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FTL: Faster than Light 1.6.13
Posted: Tue Feb 04, 2020 5:17 pm
by The Mogician
Old table ain't working for latest update, made a new one.
Pointers:
1. Enemy hull, set to 0 to kill instantly, alternatively, press the f1 hotkey while in combat and the enemy should die instantly.
2. Own hull, lock it to whatever you want.
3. Fuel and missiles: self explanatory
4. Selected crew health, try not to lock it since it seem to affect enemies if you lock it
5. Scrap parts: self explanatory.
Does anyone know how to make the rebels stop advancing. One of the old scripts had that function but I can't figure out how that worked.
Re: FTL: Faster than Light 1.6.13
Posted: Wed Feb 05, 2020 9:06 am
by gideon25
The Mogician wrote: ↑Tue Feb 04, 2020 5:17 pm
Old table ain't working for latest update, made a new one.
Does anyone know how to make the rebels stop advancing. One of the old scripts had that function but I can't figure out how that worked.
Made these several days ago:
viewtopic.php?f=4&t=11488
Maybe your table will work for those that for some reason my table won't work for? Is it for steam or GOG?
Re: FTL: Faster than Light 1.6.13
Posted: Thu Feb 06, 2020 6:23 am
by The Mogician
gideon25 wrote: ↑Wed Feb 05, 2020 9:06 am
The Mogician wrote: ↑Tue Feb 04, 2020 5:17 pm
Old table ain't working for latest update, made a new one.
Does anyone know how to make the rebels stop advancing. One of the old scripts had that function but I can't figure out how that worked.
Made these several days ago:
viewtopic.php?f=4&t=11488
Maybe your table will work for those that for some reason my table won't work for? Is it for steam or GOG?
It's for steam. Didn't see yours unfortunately. The only thing I have that yours doesn't is a pointer to the enemy hull points, not good for much, except for when you just really need the few achievements related to draining others of oxygen or lighting every square on fire.
Re: FTL: Faster than Light 1.6.13
Posted: Thu Feb 06, 2020 7:09 am
by gideon25
The Mogician wrote: ↑Thu Feb 06, 2020 6:23 am
gideon25 wrote: ↑Wed Feb 05, 2020 9:06 am
The Mogician wrote: ↑Tue Feb 04, 2020 5:17 pm
Old table ain't working for latest update, made a new one.
Does anyone know how to make the rebels stop advancing. One of the old scripts had that function but I can't figure out how that worked.
Made these several days ago:
viewtopic.php?f=4&t=11488
Maybe your table will work for those that for some reason my table won't work for? Is it for steam or GOG?
It's for steam. Didn't see yours unfortunately. The only thing I have that yours doesn't is a pointer to the enemy hull points, not good for much, except for when you just really need the few achievements related to draining others of oxygen or lighting every square on fire.
Well, one person on there said mine didn't work for him so maybe yours might. I was using the codex steam version..wonder if the legit one has a few differences.
Re: FTL: Faster than Light 1.6.13
Posted: Thu Feb 06, 2020 7:11 am
by The Mogician
gideon25 wrote: ↑Thu Feb 06, 2020 7:09 am
The Mogician wrote: ↑Thu Feb 06, 2020 6:23 am
gideon25 wrote: ↑Wed Feb 05, 2020 9:06 am
Made these several days ago:
viewtopic.php?f=4&t=11488
Maybe your table will work for those that for some reason my table won't work for? Is it for steam or GOG?
It's for steam. Didn't see yours unfortunately. The only thing I have that yours doesn't is a pointer to the enemy hull points, not good for much, except for when you just really need the few achievements related to draining others of oxygen or lighting every square on fire.
Well, one person on there said mine didn't work for him so maybe yours might. I was using the codex steam version..wonder if the legit one has a few differences.
I highly doubt it. Your table works fine for my legit Steam version. Maybe he's running a different version of the Codex game.