Wolcen: Lords of Mayhem

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RaxeIe
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Re: Wolcen: Lords of Mayhem

Post by RaxeIe » Wed Feb 26, 2020 8:31 pm

ImpalaPUA wrote:
Fri Feb 21, 2020 7:48 pm
Pretty faceroll build, changed most of the uniques to legendaries for lots of modifiers

Hold right click and move mouse randomly

for bosses, drop turret and spam q

Extract to

C:\Users\(your_username)\Saved Games\wolcen\savegames\characters

Can change name of character by editing the file

*EDIT* I restored to original umbra.pak and don't crash anymore
the legendaries got downgraded to uniques, update?

ImpalaPUA
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Re: Wolcen: Lords of Mayhem

Post by ImpalaPUA » Wed Feb 26, 2020 9:20 pm

RaxeIe wrote:
Wed Feb 26, 2020 8:31 pm
ImpalaPUA wrote:
Fri Feb 21, 2020 7:48 pm
Pretty faceroll build, changed most of the uniques to legendaries for lots of modifiers

Hold right click and move mouse randomly

for bosses, drop turret and spam q

Extract to

C:\Users\(your_username)\Saved Games\wolcen\savegames\characters

Can change name of character by editing the file

*EDIT* I restored to original umbra.pak and don't crash anymore
the legendaries got downgraded to uniques, update?
Yea, I can update, give me maybe 1-2 hours

ImpalaPUA
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Re: Wolcen: Lords of Mayhem

Post by ImpalaPUA » Wed Feb 26, 2020 10:45 pm

RaxeIe wrote:
Wed Feb 26, 2020 8:31 pm
Updated version of my build with non unique items since they nerfed uniques

Same stats (some actually better), but they are low quality. This will alloow you to increase the quality and make them even better if you want.

I also included 2 god amulets in the inventory that zanzer made.

Some people were having issues adding it to their games.

If that was you, add my character, grab the amulets form the inventory and put them in your stash.

Extract to

C:\Users\(your_username)\Saved Games\wolcen\savegames\characters



*EDIT* Forgot to put sockets on pants, but you can re roll them at the vendor
Attachments
Impala.zip
(8.17 KiB) Downloaded 287 times

Alex985
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Re: Wolcen: Lords of Mayhem

Post by Alex985 » Thu Feb 27, 2020 12:07 am

Can someone explain to me how I can know exactly which spell or ability or magic effect is what is written in the .xml files? I have unzipped everything from Umbra.pak and Limbs.pak, I want to add magical effects and the possibility of spell casting to my equipment but I get very confused. For example, I want to add the Plagueburst spell to a gun, in the character file it says like this:

"SkillName": "player_corpseexplosion"

Supposedly "corpseexplosion" is the name of the ability, but when I want to add it with another "can_cast" command (a command that I could know thanks to the saves of the other users who have put their characters here, thank you very much for that), the lines are deleted when I load my character and the ability is not added and I cannot launch it. I have searched "corpseexplosion" in the affixesweapons.xml file and it does not appear, it appears in other files and with other lines, so I don't know what to do... I also want to add various effects to the boots and the armor, like crit chance or health regen, but how can I know which effect which is just by reading the command lines, either in affixesuniques.xml or others? I hope I could explain myself well :(

Violation
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Re: Wolcen: Lords of Mayhem

Post by Violation » Thu Feb 27, 2020 4:26 am

I am curious if anyone could make me a pistol leg 190 level with multiple bounce and or multi projectiles? I have been trying to find one in game to find the code used on one but no luck so far. Any help would be appreciated.

Violation
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Re: Wolcen: Lords of Mayhem

Post by Violation » Thu Feb 27, 2020 6:38 am

boobankir wrote:
Wed Feb 19, 2020 3:58 am
BFG for fun clear speed :)
Curious how did you make it able to use dual pistols and magic cast? I have tried to look at your character love it btw, but i can't seem to replicate the ability to use dual guns and magic on my character just curious how you achieved it?

