Wolcen: Lords of Mayhem

Upload your cheat tables here (No requests)
Post Reply
squall23
Cheater
Cheater
Posts: 27
Joined: Tue Mar 07, 2017 12:35 pm
Reputation: 0

Re: Wolcen: Lords of Mayhem

Post by squall23 »

wangyi wrote:
Sun Feb 16, 2020 12:14 pm
Cruxiaer wrote:
Sun Feb 16, 2020 11:10 am
wangyi wrote:
Sun Feb 16, 2020 9:24 am
you can change the drop rates and type of drops by unpacking the Umbra.pak file in
game installation\Game\Umbra.pak
you will get xml files and can just edit them

you can unpack with this program
[Link]
How do I repack the files or where do I put the modded XML to affect gameplay?
you don't need to repack the file
just rename the original umbar.pak to .old or something

when you unpack the file you will get a new folder named Umbra and you just edit the stuff inside there and save it there
make a copy or the original first
So, I don't fully understand. I edit the XML and save it. Do I move the extracted Umbra folder to the Wolcen\Game folder?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

LazerPazer
Expert Cheater
Expert Cheater
Posts: 98
Joined: Sun Feb 04, 2018 8:50 pm
Reputation: 5

Re: Wolcen: Lords of Mayhem

Post by LazerPazer »

how to rise up Productivity by cheats or by editing savefiles!??

Zanzer
RCE Fanatics
RCE Fanatics
Posts: 1088
Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3492

Re: Wolcen: Lords of Mayhem

Post by Zanzer »

Just unlocked my aspect. Added Unlimited Primordial Essence.

LazerPazer
Expert Cheater
Expert Cheater
Posts: 98
Joined: Sun Feb 04, 2018 8:50 pm
Reputation: 5

Re: Wolcen: Lords of Mayhem

Post by LazerPazer »

it's not working there

LazerPazer
Expert Cheater
Expert Cheater
Posts: 98
Joined: Sun Feb 04, 2018 8:50 pm
Reputation: 5

Re: Wolcen: Lords of Mayhem

Post by LazerPazer »

not working at all in productivity

WizdomWordz
Noobzor
Noobzor
Posts: 6
Joined: Sun Feb 16, 2020 5:40 pm
Reputation: 1

Re: Wolcen: Lords of Mayhem

Post by WizdomWordz »

I don't know how you guys are getting that amulet to work every time i paste it in my save file my character disappears

User avatar
Alsigard
Novice Cheater
Novice Cheater
Posts: 17
Joined: Mon Mar 13, 2017 8:14 am
Reputation: 2

Re: Wolcen: Lords of Mayhem

Post by Alsigard »

Just add this in your save, and you will unlock all Sailor warriors transformations. :lol: (Aspects)
Spoiler
"ApocalypticData": {
"ChosenType": "tank",
"UnlockedTypes": [{
"Type": "mage"
}, {
"Type": "rogue"
}, {
"Type": "warrior"
}, {
"Type": "tank"
}]
},

bloodaxis
Expert Cheater
Expert Cheater
Posts: 453
Joined: Thu Apr 13, 2017 5:09 am
Reputation: 57

Re: Wolcen: Lords of Mayhem

Post by bloodaxis »

WizdomWordz wrote:
Sun Feb 16, 2020 5:41 pm
I don't know how you guys are getting that amulet to work every time i paste it in my save file my character disappears
If you upload your save or put it on pastebin or something I'll add the amulet to it.

kaizoku
Noobzor
Noobzor
Posts: 10
Joined: Sun Feb 16, 2020 5:54 pm
Reputation: 6

Re: Wolcen: Lords of Mayhem

Post by kaizoku »

wangyi wrote:
Sun Feb 16, 2020 9:24 am
you can change the drop rates and type of drops by unpacking the Umbra.pak file in
game installation\Game\Umbra.pak
you will get xml files and can just edit them

you can unpack with this program
[Link]
heya, anyone that used it to edit the drop rates can explain how to implement the new edited files ? i've extracted and edited the rates in QualityParams.xml but then what are we supposed to do ?

