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Daemon X Machina - 1.00 - +21 - Update 5

Posted: Fri Feb 14, 2020 6:25 pm
by Rysefox
I made a table for Daemon X Machina v. 1.00

Be careful with (Boss) One Hit Kill, If you kill something that is not actually killable, you may have to restart the mission.
You cant freeze the Return base timer, but you can change it to 60 over and over again

Table:
Spoiler
Table include:
  • Roboter:
    • VP
      Stamina
      Armor
      Femto
      Max Stamina

    Human:
    • Femto
      Traps
      Grenades
      Ammo
      Stamina

    Combat:
    • Shoulder Ammo
      Damage
      One Hit Kill
      Boss OHK (Can destroy mission)
      Current Ammo
      Max Ammo

    Crew:
    • Crew Health

    Timer:
    • Return Base Timer
      Mission Time
      Area Timer

    Economy:
    • Money

    Pointers:
    • Area Timer
      Mission Time

    Roboter:
    • Stamina used
      Damage Timer
      Current Shoulder ammo
      Current Femto
      Max Stamina
      Player Health
      Current Money

    Human:
    • Current/Max Stamina
      Current/Max Grenades
      Current/Max Femto
      Current/Max Traps
      Weapon Ammo


Updates:
Spoiler
Update 5:
Added Unlimited + Unlock all Attachments

Update 4:
Added Human Femto,Traps,Greandes,Ammo,Stamina
Added Human Pointers
Added Area timer

Errors:
  • No errors in Crew health script.


Update 3:
Added Return Base Timer
Added Pointers for Stamina,Damage,Shoulder Ammo,Femto,Max Stamina,Player Health, Mission Time, Current Money

Update 2:
Added Unlimited Armor Durability
Added Unlimited Damage Timer

Update 1:
Added Unlimited Shoulder Ammo



Have fun :)

Re: Daemon X Machina - 1.00 - +10 - First Release

Posted: Fri Feb 14, 2020 7:35 pm
by Emerald Lance
Thanks a bunch for this! The only trainer out right now is the fearlessrevolution one. No thanks! Now I can grind some of those multiplayer missions for the secret lab!

EDIT: I actually laughed out loud when what I typed was auto corrected by the system to say "fearlessrevolution" instead.

Re: Daemon X Machina - 1.00 - +10 - First Release

Posted: Fri Feb 14, 2020 8:26 pm
by ashuraman
Awesome, thanks for this. Any chance you can tackle the other requested options such as no crafting requirements and drop modifiers?

Re: Daemon X Machina - 1.00 - +11 - Update 1

Posted: Sat Feb 15, 2020 12:03 am
by Rysefox
Update 1 out

Re: Daemon X Machina - 1.00 - +10 - First Release

Posted: Sat Feb 15, 2020 12:03 am
by Rysefox
ashuraman wrote:
Fri Feb 14, 2020 8:26 pm
Awesome, thanks for this. Any chance you can tackle the other requested options such as no crafting requirements and drop modifiers?
I take a look

Re: Daemon X Machina - 1.00 - +13 - Update 2

Posted: Sat Feb 15, 2020 1:08 am
by Rysefox
Update 2

Re: Daemon X Machina - 1.00 - +10 - First Release

Posted: Sat Feb 15, 2020 1:23 am
by ashuraman
Rysefox wrote:
Sat Feb 15, 2020 12:03 am
ashuraman wrote:
Fri Feb 14, 2020 8:26 pm
Awesome, thanks for this. Any chance you can tackle the other requested options such as no crafting requirements and drop modifiers?
I take a look
Awesome, thanks for all the hard work

Re: Daemon X Machina - 1.00 - +13 - Update 2

Posted: Sat Feb 15, 2020 2:23 am
by Algester
now we need someone who knows how to make a loot table

Re: Daemon X Machina - 1.00 - +13 - Update 2

Posted: Sat Feb 15, 2020 4:47 am
by KS212
Either loot table or 'ignore crafting reqs' or similar. Probably the ignore may be easier to do.

Re: Daemon X Machina - 1.00 - +13 - Update 2

Posted: Sat Feb 15, 2020 6:04 am
by Algester
ohh well I'll wait for now I just found out everything "maxes" out at 3 slots jeebus...

also since I need to locate all the decals I need a stop timer when returning to base or out of bounds?

Re: Daemon X Machina - 1.00 - +13 - Update 2

Posted: Sat Feb 15, 2020 12:49 pm
by NumberXer0
+1 for trying to figure out crafting. Not being able to cheat that is why I stopped playing on Switch. Way too grindy. The potential to cheat it on PC is why I even bought it again haha.

Re: Daemon X Machina - 1.00 - +15 - Update 3

Posted: Sat Feb 15, 2020 1:14 pm
by Rysefox
Update 3

Re: Daemon X Machina - 1.00 - +15 - Update 3

Posted: Sat Feb 15, 2020 2:27 pm
by kinzaibatsu91
Hey there thank you for table but I am not able to activate one hit kill despite activating it? Is there something I have to do to trigger it?

Re: Daemon X Machina - 1.00 - +15 - Update 3

Posted: Sat Feb 15, 2020 2:31 pm
by Rysefox
kinzaibatsu91 wrote:
Sat Feb 15, 2020 2:27 pm
Hey there thank you for table but I am not able to activate one hit kill despite activating it? Is there something I have to do to trigger it?
You only have to activate the main script called "Deamon X Machina - Script". When you activate it all options pop up. Under the "value" header you can find words like "Unlimited Health" or "Normal Health" double click on it and you can change the value

Re: Daemon X Machina - 1.00 - +15 - Update 3

Posted: Sat Feb 15, 2020 2:56 pm
by kinzaibatsu91
Rysefox wrote:
Sat Feb 15, 2020 2:31 pm
kinzaibatsu91 wrote:
Sat Feb 15, 2020 2:27 pm
Hey there thank you for table but I am not able to activate one hit kill despite activating it? Is there something I have to do to trigger it?
You only have to activate the main script called "Deamon X Machina - Script". When you activate it all options pop up. Under the "value" header you can find words like "Unlimited Health" or "Normal Health" double click on it and you can change the value
I forgot to mention that the other cheats are fine yeah except the one hit kill and I test the unlimited crew health and it also made colossal immortals invincible for some reason.