Bullet Girls Phantasia

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Cyber
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Bullet Girls Phantasia

Post by Cyber »

Just a simple table for Bullet Girls Phantasia

Features:
  • Battle Status
    Infinite SOD Gauge
    Infinite HP (Attacker & Buddy)
    Infinite Buddy HP
    OHKO
    Set Clothes HP to 1 (make it easier for enemies to strip your clothes)
    Set Clear Time to 0
    Set Player Damage to 0
    Set Kill Point to 900000
    EXP Multiplier (multiply exp gained after mission)
    Gold Multiplier (multiply gold gained after mission)
  • Character Status
    Intensive drilling unlimited time and min point to 999999
    Pointer to character status
Notes:
  • Switch character in Changing Room to update character status pointers
  • Activate Set Clear Time to 0, Set Player Damage to 0, Set Kill Point to 900000 to get SSS rank
v759:
Added Auto Move AI. Force AI to move when standing fire and reloading.
Removed JKP script. Not needed anymore.

v755:
Updated JKP script
Updated OHKO script for enemy's vehicle
Updated gold address

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
game.CT
v770
(48.58 KiB) Downloaded 1622 times
game.CT
v759
(48.54 KiB) Downloaded 117 times
game.CT
v755
(48.84 KiB) Downloaded 70 times
game.CT
Initial Version
(48.06 KiB) Downloaded 111 times
Last edited by Cyber on Thu Mar 04, 2021 12:57 pm, edited 3 times in total.

NewMember
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Re: Bullet Girls Phantasia

Post by NewMember »

Cyber wrote:
Sat Jan 25, 2020 3:48 am
OHKO
It doesn't work on enemy choppers. :x They are still bullet sponges especially on harder difficulties. Please check. Thanks.

EDIT: Can you also add "invincibility" cheat? It seems enemy characters equipped with RPG = my character cant do anything beside perma-stunned. :| Disable/"AI cannot move" cheat also helps in this situation.

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Cyber
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Re: Bullet Girls Phantasia

Post by Cyber »

Updated for v755

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Cyber
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Re: Bullet Girls Phantasia

Post by Cyber »

Updated for v759

raychew
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Re: Bullet Girls Phantasia

Post by raychew »

The table doesn't work for me. I'm using codex version could you help fix it?
Thanks

Lappers
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Re: Bullet Girls Phantasia

Post by Lappers »

The Battle Status won't activate:
It says "<<Error in line 14(label(code) :code is being redeclared>"
Also, any chance on updating it for v770?

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Cyber
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Re: Bullet Girls Phantasia

Post by Cyber »

Lappers wrote:
Thu Mar 04, 2021 4:13 am
The Battle Status won't activate:
It says "<<Error in line 14(label(code) :code is being redeclared>"
Also, any chance on updating it for v770?
Updated for v770

Lappers
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Re: Bullet Girls Phantasia

Post by Lappers »

Thank you!

Algester
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Re: Bullet Girls Phantasia

Post by Algester »

is there anyway for me to tinker with the "inventory"?

Algester
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Re: Bullet Girls Phantasia

Post by Algester »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>278</ID>
      <Description>"Weapon Mod"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : game.exe
  Version: 
  Date   : 2022-12-31
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(weapon_mod_aob,game.exe,83 B9 44 08 00 00 00 75 11) // should be unique
alloc(newmem,$1000,weapon_mod_aob)

label(code)
label(return)
label(pwep_mod)
registersymbol(pwep_mod)
newmem:

code:
  mov [pwep_mod],rcx
  cmp dword ptr [rcx+00000844],00
  jmp return
pwep_mod:
  dq 0
weapon_mod_aob:
  jmp newmem
  nop 2
return:
registersymbol(weapon_mod_aob)

[DISABLE]

weapon_mod_aob:
  db 83 B9 44 08 00 00 00

unregistersymbol(weapon_mod_aob)
unregistersymbol(pwep_mod)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: game.exe+202B2D

game.exe+202AFA: BA 0B 00 00 00                 - mov edx,0000000B
game.exe+202AFF: E8 8C 19 FF FF                 - call game.exe+1F4490
game.exe+202B04: 0F B6 97 BE 2F 00 00           - movzx edx,byte ptr [rdi+00002FBE]
game.exe+202B0B: 0F 28 74 24 40                 - movaps xmm6,[rsp+40]
game.exe+202B10: 80 FA FF                       - cmp dl,-01
game.exe+202B13: 74 32                          - je game.exe+202B47
game.exe+202B15: 48 0F BE C2                    - movsx rax,dl
game.exe+202B19: 48 8B 8C C7 B0 24 00 00        - mov rcx,[rdi+rax*8+000024B0]
game.exe+202B21: F7 81 24 05 00 00 FD FF FF FF  - test [rcx+00000524],FFFFFFFD
game.exe+202B2B: 75 1A                          - jne game.exe+202B47
// ---------- INJECTING HERE ----------
game.exe+202B2D: 83 B9 44 08 00 00 00           - cmp dword ptr [rcx+00000844],00
// ---------- DONE INJECTING  ----------
game.exe+202B34: 75 11                          - jne game.exe+202B47
game.exe+202B36: 80 BF B5 3A 00 00 00           - cmp byte ptr [rdi+00003AB5],00
game.exe+202B3D: 75 08                          - jne game.exe+202B47
game.exe+202B3F: 48 8B CF                       - mov rcx,rdi
game.exe+202B42: E8 09 E8 FF FF                 - call game.exe+201350
game.exe+202B47: 48 8B 74 24 68                 - mov rsi,[rsp+68]
game.exe+202B4C: 48 83 C4 50                    - add rsp,50
game.exe+202B50: 5F                             - pop rdi
game.exe+202B51: C3                             - ret 
game.exe+202B52: CC                             - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>288</ID>
          <Description>"Rate of Fire"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>pwep_mod</Address>
          <Offsets>
            <Offset>84C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>281</ID>
          <Description>"Ammo"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>pwep_mod</Address>
          <Offsets>
            <Offset>844</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I some how found weapon mod however I do not know how to get to accuracy and recoil but I got Rate of Fire so... now you can have MG bazookas

since the games are largely "the same" I used EDF 5 as the basis of double checking the numbers so I know there's such a thing as range and bullet speed and charge speed however I dont know how to get to these numbers

according to EDF 5 table ammo is in 8E8 for BGF its 844 reload speed for EDF5 is somewhere around offset 1A4 but I prod around its largely "nothing"

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