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Surviving the Aftermath
Posted: Sat Feb 08, 2020 8:18 am
by fantomas
[Link]
Current Game Version: 1.4.0.5654 [ Feb 08, 2020 ]
New!
The game is the Epic Store exclusivity and it still is in Early Access stage - The devs included an In-Game Cheat Menu (press F10 once the script enabled)
Re: Surviving the Aftermath
Posted: Sat Feb 08, 2020 8:35 am
by fantomas
Press F7 to get FreeCam - But it has nothing to do with the cheat menu, this option works w/o as well.
Re: Surviving the Aftermath
Posted: Sat Feb 08, 2020 8:59 am
by BoehserOnkel
recommend this one
viewtopic.php?p=114568#p114568
cheattables lead to broken savegames
greetings
Re: Surviving the Aftermath
Posted: Sat Feb 08, 2020 10:36 am
by fantomas
I would not recommend it simply because if I wanted to upload a modified DLL, I would have already done so - If I posted a CT, it was for a reason. And no, the cheat table will not break your save game... at least not mine CT.
Re: Surviving the Aftermath
Posted: Sat Feb 08, 2020 10:51 am
by BoehserOnkel
fantomas wrote: ↑Sat Feb 08, 2020 10:36 am
I would not recommend it simply because if I wanted to upload a modified DLL, I would have already done so - If I posted a CT, it was for a reason. And no, the cheat table will not break your save game... at least not mine CT.
this was not meant offensive to you or your work
if your table works without corrupting saves its awesome - but all tables and even 3rd party trainers was leading to this
greetings
Re: Surviving the Aftermath
Posted: Sat Feb 08, 2020 1:27 pm
by fantomas
BoehserOnkel wrote: ↑Sat Feb 08, 2020 10:51 am
this was not meant offensive to you or your work
if your table works without corrupting saves its awesome - but all tables and even 3rd party trainers was leading to this
greetings
And I didn't take it offensive either - To be honest with you, when I did a research in the forum to see if there is any table, I didn't find anything, so I wanted to post a table for it. And I just found out that the game has a cheat menu, so I wanted to share it with others. I didn't play too much to see if something would be wrong and honestly I do not see why it would be. I do not know who made table and/or trainer previously and how they made it to break save games but for what I know, this little script I made didn't break my save yet. Feel free to give it a try or not. If it does work well, w/o any save game break, well fine. And if it does break your save, then just throw it in the trash and forget it.
BR
Re: Surviving the Aftermath
Posted: Sat Feb 08, 2020 3:43 pm
by fantomas
I forgot to include the script to enable mono automatically, so you'll have to activate mono from CE Mono tab manually, otherwise you'll not be able to active the script. Sorry for this inconvenience.
BR
fantomas
--Edit--
Ok, I re-uploaded the file
Re: Surviving the Aftermath
Posted: Mon Nov 16, 2020 2:56 pm
by Ulff
can we get a tabel/trainer for ver 1.11.2.7710 plz
Re: Surviving the Aftermath
Posted: Sun Dec 06, 2020 5:01 am
by phorkus
So, if you saw the last table I posted, ignore it.
This table works a lot better, turns out there are other places in the code that check the DebugSettings global structure's cheat_enabled member. This table actually asynchronously starts a thread and updates the setting, and can turn it on and off as many times as you like. Access the table with F10. Based on the work above but largely using a different method to enable/disable cheats at this point. All the same, good work to the original author
.
This method may be future proof in some ways because of the mono-helper stuff.
Hope you Enjoy!
Re: Surviving the Aftermath
Posted: Tue Oct 26, 2021 8:47 am
by Candidate34
The game is on v1.17.1.3683 now, an update is needed, thanks
Re: Surviving the Aftermath
Posted: Tue Nov 16, 2021 8:56 pm
by CompactDisc
phorkus wrote: ↑Sun Dec 06, 2020 5:01 am
So, if you saw the last table I posted, ignore it.
This table works a lot better, turns out there are other places in the code that check the DebugSettings global structure's cheat_enabled member. This table actually asynchronously starts a thread and updates the setting, and can turn it on and off as many times as you like. Access the table with F10. Based on the work above but largely using a different method to enable/disable cheats at this point. All the same, good work to the original author
.
This method may be future proof in some ways because of the mono-helper stuff.
Hope you Enjoy!
I'm glad to say that your script still works on the release version
Re: Surviving the Aftermath
Posted: Wed Nov 17, 2021 9:44 pm
by NotBrendan
phorkus wrote: ↑Sun Dec 06, 2020 5:01 am
So, if you saw the last table I posted, ignore it.
This table works a lot better, turns out there are other places in the code that check the DebugSettings global structure's cheat_enabled member. This table actually asynchronously starts a thread and updates the setting, and can turn it on and off as many times as you like. Access the table with F10. Based on the work above but largely using a different method to enable/disable cheats at this point. All the same, good work to the original author
.
This method may be future proof in some ways because of the mono-helper stuff.
Hope you Enjoy!
Adding resources don't seem to work for me.
EDIT: NVM, It just took time for the people to grab them where ever it spawned in from.
Re: Surviving the Aftermath
Posted: Thu Nov 18, 2021 11:40 am
by wannabecheater
Spawning wood causes the crate to self destruct in less than 2 secs making it impossible for the survivors to grab it
Works fine for metal/plastic though
Re: Surviving the Aftermath
Posted: Thu Nov 18, 2021 7:47 pm
by Fenixxx
The table worked when I first started the game but now it won't activate on other playthroughs.
EDIT: Nvm started the table in the main menu then loaded worked.
Re: Surviving the Aftermath
Posted: Fri Nov 11, 2022 9:58 pm
by Venom_Hunter
Good day to all! At the moment, release 1.23 is relevant, if not difficult, please update the table to the current release? Thank you in advance!