Journey to the Savage Planet +9 [Codex][Version 49238]

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VampTY
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Journey to the Savage Planet +9 [Codex][Version 49238]

Post by VampTY » Tue Jan 28, 2020 7:24 pm

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Inventory   [Ammo/Bullets/Supercharged shot]  
Inventory   [Alien alloy/Aluminum/Carbon/Silicon]   Collected
Inventory   [Alien alloy/Aluminum/Carbon/Silicon]   Deposited
Inventory   [Throwables]
Stamina   [Detection]
Stamina   [Dodge thrusters/Jump thruster/Launch boosters/Stomp boosters]
Stamina   [Health]
Stamina   [Speed hack]
Stamina   [Sprint]
Info:
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<> Activating Inventory [Ammo/Bullets/Supercharged shot] will add infinite bullets, now adding 1/2/3 supercharged shot(s), will add infinite supercharged shot(s) as well, just keep in mind that when you scan/grab things etc, you need to add the supercharged shot(s) again, it's obvious!
<> Stamina [Health] is made by cfemen, will work 100%.
<> Stamina [Speed hack], you can change the speed value that is 2.5 to whatever you like, default is 1, so you can add for example 5, will be super fast, anyway you can enable this option if you want to reach something really fast!
Attachments
JTTSP.CT
Table +9 [Codex][Version 49238] * UPDATED
(8.16 KiB) Downloaded 557 times
JTTSP.CT
Table +7 [Codex][Version 1.0] * OLD
(12.99 KiB) Downloaded 979 times
Last edited by VampTY on Thu Feb 13, 2020 8:03 pm, edited 21 times in total.
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Griffihn
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Re: Journey to the Savage Planet +3 [Codex][Version 1.0]

Post by Griffihn » Tue Jan 28, 2020 7:59 pm

a few things about the scripts:
your resource multiplier works on all resources, not just the carbon. the problem is that once you use any amount of it, it goes back to the value the game registered without the multiplier minus what you used.
the hp freezes at its current value. it needs to be turned off after you level up so you can replenish your health.

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VampTY
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Re: Journey to the Savage Planet +3 [Codex][Version 1.0]

Post by VampTY » Tue Jan 28, 2020 8:18 pm

Griffihn wrote:
Tue Jan 28, 2020 7:59 pm
a few things about the scripts:
your resource multiplier works on all resources, not just the carbon. the problem is that once you use any amount of it, it goes back to the value the game registered without the multiplier minus what you used.
the hp freezes at its current value. it needs to be turned off after you level up so you can replenish your health.
I've added some small updates, some HP, still WIP and under testing and regarding those resources [use that table updated now], you need to have some and don't blow up/die, then inside station/space ship whatever is that when you upgrade/buy, so far i have these, regarding carbon/silicon:
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Last edited by VampTY on Tue Jan 28, 2020 8:41 pm, edited 1 time in total.
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Chrisfearless
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Re: Journey to the Savage Planet +3 [Codex][Version 1.0]

Post by Chrisfearless » Tue Jan 28, 2020 8:20 pm

Great table! Works like charm and I played through half the game with it.

An amazing addition would be infinite jump pack (you get the first version quite early in the game) because the jump puzzles are getting beyond enjoyable towards annoying really fast in this game.
Last edited by Chrisfearless on Thu Jan 30, 2020 1:51 pm, edited 1 time in total.

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Re: Journey to the Savage Planet +3 [Codex][Version 1.0]

Post by HarFanG » Wed Jan 29, 2020 6:13 am

Nice table, thank you !

No reload : works ;
Infinite alloys : works ;
Throwables : not tested yet.

Health script : added, but can't be enabled. However, maybe there's something I'm doing wrong.

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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by HarFanG » Wed Jan 29, 2020 10:47 pm

Tried the new version : all is working fine.
Infinite throwables is a must have !

Tried to find "health" with the direction you gave : worked too. But I found 3 addresses, so I froze all of them.
I died sometimes, but not worry about that ^^

Thank you very much, VampTY !

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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by Litherdal » Wed Jan 29, 2020 11:58 pm

Any way to reverse the vales of alloy and such?

maxarmin
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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by maxarmin » Thu Jan 30, 2020 9:36 am

I tested your Throwables option, it works but when I changed items, it reduced 1 and then back to full.
I did make a simpler script (without the value being decreased at all) but i don't know if it'll interfere with anything (works so far).

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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by ndck76 » Thu Jan 30, 2020 11:06 am

What about Infinite health and stamina?

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VampTY
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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by VampTY » Thu Jan 30, 2020 5:56 pm

For stamina sprint, i've added a script now, look up, add that to the table guys.Throwables works, you can even nop it or add // in front of the code or alloc some new mem to freeze it or you can put add instead of mov or add (int)99.
Regarding health, every cmp gets reseted after any upgrade for health/stamina.In any case, gameplay is slow, i barely have time to play, i'm just human!
Regarding jetpack..i'll see, so far i don't have it.. :lol:
Regarding reversing value of alloy, in that blocked script, on 1869F just replace it with 63, you'll have exactly 99 items..or whatever you'll add, it's on integer, so you can add after also (int)999 or (int)99999999, i mean on that mov [rcx+rax+08],1869F, don't add much or crash.
I'll add the address in the codelist for health, so you can find it in one click in memview as float after just one hit from an enemy and then you can lock it!I've tested and works so far after 2 upgrades...i'll make some lil' box to explain how to use it, will be easy, you'll see!
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Ricksanchez
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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by Ricksanchez » Thu Jan 30, 2020 8:12 pm

Thank you. This works flawlessly.

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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by vitaeexmorte » Thu Jan 30, 2020 10:34 pm

Jetpack is a float vaue starting at 0, every bar adds 1 to a max of 3.
Should be easy enough to find.

Cheers!

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Re: Journey to the Savage Planet +4 [Codex][Version 1.0]

Post by Rippedgeek » Thu Jan 30, 2020 11:10 pm

Viviana, what can I say? You're a f'ing rockstar! Thanks for your time spent on this, we all appreciate it.

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VampTY
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Re: Journey to the Savage Planet +7 [Codex][Version 1.0]

Post by VampTY » Fri Jan 31, 2020 10:18 am

Updated Give it a spin, for CODEX version. :P

I've updated again..and played just few more minutes!Have fun cheating! :P
Last edited by VampTY on Fri Jan 31, 2020 4:23 pm, edited 1 time in total.
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Re: Journey to the Savage Planet +7 [Codex][Version 1.0]

Post by oldman82 » Fri Jan 31, 2020 10:49 am

Thanks for sharing your cheat table VampTY !

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