Wolcen: Lords of Mayhem

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necropolish
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Re: Wolcen: Lords of Mayhem

Post by necropolish »

Day747 wrote:
Mon Dec 07, 2020 2:06 pm

ty man

how can Extract ?
Search wolcen extractor, download and read the instruction. Edit file and save that file(s) under game folder
EDIT : I think you need to read page 4

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

yy1707
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Re: Wolcen: Lords of Mayhem

Post by yy1707 »

Game mod
Increase drop rate for Legendary and Unique item.

extract the umbra folder in the zip file into your wolcen game folder.

Image

Image
Attachments
Umbra.zip
Password: yy1707
(29.91 KiB) Downloaded 719 times

seboschan
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Re: Wolcen: Lords of Mayhem

Post by seboschan »

table doesnt work :(/
Last edited by seboschan on Wed Dec 09, 2020 11:21 am, edited 1 time in total.

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sebastianyyz
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Re: Wolcen: Lords of Mayhem

Post by sebastianyyz »

Thanks for the mod yy1707

pacifista
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Re: Wolcen: Lords of Mayhem

Post by pacifista »

yy1707 wrote:
Tue Dec 08, 2020 12:48 pm
Game mod
Increase drop rate for Legendary and Unique item.

extract the umbra folder in the zip file into your wolcen game folder.

Image

Image
amazing... thank you so much i've placed your file there and it worked like a charm..

can we increase points in skills? 10 points max is feels restricting the fun..

d580455
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Re: Wolcen: Lords of Mayhem

Post by d580455 »

The cosmetic trick doesn't seem to be working anymore, instead it deleted my entire sorcerer and unique tab options. Can anyone else post their cosmetics json lines please?

silverd
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Re: Wolcen: Lords of Mayhem

Post by silverd »

d580455 wrote:
Sun Dec 13, 2020 12:22 am
The cosmetic trick doesn't seem to be working anymore, instead it deleted my entire sorcerer and unique tab options. Can anyone else post their cosmetics json lines please?
What cosmetic trick? Anyway, I don't have everything unlocked yet. Couple of last tiers missing, didn't yet finish the cosmetic reward adventure quests, and quite a few of dyes - but this should get you started



Always always always back up your playerdata.json before playing with the bitmasks. I have lost it before as well.

On a side note, it would really be nice if the table was updated with the Gates of Fate options for the new update. I tried to find the new player pointer myself but failed =(

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Messy6666
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Re: Wolcen: Lords of Mayhem

Post by Messy6666 »

yy1707 wrote:
Tue Dec 08, 2020 12:48 pm
Increase drop rate for Legendary and Unique item.
Amazing! Thanks

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sanitka
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Re: Wolcen: Lords of Mayhem

Post by sanitka »

silverd wrote:
Sun Dec 13, 2020 5:05 am
I tried to find the new player pointer myself but failed =(
Be aware that in current version of game some values are encoded (XOR).

For Player pointer see the CheatEntry bellow.

Code: Select all

<CheatEntry>
      <ID>137</ID>
      <Description>"Player Pointer (Open Character Sheet in Game)"</Description>
      <Options moManualExpandCollapse="1" moDeactivateChildrenAsWell="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">{ Game   : Wolcen: Lords of Mayhem
  Version: 
  Date   : 2020-12-16
  Author : SanitKa

  This script does blah blah blah
}

[ENABLE]
aobscanmodule(PLAYER,CryGameSDK.dll,4D 8B 86 D8 05 00 00 49 8D 44) // should be unique
alloc(newmem,$1000,"CryGameSDK.dll"+68BCA6)

label(code)
label(return)
label(playerPtr)

newmem:
  mov [playerPtr], r14

code:
  mov r8,[r14+000005D8]
  jmp return

playerPtr:
  dq 0

PLAYER:
  jmp newmem
  nop 2

return:
registersymbol(playerPtr)
registersymbol(PLAYER)

[DISABLE]
PLAYER:
  db 4D 8B 86 D8 05 00 00

unregistersymbol(PLAYER)
unregistersymbol(playerPtr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "CryGameSDK.dll"+68BCA6

