Daemon X Machina - 1.00 - +21 - Update 5

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Rysefox
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Re: Daemon X Machina - 1.00 - +15 - Update 3

Post by Rysefox »

kinzaibatsu91 wrote:
Sat Feb 15, 2020 2:56 pm
Rysefox wrote:
Sat Feb 15, 2020 2:31 pm
kinzaibatsu91 wrote:
Sat Feb 15, 2020 2:27 pm
Hey there thank you for table but I am not able to activate one hit kill despite activating it? Is there something I have to do to trigger it?
You only have to activate the main script called "Deamon X Machina - Script". When you activate it all options pop up. Under the "value" header you can find words like "Unlimited Health" or "Normal Health" double click on it and you can change the value
I forgot to mention that the other cheats are fine yeah except the one hit kill and I test the unlimited crew health and it also made colossal immortals invincible for some reason.
Okay I can look, but for me is everything fine

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kinzaibatsu91
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Re: Daemon X Machina - 1.00 - +15 - Update 3

Post by kinzaibatsu91 »

Spoiler
Rysefox wrote:
Sat Feb 15, 2020 3:02 pm
kinzaibatsu91 wrote:
Sat Feb 15, 2020 2:56 pm
Rysefox wrote:
Sat Feb 15, 2020 2:31 pm


You only have to activate the main script called "Deamon X Machina - Script". When you activate it all options pop up. Under the "value" header you can find words like "Unlimited Health" or "Normal Health" double click on it and you can change the value
I forgot to mention that the other cheats are fine yeah except the one hit kill and I test the unlimited crew health and it also made colossal immortals invincible for some reason.
Okay I can look, but for me is everything fine
No biggie yeah, thank you for your time and it's no problem if you can't the problem it's probably just my game and thanks again :D

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Re: Daemon X Machina - 1.00 - +15 - Update 3

Post by Algester »

also can we have Outer gauges? or you know the state you are in when you go out of your mecha

also wondering whats the Unlimited Damage Timer? if it's the status effects (Burn, Acid, Stun) it doesnt seem to "work"

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Re: Daemon X Machina - 1.00 - +15 - Update 3

Post by Rysefox »

Algester wrote:
Sat Feb 15, 2020 3:45 pm
also can we have Outer gauges? or you know the state you are in when you go out of your mecha

also wondering whats the Unlimited Damage Timer? if it's the status effects (Burn, Acid, Stun) it doesnt seem to "work"
Its this one:
Image

when you activate it and shooting the "ability" goes down and regenerate. When you have Unlimited damage Timer activated it will never go down. I called it damage timer because when I activate it and kill somebody I do more damage

treos
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Re: Daemon X Machina - 1.00 - +15 - Update 3

Post by treos »

.
Last edited by treos on Sat Jan 08, 2022 7:52 am, edited 2 times in total.

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Re: Daemon X Machina - 1.00 - +15 - Update 3

Post by selo »

treos wrote:
Sat Feb 15, 2020 4:47 pm
something is making the enemy arsenals in exploration missions able to fully recover hp whenever they hit me. i think it's related to your inf ammo cheats but i'm not sure.
that happens to me when i activate the crew health.

treos
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Re: Daemon X Machina - 1.00 - +15 - Update 3

Post by treos »

.
Last edited by treos on Sat Jan 08, 2022 7:52 am, edited 1 time in total.

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Re: Daemon X Machina - 1.00 - +15 - Update 3

Post by Rysefox »

I check the compare for crew health, maybe the health affect crew & enemies

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Re: Daemon X Machina - 1.00 - +20 - Update 4

Post by Rysefox »

Update 4

Reaper1222
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Re: Daemon X Machina - 1.00 - +20 - Update 4

Post by Reaper1222 »

hi is there a way for an ignore factory materials requirements option? problem is the shop is useless until you actually craft weapons and armors
Last edited by Reaper1222 on Sat Feb 15, 2020 8:52 pm, edited 1 time in total.

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Re: Daemon X Machina - 1.00 - +20 - Update 4

Post by Rysefox »

Reaper1222 wrote:
Sat Feb 15, 2020 8:50 pm
hi is there a way for an ignore factory materials requirements option?
nop

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Re: Daemon X Machina - 1.00 - +20 - Update 4

Post by Korvax »

Reaper1222 wrote:
Sat Feb 15, 2020 8:50 pm
hi is there a way for an ignore factory materials requirements option? problem is the shop is useless until you actually craft weapons and armors
The problem is the shop is also useless since items you craft or buy have zero attachment slots available to them.

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Re: Daemon X Machina - 1.00 - +15 - Update 3

Post by Algester »

Rysefox wrote:
Sat Feb 15, 2020 3:57 pm
Algester wrote:
Sat Feb 15, 2020 3:45 pm
also can we have Outer gauges? or you know the state you are in when you go out of your mecha

also wondering whats the Unlimited Damage Timer? if it's the status effects (Burn, Acid, Stun) it doesnt seem to "work"
Its this one:
Image

when you activate it and shooting the "ability" goes down and regenerate. When you have Unlimited damage Timer activated it will never go down. I called it damage timer because when I activate it and kill somebody I do more damage
ohh Femto Armament it has 3 forms Power (Power Buff), Speed (esseintially infinite stamina), and Shield (infinite HP?)

treos
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Re: Daemon X Machina - 1.00 - +20 - Update 4

Post by treos »

.
Last edited by treos on Sat Jan 08, 2022 7:52 am, edited 1 time in total.

Algester
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Re: Daemon X Machina - 1.00 - +20 - Update 4

Post by Algester »

the switch version has been hacked to an extent they can modify the save file of course its not without it's own quirks as well

also each weapon has "3" other forms so this is also to be taken into consideration S,F and L are the standard "alternate" forms of each weapon so maybe look deep into gbatemp and see what they can give as an advise

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