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Daemon X Machina - 1.00 - +21 - Update 5
Posted: Fri Feb 14, 2020 6:25 pm
by Rysefox
I made a table for Daemon X Machina v. 1.00
Be careful with (Boss) One Hit Kill, If you kill something that is not actually killable, you may have to restart the mission.
You cant freeze the Return base timer, but you can change it to 60 over and over again
Table:
Table include:
- Roboter:
- VP
Stamina
Armor
Femto
Max Stamina
Human:
- Femto
Traps
Grenades
Ammo
Stamina
Combat:
- Shoulder Ammo
Damage
One Hit Kill
Boss OHK (Can destroy mission)
Current Ammo
Max Ammo
Crew:
Timer:
- Return Base Timer
Mission Time
Area Timer
Economy:
Pointers:
Roboter:
- Stamina used
Damage Timer
Current Shoulder ammo
Current Femto
Max Stamina
Player Health
Current Money
Human:
- Current/Max Stamina
Current/Max Grenades
Current/Max Femto
Current/Max Traps
Weapon Ammo
Updates:
Update 5:
Added Unlimited + Unlock all Attachments
Update 4:
Added Human Femto,Traps,Greandes,Ammo,Stamina
Added Human Pointers
Added Area timer
Errors:
- No errors in Crew health script.
Update 3:
Added Return Base Timer
Added Pointers for Stamina,Damage,Shoulder Ammo,Femto,Max Stamina,Player Health, Mission Time, Current Money
Update 2:
Added Unlimited Armor Durability
Added Unlimited Damage Timer
Update 1:
Added Unlimited Shoulder Ammo
Have fun
Re: Daemon X Machina - 1.00 - +10 - First Release
Posted: Fri Feb 14, 2020 7:35 pm
by Emerald Lance
Thanks a bunch for this! The only trainer out right now is the fearlessrevolution one. No thanks! Now I can grind some of those multiplayer missions for the secret lab!
EDIT: I actually laughed out loud when what I typed was auto corrected by the system to say "fearlessrevolution" instead.
Re: Daemon X Machina - 1.00 - +10 - First Release
Posted: Fri Feb 14, 2020 8:26 pm
by ashuraman
Awesome, thanks for this. Any chance you can tackle the other requested options such as no crafting requirements and drop modifiers?
Re: Daemon X Machina - 1.00 - +11 - Update 1
Posted: Sat Feb 15, 2020 12:03 am
by Rysefox
Update 1 out
Re: Daemon X Machina - 1.00 - +10 - First Release
Posted: Sat Feb 15, 2020 12:03 am
by Rysefox
ashuraman wrote: ↑Fri Feb 14, 2020 8:26 pm
Awesome, thanks for this. Any chance you can tackle the other requested options such as no crafting requirements and drop modifiers?
I take a look
Re: Daemon X Machina - 1.00 - +13 - Update 2
Posted: Sat Feb 15, 2020 1:08 am
by Rysefox
Update 2
Re: Daemon X Machina - 1.00 - +10 - First Release
Posted: Sat Feb 15, 2020 1:23 am
by ashuraman
Rysefox wrote: ↑Sat Feb 15, 2020 12:03 am
ashuraman wrote: ↑Fri Feb 14, 2020 8:26 pm
Awesome, thanks for this. Any chance you can tackle the other requested options such as no crafting requirements and drop modifiers?
I take a look
Awesome, thanks for all the hard work
Re: Daemon X Machina - 1.00 - +13 - Update 2
Posted: Sat Feb 15, 2020 2:23 am
by Algester
now we need someone who knows how to make a loot table
Re: Daemon X Machina - 1.00 - +13 - Update 2
Posted: Sat Feb 15, 2020 4:47 am
by KS212
Either loot table or 'ignore crafting reqs' or similar. Probably the ignore may be easier to do.
Re: Daemon X Machina - 1.00 - +13 - Update 2
Posted: Sat Feb 15, 2020 6:04 am
by Algester
ohh well I'll wait for now I just found out everything "maxes" out at 3 slots jeebus...
also since I need to locate all the decals I need a stop timer when returning to base or out of bounds?
Re: Daemon X Machina - 1.00 - +13 - Update 2
Posted: Sat Feb 15, 2020 12:49 pm
by NumberXer0
+1 for trying to figure out crafting. Not being able to cheat that is why I stopped playing on Switch. Way too grindy. The potential to cheat it on PC is why I even bought it again haha.
Re: Daemon X Machina - 1.00 - +15 - Update 3
Posted: Sat Feb 15, 2020 1:14 pm
by Rysefox
Update 3
Re: Daemon X Machina - 1.00 - +15 - Update 3
Posted: Sat Feb 15, 2020 2:27 pm
by kinzaibatsu91
Hey there thank you for table but I am not able to activate one hit kill despite activating it? Is there something I have to do to trigger it?
Re: Daemon X Machina - 1.00 - +15 - Update 3
Posted: Sat Feb 15, 2020 2:31 pm
by Rysefox
kinzaibatsu91 wrote: ↑Sat Feb 15, 2020 2:27 pm
Hey there thank you for table but I am not able to activate one hit kill despite activating it? Is there something I have to do to trigger it?
You only have to activate the main script called "Deamon X Machina - Script". When you activate it all options pop up. Under the "value" header you can find words like "Unlimited Health" or "Normal Health" double click on it and you can change the value
Re: Daemon X Machina - 1.00 - +15 - Update 3
Posted: Sat Feb 15, 2020 2:56 pm
by kinzaibatsu91
Rysefox wrote: ↑Sat Feb 15, 2020 2:31 pm
kinzaibatsu91 wrote: ↑Sat Feb 15, 2020 2:27 pm
Hey there thank you for table but I am not able to activate one hit kill despite activating it? Is there something I have to do to trigger it?
You only have to activate the main script called "Deamon X Machina - Script". When you activate it all options pop up. Under the "value" header you can find words like "Unlimited Health" or "Normal Health" double click on it and you can change the value
I forgot to mention that the other cheats are fine yeah except the one hit kill and I test the unlimited crew health and it also made colossal immortals invincible for some reason.