Atelier Shallie: Alchemists of the Dusk Sea DX

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zachillios
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Atelier Shallie: Alchemists of the Dusk Sea DX

Post by zachillios »

So here's a table for Shallie. I tried to get a ton of stuff for the initial release. Please someone fill out the IDs for the item editor. Has multiple combat scripts, costume editor, item editor, and a stats editor.

Update 1: Incorporated Kingfra's IDs, added two new scripts and fixed a few things.

Update 2: Added in the effect IDs Kierk was nice enough to grab. Also fixed some stuff, and added two new scripts. READ THE TABLE EXTRAS FOR THE RED SCRIPTS. I don't know the ramifications of using it, backup your saves.

Update 3: Finally cracked synthesis so you can hit the big levels easy now, tweaked life task scripts a bit, and fixed a thing or two. Note in order to properly edit your Life Tasks, activate the script that says "Activate this first" in order to properly edit them. Turn this off if you're not currently editing them.

Update 4: Added a new feature to the item editor (search equipment size), added a party editor, and added items sell for a lot to get life tasks done easier (it doesn't show in the selling menu, but it does take effect.)

Update 5: Added max item quantity (Turn it on, go into your storage and look at the item, turn script off and it should take effect), added max growth points, did some more tweaking of the item editor.

Aanpsx's table:
viewtopic.php?p=120971#p120971

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Atelier Shallie ZV6.CT
Update 5
(176.9 KiB) Downloaded 1187 times
Atelier Shallie ZV5.CT
Update 4
(168.23 KiB) Downloaded 379 times
Atelier Shallie ZV4.CT
Update 3
(143.98 KiB) Downloaded 324 times
Atelier Shallie ZV3.CT
Update 2
(133.6 KiB) Downloaded 329 times
Atelier Shallie ZV2.CT
Update 1
(71.27 KiB) Downloaded 310 times
Atelier Shallie ZV1.CT
(38.75 KiB) Downloaded 366 times
Last edited by zachillios on Mon Feb 10, 2020 10:24 pm, edited 9 times in total.

lanford
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by lanford »

Can you check? None of the options are worked

zachillios
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by zachillios »

lanford wrote:
Wed Jan 22, 2020 3:31 pm
Can you check? None of the options are worked
Check what? They're obviously working on my game.

heatza5528
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by heatza5528 »

lanford wrote:
Wed Jan 22, 2020 3:31 pm
Can you check? None of the options are worked
For me exp option is working but numbers sometimes are different from what I intend to input so I put in 65000 exp then fight monster then search for 65000 value afterward it should be easy to find the code for each character exp. For cole it seem 2 heroines have different code for cole and the table here is wroking for the 2nd shallie (not sure about chapter 5 onward since them unite) but it should be easy to find by scan and see the change value to find cole of the 1st shallie. Quick event field and combat script are few things that are working fine for me. I really want skill points code but can't find one.

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kingfra
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by kingfra »

lanford wrote:
Wed Jan 22, 2020 3:31 pm
Can you check? None of the options are worked
Try opening the Atelier_Shallie_EN.exe file. If you open it directly from the shortcut of the game, it opens the Atelier_Shallie.exe file. That is why the option are not working

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kingfra
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by kingfra »

zachillios wrote:
Sun Jan 19, 2020 5:51 am
So here's a table for Shallie. I tried to get a ton of stuff for the initial release. Please someone fill out the IDs for the item editor. Has multiple combat scripts, costume editor, item editor, and a stats editor.
The cole value that i got is Atelier_Shallie_EN.exe+10864B8.

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kingfra
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by kingfra »

Done with the ID for the Property in Item Editor
Attachments
Atelier Shallie ZV1.1 (Property).CT
(64.49 KiB) Downloaded 384 times

zachillios
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by zachillios »

kingfra wrote:
Thu Jan 23, 2020 1:38 pm
Done with the ID for the Property in Item Editor
Thank you, I really appreciate that.

Additionally, I've made a script to more properly track your cole since there seems to be some disparities in between games, I want to look at a few other things as well so I'll post that when I'm finished.

zachillios
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by zachillios »

OP Updated, Try using the Cole and Alchemy EXP scanners. Alchemy one updates when you go to synthesize something.

lanford
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by lanford »

kingfra wrote:
Thu Jan 23, 2020 10:17 am
lanford wrote:
Wed Jan 22, 2020 3:31 pm
Can you check? None of the options are worked
Try opening the Atelier_Shallie_EN.exe file. If you open it directly from the shortcut of the game, it opens the Atelier_Shallie.exe file. That is why the option are not working
In my case, the table did not work in prologue but worked well on chapter 1 and onward. Don't know why.

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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by Kierk »

Didn't like Ayesha so I'm starting the trilogy with this one. Alchemy is so addicting.

Anyone working on the Item ID and Effect lists? The one from Escha&Logy doesn't match. I could give it a try, shouldn't take long.

Kierk
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by Kierk »

Updated the item editor with most item effects. I left the ones without a description so some of them don't work. And the dlc effects are missing, dunno what ID they have yet since I'm only about halfway through the game and I'm guessing they are only available post-game.

30/01: Added zachillios' item ids and fixed some typos in the Property list
06/02: Fixed a few more typos in the Item and Effect lists
Attachments
Highlighted Item Editor.CT
(95.78 KiB) Downloaded 350 times
Last edited by Kierk on Thu Feb 06, 2020 9:18 am, edited 2 times in total.

zachillios
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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by zachillios »

Kierk wrote:
Mon Jan 27, 2020 8:27 pm
Updated the item editor with most item effects. I left the ones without a description so some of them don't work. And the dlc effects are missing, dunno what ID they have yet since I'm only about halfway through the game and I'm guessing they are only available post-game.
Thank you. I'll incorporate these and some other stuff into the main table later on. Working on some things at the moment.

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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by zachillios »

OP updated, please real the update note.

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Re: Atelier Shallie: Alchemists of the Dusk Sea DX

Post by Kierk »

Same as the other titles, the difficulty address is fixed (140D881BC) so you can easily change the difficulty on the fly and unlock Despair/NO HOPE in NG. 0 is Story Watcher(Very Easy), 1 is Game Fan(Easy), 2 is Hardcore(Normal), 3 is Despair(Hard) and 4 is NO HOPE (Very Hard):

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87</ID>
      <Description>"Battle Difficulty"</Description>
      <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:Story Watcher
1:Game Fan
2:Hardcore
3:Despair
4:NO HOPE
</DropDownList>
      <VariableType>4 Bytes</VariableType>
      <Address>Atelier_Shallie_EN.exe+10864EC</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by Kierk on Fri Jan 31, 2020 9:33 am, edited 1 time in total.

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