"CryGameSDK.dll"+68BC74: 48 8B CE              -  mov rcx,rsi
"CryGameSDK.dll"+68BC77: E8 F4 3C 00 00        -  call CryGameSDK.dll+68F970
"CryGameSDK.dll"+68BC7C: 48 8B 15 E5 AA 6D 00  -  mov rdx,[CryGameSDK.dll+D66768]
"CryGameSDK.dll"+68BC83: 48 8D 05 06 E0 FB FF  -  lea rax,[CryGameSDK.dll+649C90]
"CryGameSDK.dll"+68BC8A: C6 44 24 28 00        -  mov byte ptr [rsp+28],00
"CryGameSDK.dll"+68BC8F: 4C 8D 0D C5 8F 66 00  -  lea r9,[CryGameSDK.dll+CF4C5B]
"CryGameSDK.dll"+68BC96: 45 8B C5              -  mov r8d,r13d
"CryGameSDK.dll"+68BC99: 48 89 44 24 20        -  mov [rsp+20],rax
"CryGameSDK.dll"+68BC9E: 48 8B CE              -  mov rcx,rsi
"CryGameSDK.dll"+68BCA1: E8 CA 3C 00 00        -  call CryGameSDK.dll+68F970
// ---------- INJECTING HERE ----------
"CryGameSDK.dll"+68BCA6: 4D 8B 86 D8 05 00 00  -  mov r8,[r14+000005D8]
// ---------- DONE INJECTING  ----------
"CryGameSDK.dll"+68BCAD: 49 8D 44 24 0C        -  lea rax,[r12+0C]
"CryGameSDK.dll"+68BCB2: 48 8D 15 77 A4 66 00  -  lea rdx,[CryGameSDK.dll+CF6130]
"CryGameSDK.dll"+68BCB9: 48 89 85 D0 0A 00 00  -  mov [rbp+00000AD0],rax
"CryGameSDK.dll"+68BCC0: 48 8D 8D D0 0A 00 00  -  lea rcx,[rbp+00000AD0]
"CryGameSDK.dll"+68BCC7: E8 A4 34 B0 FF        -  call CryGameSDK.dll+18F170
"CryGameSDK.dll"+68BCCC: 48 8B 15 9D AA 6D 00  -  mov rdx,[CryGameSDK.dll+D66770]
"CryGameSDK.dll"+68BCD3: 45 33 C9              -  xor r9d,r9d
"CryGameSDK.dll"+68BCD6: 48 8B CE              -  mov rcx,rsi
"CryGameSDK.dll"+68BCD9: C6 44 24 20 00        -  mov byte ptr [rsp+20],00
"CryGameSDK.dll"+68BCDE: 4C 8B 00              -  mov r8,[rax]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>139</ID>
          <Description>"Show/Hide"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>176</ID>
              <Description>"playerPtr"</Description>
              <LastState Value="56 200 247 197 254 7 0 0 144 26" RealAddress="FA3E1A90"/>
              <VariableType>Array of byte</VariableType>
              <ByteLength>10</ByteLength>
              <Address>playerPtr</Address>
              <Offsets>
                <Offset>0</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>175</ID>
                  <Description>"HP"</Description>
                  <LastState Value="7417,806641" RealAddress="FD656570"/>
                  <VariableType>Float</VariableType>
                  <Address>playerPtr</Address>
                  <Offsets>
                    <Offset>b0</Offset>
                    <Offset>450</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>199</ID>
                  <Description>"Gold"</Description>
                  <LastState Value="1000407" RealAddress="061C4988"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>playerptr</Address>
                  <Offsets>
                    <Offset>c0-8</Offset>
                    <Offset>60</Offset>
                    <Offset>450</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>202</ID>
                  <Description>"Primordial Affinity"</Description>
                  <LastState Value="61009" RealAddress="061C4990"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>playerptr</Address>
                  <Offsets>
                    <Offset>c0</Offset>
                    <Offset>60</Offset>
                    <Offset>450</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>177</ID>
                  <Description>"Exp"</Description>
                  <LastState Value="1033569" RealAddress="FA3E2068"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+5d8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>237</ID>
                  <Description>"Force Shield MAX"</Description>
                  <LastState Value="7812,583984" RealAddress="FA3E25C0"/>
                  <VariableType>Float</VariableType>
                  <Address>+b30</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>238</ID>
                  <Description>"Force Shield"</Description>
                  <LastState Value="7812,583984" RealAddress="FA3E25C8"/>
                  <VariableType>Float</VariableType>
                  <Address>+b30+8</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>182</ID>
                  <Description>"Spent"</Description>
                  <LastState Value="31" RealAddress="FA3E2618"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+b88</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>214</ID>
              <Description>"ReadOnly"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>234</ID>
                  <Description>"Level"</Description>
                  <LastState Value="34" RealAddress="7FEC522019C"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>LevelRO</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>208</ID>
                  <Description>"Points"</Description>
                  <LastState Value="507" RealAddress="7FEC5220198"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PointsRO</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>

Tymerecall
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Re: Wolcen: Lords of Mayhem

Post by Tymerecall »

Any chance someone could update this table? Nothing seems to work with the new update.

chrisreddot3
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Re: Wolcen: Lords of Mayhem

Post by chrisreddot3 »

pls update,ty sir

Dekonnt
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Re: Wolcen: Lords of Mayhem

Post by Dekonnt »

:D Pls, update for 1.12?!?! :D

Kuyozamphy
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Re: Wolcen: Lords of Mayhem

Post by Kuyozamphy »

can u update this table 1.1.2.1 thank before my friend

faxtar
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Re: Wolcen: Lords of Mayhem

Post by faxtar »

can u pls update the table thnx

Alex985
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Re: Wolcen: Lords of Mayhem

Post by Alex985 »

An update to this table would be greatly appreciated :)

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