FirstofEden
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Re: Wolcen: Lords of Mayhem

Post by FirstofEden » Thu Feb 27, 2020 10:43 am

Violation wrote:
Thu Feb 27, 2020 6:38 am
boobankir wrote:
Wed Feb 19, 2020 3:58 am
BFG for fun clear speed :)
Curious how did you make it able to use dual pistols and magic cast? I have tried to look at your character love it btw, but i can't seem to replicate the ability to use dual guns and magic on my character just curious how you achieved it?
There are probably a couple of ways of doing that. For myself, I'd just add the magic skill as a "can cast" on a piece of gear (I do it a lot).

FirstofEden
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Re: Wolcen: Lords of Mayhem

Post by FirstofEden » Thu Feb 27, 2020 10:56 am

Violation wrote:
Thu Feb 27, 2020 4:26 am
I am curious if anyone could make me a pistol leg 190 level with multiple bounce and or multi projectiles? I have been trying to find one in game to find the code used on one but no luck so far. Any help would be appreciated.
Multi projectiles should look like this:

Code: Select all

					}, {
						"EffectId":	"additional_projectile",
						"EffectName":	"unique_additional_projectile_2_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ProjectileCountInt",
								"value":	3
							}]
Just change the value to whatever you have in mind.

thegodoflions
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Re: Wolcen: Lords of Mayhem

Post by thegodoflions » Thu Feb 27, 2020 11:25 am

Zanzer wrote:
Thu Feb 13, 2020 12:02 pm

Here's a godly amulet you can paste into your InventoryGrid section. Just make sure your first inventory slot is empty.
Show
Image

Code: Select all

{
			"InventoryX":	0,
			"InventoryY":	0,
			"Rarity":	4,
			"Quality":	5,
			"Type":	2,
			"ItemType":	"Amulet",
			"Value":	"123456789",
			"Level":	1,
			"Armor":	{
				"Name":	"Goldstone_Amulet"
			},
			"Sockets":	[{
					"Effect":	8
				}],
			"MagicEffects":	{
				"Default":	[{
						"EffectId":	"health_pts",
						"EffectName":	"implicit_life_ring",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"HealthFlatInt",
								"value":	10000
							}]
					}, {
						"EffectId":	"all_attribute_pts",
						"EffectName":	"implicit_all_attributes_amulet",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"AttributeFlatInt",
								"value":	500
							}]
					}, {
						"EffectId":	"forceshield_pts",
						"EffectName":	"implicit_forceshield_ring",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"ArmorFlatInt",
								"value":	10000
							}]
					}, {
						"EffectId":	"movespeed",
						"EffectName":	"implicit_movespeed",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"SpeedPercentInt",
								"value":	100
							}]
					}],
				"RolledAffixes":	[{
						"EffectId":	"physical_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_physical_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"rend_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_rend_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"toxic_damage_weapon",
						"EffectName":	"ac_flat_weapon_added_toxic_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"fire_damage_spell",
						"EffectName":	"ac_flat_spell_added_fire_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"frost_damage_spell",
						"EffectName":	"ac_flat_spell_added_frost_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"lightning_damage_spell",
						"EffectName":	"ac_flat_spell_added_lightning_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"umbra_damage_spell",
						"EffectName":	"ac_flat_spell_added_umbra_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"sacred_damage_spell",
						"EffectName":	"ac_flat_spell_added_sacred_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"shadow_damage_spell",
						"EffectName":	"ac_flat_spell_added_shadow_damage_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DamagesFlatInt_Min",
								"value":	5
							}, {
								"semantic":	"DamagesFlatInt_Max",
								"value":	5
							}]
					}, {
						"EffectId":	"stamina_regeneration_percent",
						"EffectName":	"ar_stamina_regeneration_percent_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"rageandumbra_cost_percent",
						"EffectName":	"ar_rageandumbra_cost_percent_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	10000
							}]
					}, {
						"EffectId":	"umbra_regen_percent",
						"EffectName":	"ac_willpower_regeneration_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"health_regen_pts",
						"EffectName":	"ac_health_regen_pts_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourceFlatFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"health_regen_frequency",
						"EffectName":	"ar_health_regen_frequency_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"ResourcePercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"forceshield_regeneration_percent",
						"EffectName":	"ar_forceshield_regeneration_percent_pts_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DefenseRegenerationPercentFloat",
								"value":	1000
							}]
					}, {
						"EffectId":	"skill_cooldownreduction_percent",
						"EffectName":	"ar_skill_cooldownreduction_percent_2",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"DurationPercentFloat",
								"value":	10000
							}]
					}, {
						"EffectId":	"can_cast_teleport",
						"EffectName":	"w_can_cast_teleport_Craft",
						"MaxStack":	1,
						"bDefault":	1,
						"Parameters":	[{
								"semantic":	"CountInt",
								"value":	1
							}]
					}, {
						"EffectId":	"local_allresistances_score_flat",
						"EffectName":	"ar_local_allresistances_score_flat_1",
						"MaxStack":	1,
						"Parameters":	[{
								"semantic":	"LocalFlatFloat",
								"value":	500
							}]
					}, {
						"EffectId": "magic_find",
						"EffectName": "unique_omaley_magic_find_2",
						"Level": 500000,
						"MaxStack": 0,
						"bDefault": 1,
						"Parameters": [{
						"semantic": "ResourcePercentFloat",
						"value": 100000
							}]
					}]
			}
		}
how do i add the amulet from the first page?
do i use cheat engine?
the table provided?
what?

