0741
jne code2
mov dword ptr[rdx-18],0
code2:
mov rax,[rdx-18]
mov [rcx-08],rax
jmp return2
modcheck2:
jmp newmem2
nop
nop
nop
return2:
registersymbol(modcheck2)
[DISABLE]
modcheck:
db 48 8B 42 D8 48 89 41 E8
modcheck1:
db 48 8B 42 E0 48 89 41 F0
modcheck2:
db 48 8B 42 E8 48 89 41 F8
unregistersymbol(modcheck)
dealloc(newmem)
unregistersymbol(modcheck1)
dealloc(newmem1)
unregistersymbol(modcheck2)
dealloc(newmem2)
Activate this in "Factory -> Customize Equipment -> Armor/Weapon". Then press Q/E (the button that switches Armor/Weapon). It should make all parts get three empty slots.
Deactivate this script in "Customize Equipment" to avoid any conflict. Maybe.
Have fun and hope it works.
Nice one i'm testing this out! mind if i add it in the table as well?
Mezspirit
Novice Cheater
Posts: 18 Joined: Fri Nov 23, 2018 10:25 am
Reputation: 35
Post
by Mezspirit » Thu Feb 27, 2020 3:09 am
The Black X wrote: ↑ Tue Feb 25, 2020 10:11 am
Mezspirit wrote: ↑ Sun Feb 23, 2020 1:54 am
Set Three Empty Mod Slots
Code: Select all
[ENABLE]
aobscanmodule(modcheck,DXM-Win64-Shipping.exe,48 8B 42 D8 48 89 41 E8) // should be unique
alloc(newmem,$1000,modcheck)
aobscanmodule(modcheck1,DXM-Win64-Shipping.exe,48 8B 42 E0 48 89 41 F0) // should be unique
alloc(newmem1,$1000,modcheck1)
aobscanmodule(modcheck2,DXM-Win64-Shipping.exe,48 8B 42 E8 48 89 41 F8) // should be unique
alloc(newmem2,$1000,modcheck2)
label(code)
label(return)
label(code1)
label(return1)
label(code2)
label(return2)
newmem:
cmp dword ptr[rdx-28],0741
jne code
mov dword ptr[rdx-28],0
code:
mov rax,[rdx-28]
mov [rcx-18],rax
jmp return
modcheck:
jmp newmem
nop
nop
nop
return:
registersymbol(modcheck)
newmem1:
cmp dword ptr[rdx-20],0741
jne code1
mov dword ptr[rdx-20],0
code1:
mov rax,[rdx-20]
mov [rcx-10],rax
jmp return1
modcheck1:
jmp newmem1
nop
nop
nop
return1:
registersymbol(modcheck1)
newmem2:
cmp dword ptr[rdx-18],0741
jne code2
mov dword ptr[rdx-18],0
code2:
mov rax,[rdx-18]
mov [rcx-08],rax
jmp return2
modcheck2:
jmp newmem2
nop
nop
nop
return2:
registersymbol(modcheck2)
[DISABLE]
modcheck:
db 48 8B 42 D8 48 89 41 E8
modcheck1:
db 48 8B 42 E0 48 89 41 F0
modcheck2:
db 48 8B 42 E8 48 89 41 F8
unregistersymbol(modcheck)
dealloc(newmem)
unregistersymbol(modcheck1)
dealloc(newmem1)
unregistersymbol(modcheck2)
dealloc(newmem2)
Activate this in "Factory -> Customize Equipment -> Armor/Weapon". Then press Q/E (the button that switches Armor/Weapon). It should make all parts get three empty slots.
Deactivate this script in "Customize Equipment" to avoid any conflict. Maybe.
Have fun and hope it works.
Nice one i'm testing this out! mind if i add it in the table as well?
Go ahead.
nyamiya
Noobzor
Posts: 5 Joined: Mon Jul 10, 2017 1:23 am
Reputation: 0
Post
by nyamiya » Thu Feb 27, 2020 6:47 am
Anyone know how to add/change a weapon?
I screwed up my save trying to get a multi-socketed Dainslef, and I can't get the weapon anymore because I forgot to turn off auto-save.
The Black X
Table Makers
Posts: 353 Joined: Sun Feb 16, 2020 1:26 pm
Reputation: 49
Post
by The Black X » Thu Feb 27, 2020 5:30 pm
nyamiya wrote: ↑ Thu Feb 27, 2020 6:47 am
Anyone know how to add/change a weapon?
I screwed up my save trying to get a multi-socketed Dainslef, and I can't get the weapon anymore because I forgot to turn off auto-save.
If the weapon has a slot you can search by slot. See "tutorial" in the 1st page.
If not, but you remember having dropped a weapon with a slot right before or after you can do the same but you have to navigate a bit in the memory region.
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