Super Dungeon Tactics (2016-12-17)

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Super Dungeon Tactics (2016-12-17)

Post by STN » Sat Apr 08, 2017 7:23 pm

Simple table for Super Dungeon Tactics, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.

Important information.
1. Uses Mono, may require an updated monodata collector plugin from here.

1. UnitData.
"Health Set to Massive?" sets Health to Massive (effectively Godmode).
"Enemy Set to Weak?" sets Enemy Health to 1.

2. QuestSelectionInformation.
Allows the following to be modfied.
- _dropRateMultipliers. Increase "_multiplier" for the corresponding slot.
"_rarity" = 1 = Common, "_rarity" = 4 = Rare, "_rarity" = 16 = Mystic
- _enemyArmorStatModifier.
- _enemyHealthStatModifier.
- _enemyMovementStatModifier.
- _playerArmorStatModifier.
- _playerHealthStatModifier.
- _playerMovementStatModifier.
Shinkansen Super Dungeon Tactics V1000.CT
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