Violation
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Re: Wolcen: Lords of Mayhem

Post by Violation » Thu Feb 27, 2020 11:26 am

FirstofEden wrote:
Thu Feb 27, 2020 10:43 am
Violation wrote:
Thu Feb 27, 2020 6:38 am
boobankir wrote:
Wed Feb 19, 2020 3:58 am
BFG for fun clear speed :)

There are probably a couple of ways of doing that. For myself, I'd just add the magic skill as a "can cast" on a piece of gear (I do it a lot).
i tried to use the gear he had custom made but i was unable to use the magic fireball / multi attack like his char was doing and i don't remember seeing that "can cast" on his gear.

ShadowEvil
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Re: Wolcen: Lords of Mayhem

Post by ShadowEvil » Thu Feb 27, 2020 6:56 pm

Here are some plaintext dumps I could find of all the potential items to be made in the game. Going to try and implement them into my SaveGame editor.
Editor PicturesShow
Image
Image
Pastebin LinksShow


















Jessen
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Re: Wolcen: Lords of Mayhem

Post by Jessen » Thu Feb 27, 2020 8:57 pm

theres been a few updates so not all of the table options are working.

insane3203
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Re: Wolcen: Lords of Mayhem

Post by insane3203 » Fri Feb 28, 2020 3:23 am

Hello. Just wanted to share a character with almost all passive skills. It was built towards physical so i did not include some mage passive skills.


*Added a Godly Belt with cool passives
*Updated the belt with more unique passives
Attachments
Loner.zip
(9.76 KiB) Downloaded 293 times
Last edited by insane3203 on Sat Feb 29, 2020 6:45 am, edited 4 times in total.

cgceng
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Re: Wolcen: Lords of Mayhem

Post by cgceng » Fri Feb 28, 2020 12:43 pm

FYI since some have asked none of this stuff works online (yes yes against ToS). The gold and other values appear to have a local copy so unless you send commands to the server - somehow - to update those values, none of the manipulation inside the table will actually work except change the value "visually" on the client side but the server still has the actual value(s). Even editing the sell value of an item and selling it to a vendor will not do anything in the form of a handshake between the client and the server except visually fool you :)

Violation
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Re: Wolcen: Lords of Mayhem

Post by Violation » Sat Feb 29, 2020 4:54 am

is there a list anywhere of the current active skills "can_cast" commands needed to unlock skills? I am trying to make a set of rings to basically unlock spell casting no matter what weapon is equipped.

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