Page 1 of 1

The Wild Age (2020-02-06)

Posted: Thu Feb 06, 2020 1:51 am
by Shinkansen
Simple table for The Wild Age, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First, To Activate: YYY)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000 - 2020-02-06
1. Tested game version V1.01.049 64-bit. May work on other versions.

2. TWA_BaseGameLogic.
"Coins Set to Massive?" sets Coins to massive.
"Stamina Set to Max?" sets Stamina to max.
"Time Set to 7?" sets Time to 7.
"Walls Set to Max?" sets Walls to max.
"Vagrants Set to Massive?" sets Vagrants spawn to massive.
"NPC HP Set to Massive?" sets NPC HP to massive.

Re: The Wild Age (2020-02-06)

Posted: Wed May 28, 2025 5:34 pm
by absrm01
The table works great, thank you. The game needs to be started for the table to work properly, it does not work in the main menu.
Works well with v1.02.001 :)