Wolcen: Lords of Mayhem

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archer42
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Re: Wolcen: Lords of Mayhem

Post by archer42 » Sat Feb 15, 2020 4:05 pm

The game have more harder difficulties ?? and is possible to change it?

FrozenSkies
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Re: Wolcen: Lords of Mayhem

Post by FrozenSkies » Sat Feb 15, 2020 4:38 pm

ImpalaPUA wrote:
Fri Feb 14, 2020 8:21 pm
FrozenSkies wrote:
Fri Feb 14, 2020 7:47 pm
ImpalaPUA wrote:
Fri Feb 14, 2020 7:10 pm
Can you cheat online or are the values server sided?
online is server sided you can cange your money only visually not what you actually have
I heard there were just checks and not actually server sided, not sure
possibale i tried the gold pointer from here and it was just visually for me (got the message not enough gold while trying to purchase stuff) after reloading the save i saw my actual money again

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SuperLowScores
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Re: Wolcen: Lords of Mayhem

Post by SuperLowScores » Sat Feb 15, 2020 5:40 pm

This gives you 9999 gold, so activate and buy even if you don't have enough gold, it wont reflect gold until you buy-- added an increase force shield script, not infinite

Edits: I will keep adding anything i find

Code: Select all

[ENABLE]

aobscanmodule(store_gold,CryGameSDK.dll,4C 8B 91 A8 00 00 00 0F) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+92D895)

label(code)
label(return)

newmem:
mov [rcx+000000A8],(int)9999

code:
  mov r10,[rcx+000000A8]
  jmp return

store_gold:
  jmp newmem
  nop 2
return:
registersymbol(store_gold)

[DISABLE]

store_gold:
  db 4C 8B 91 A8 00 00 00

unregistersymbol(store_gold)
dealloc(newmem)
1000 Force Shield

Code: Select all

[ENABLE]

aobscanmodule(force_shield,CryGameSDK.dll,F3 41 0F 11 BE 84 00 00 00) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+923F86)

label(code)
label(return)

newmem:

code:
  mov [r14+00000084],(float)999999
  jmp return

force_shield:
  jmp newmem
  nop 4
return:
registersymbol(force_shield)

[DISABLE]

force_shield:
  db F3 41 0F 11 BE 84 00 00 00

unregistersymbol(force_shield)
dealloc(newmem)
Instant Level Up

Code: Select all

[ENABLE]

aobscanmodule(instant_level,CryGameSDK.dll,48 39 87 10 06 00 00) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+3DFD1C)

label(code)
label(return)

newmem:
mov rax,1

code:
  cmp [rdi+00000610],rax
  jmp return

instant_level:
  jmp newmem
  nop 2
return:
registersymbol(instant_level)

[DISABLE]

instant_level:
  db 48 39 87 10 06 00 00

unregistersymbol(instant_level)
dealloc(newmem)
Last edited by SuperLowScores on Wed Feb 19, 2020 3:05 am, edited 3 times in total.

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iicecube
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Re: Wolcen: Lords of Mayhem

Post by iicecube » Sat Feb 15, 2020 6:04 pm

I wonder does anyone have infinite stamina and primordial affinity code?
Last edited by iicecube on Sat Feb 15, 2020 7:02 pm, edited 1 time in total.

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Yooffette
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Re: Wolcen: Lords of Mayhem

Post by Yooffette » Sat Feb 15, 2020 6:20 pm

hello someone could make a table to increase productivity when we build the city I can't do it thank you :c

ImpalaPUA
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Re: Wolcen: Lords of Mayhem

Post by ImpalaPUA » Sat Feb 15, 2020 7:06 pm

@zanzer

Can you add the features of the fling trainer to your table?

bloodaxis
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Re: Wolcen: Lords of Mayhem

Post by bloodaxis » Sat Feb 15, 2020 7:23 pm

Zanzer wrote:
Sat Feb 15, 2020 1:18 pm
Does this not work?
Facepalm, I tried to change them all to 1/0 to check if it that was the active/deactive flags but of course neglected to try f, thanks!

acecel
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Re: Wolcen: Lords of Mayhem

Post by acecel » Sat Feb 15, 2020 7:52 pm

Infinite modifiers on skills would be awesome o_o

Zanzer
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Re: Wolcen: Lords of Mayhem

Post by Zanzer » Sat Feb 15, 2020 8:35 pm

ImpalaPUA wrote:
Sat Feb 15, 2020 7:06 pm
@zanzer

Can you add the features of the fling trainer to your table?
Now why would I know what's in fling's trainer? :)

Check first post for an item you can paste into your saved game file.

timechaos69
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Re: Wolcen: Lords of Mayhem

Post by timechaos69 » Sat Feb 15, 2020 9:23 pm

Zanzer wrote:
Sat Feb 15, 2020 8:35 pm
ImpalaPUA wrote:
Sat Feb 15, 2020 7:06 pm
@zanzer

Can you add the features of the fling trainer to your table?
Now why would I know what's in fling's trainer? :)

Check first post for an item you can paste into your saved game file.
hmm i tried this and it makes it to where i cant use my toon. guess i am pasting it wrong. ah well!


edit: NVM got it to work lol ( you should add the reduce Cost rage/willpower modifier too! spam teleport everywhere and omg if you spam the winter cirlce whiel you move when you sue the run that cast it at mouse locaiton...haha BOOM
Last edited by timechaos69 on Sat Feb 15, 2020 9:31 pm, edited 4 times in total.

pitoloko
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Re: Wolcen: Lords of Mayhem

Post by pitoloko » Sat Feb 15, 2020 9:25 pm

Need a cheat for infinite Productivity points, please. (FLING trainer does not have this)

Zanzer
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Re: Wolcen: Lords of Mayhem

Post by Zanzer » Sat Feb 15, 2020 9:57 pm

I assume I'd have to beat the story to unlock productivity points.

timechaos69
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Re: Wolcen: Lords of Mayhem

Post by timechaos69 » Sat Feb 15, 2020 10:06 pm

Zanzer wrote:
Sat Feb 15, 2020 9:57 pm
I assume I'd have to beat the story to unlock productivity points.
yes after you ebat chapter three you unlock the champions of stormfall mode where you do rift like diablo stuff to get prod points to upgrade buildings and whatnot

ImpalaPUA
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Re: Wolcen: Lords of Mayhem

Post by ImpalaPUA » Sat Feb 15, 2020 10:42 pm

Zanzer wrote:
Sat Feb 15, 2020 8:35 pm
ImpalaPUA wrote:
Sat Feb 15, 2020 7:06 pm
@zanzer

Can you add the features of the fling trainer to your table?
Now why would I know what's in fling's trainer? :)

Check first post for an item you can paste into your saved game file.
There is a link somewhere in the thread for flings trainer, I imagined you looked at the features of it :D

acecel
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Re: Wolcen: Lords of Mayhem

Post by acecel » Sat Feb 15, 2020 10:45 pm

Infinite Aspects of Apocalypse has been discussed already ? unlock the five at once could be nice :)

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