WizdomWordz
Noobzor
Noobzor
Posts: 6
Joined: Sun Feb 16, 2020 5:40 pm
Reputation: 1

Re: Wolcen: Lords of Mayhem

Post by WizdomWordz »

<script src="[Link]>

Here's my savefile

User avatar
QuarryTen
Expert Cheater
Expert Cheater
Posts: 89
Joined: Wed Sep 25, 2019 1:21 am
Reputation: 51

Re: Wolcen: Lords of Mayhem

Post by QuarryTen »

mayhemfighter wrote:
Sun Feb 16, 2020 12:55 am
{
"EffectId": "magic_find",
"EffectName": "unique_omaley_magic_find_2",
"Level": 500000,
"MaxStack": 0,
"bDefault": 1,
"Parameters": [{
"semantic": "ResourcePercentFloat",
"value": 47000
}]

Is for magic find. Enjoy :)
And I assume that you add this effect to a weapon?

kaizoku
Noobzor
Noobzor
Posts: 10
Joined: Sun Feb 16, 2020 5:54 pm
Reputation: 6

Re: Wolcen: Lords of Mayhem

Post by kaizoku »

QuarryTen wrote:
Sun Feb 16, 2020 6:12 pm
mayhemfighter wrote:
Sun Feb 16, 2020 12:55 am
{
"EffectId": "magic_find",
"EffectName": "unique_omaley_magic_find_2",
"Level": 500000,
"MaxStack": 0,
"bDefault": 1,
"Parameters": [{
"semantic": "ResourcePercentFloat",
"value": 47000
}]

Is for magic find. Enjoy :)
And I assume that you add this effect to a weapon?
you add it to whatever item you want, but it doesn't seems to be affecting that much the loots you'll get like it could in other games like that

acecel
Expert Cheater
Expert Cheater
Posts: 851
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 142

Re: Wolcen: Lords of Mayhem

Post by acecel »

Alsigard wrote:
Sun Feb 16, 2020 5:42 pm
Just add this in your save, and you will unlock all Sailor warriors transformations. :lol: (Aspects)
Spoiler
"ApocalypticData": {
"ChosenType": "tank",
"UnlockedTypes": [{
"Type": "mage"
}, {
"Type": "rogue"
}, {
"Type": "warrior"
}, {
"Type": "tank"
}]
},
Does'nt work for me, i only have one unlocked and need to pay for the rest, but it can only change the one i have selected tho.

Could you share your entire player.json and maybe playerdata if there is anything related in that (are they unlocked by account ? etc)
Thks
Last edited by acecel on Sun Feb 16, 2020 9:05 pm, edited 1 time in total.

AlexMercer78
Novice Cheater
Novice Cheater
Posts: 19
Joined: Sun Feb 16, 2020 8:23 pm
Reputation: 0

Re: Wolcen: Lords of Mayhem

Post by AlexMercer78 »

Thank you for the tables, the only flaw is that full health lets you take the hit and then heals you, point is there are some endgame boss far away in the champion of stormfall mode that oneshot you, so you die instant the same, especially with a rogue or archer build. Is possible a workaround?

acecel
Expert Cheater
Expert Cheater
Posts: 851
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 142

Re: Wolcen: Lords of Mayhem

Post by acecel »

Here is the (almost) complete list of skills i found in the game so far at the npc seller :

Code: Select all

	"UnlockedSkills":	[{
			"SkillName":	"player_aetherblade",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_aetherblast",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_arrowsrain",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_bladeslinger",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_bomb",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_brutalstrike",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_bulleye",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_chainlightning",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_charge",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_corpseexplosion",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_deathmark",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_dualstrike",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_fireball",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_frostnova",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_frostcomet",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_frostlance",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_hammer",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_holydive",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_hook",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_ironguard",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_laceration",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_laser",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_leap",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_possession",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_reave",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_ringofpain",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_sacredground",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_smokebomb",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_sniper",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_solarfall",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_spreadshot",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_summon_champion",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_summon_melee",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_summon_ranged",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_teleport",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_turret",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_vault",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_vortex",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_warcry",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}, {
			"SkillName":	"player_whirlwind",
			"Level":	1,
			"CurrentXp":	"0",
			"Variants":	"0000000000000000"
		}],

Post Reply

Who is online

Users browsing this forum: AceOfSpades2, asdfchlwnsgy1236, BLEXBot, DotBot, fuyuke, Google Adsense [Bot], JembutKambing, loveteayza