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Timespinner (V1.031)

Posted: Wed Jan 22, 2020 9:47 pm
by k1llb4nd0
Steam:
Game Name: Timespinner
Game Version: v1.031 (32-bit)
Genre: Platformer, metroidvania

2nd table release! Been spending time practicing dissecting data structures so there's a hell-of-a-lot of pointers to mess with! :mrgreen:
If people want i'll add more scripts so you don't have to adjust the values thru pointers everytime, just lmk if anyone is actually interested!
This was just a practice project that expanded into something much bigger lmao, enjoy guys!


Big thanks and credit to VKX for her pointer movement script!

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Re: Timespinner (V1.031)

Posted: Thu Jan 23, 2020 8:17 pm
by VKX
You should add in my Infinite Doublejump script too, as its less clumsy than the the fly ability, imho.
k1llb4nd0 wrote:
Wed Jan 22, 2020 9:47 pm
Big thanks and credit to VKS for his pointer movement script!
(P.S. It's VKX, not VKS, and I'm a woman :oops: )

Re: Timespinner (V1.031)

Posted: Fri Jan 24, 2020 7:03 am
by k1llb4nd0
VKX wrote:
Thu Jan 23, 2020 8:17 pm
You should add in my Infinite Doublejump script too, as its less clumsy than the the fly ability, imho.
k1llb4nd0 wrote:
Wed Jan 22, 2020 9:47 pm
Big thanks and credit to VKS for his pointer movement script!
(P.S. It's VKX, not VKS, and I'm a woman :oops: )
:oops: :oops: :oops: I'm so sorry lol! i'll add it in next time i'm messing w it! :D (i fixed it lmao) :oops:

Re: Timespinner (V1.031)

Posted: Thu Mar 19, 2020 5:13 pm
by wittydeaf
Hello, I am not sure what I am doing wrong but it seem that some cheats don't work. Even it should be work for 1.031 but some just don't. It is very odd for me because scripts will work then the next game session the script will not work. It like per game session that there is a chance that it will work. When the script didn't work, the errors usually is that the address specifiers is not valid or it couldn't find the address.