Dragon Ball Z - Kakarot

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7hornadus
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Re: Dragon Ball Z - Kakarot

Post by 7hornadus »

.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by 7hornadus on Sat Jan 14, 2023 3:43 pm, edited 1 time in total.

baitexx
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Re: Dragon Ball Z - Kakarot

Post by baitexx »

i just downloaded the cheat table but it didn't work for me. just makes a clock-like animation when trying to toggle main code. any ideas?

baitexx
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Re: Dragon Ball Z - Kakarot

Post by baitexx »

it says "The array of byte _InstantLevelUp could not be found"

SenseiDakara
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Re: Dragon Ball Z - Kakarot

Post by SenseiDakara »

Karlos_007 wrote:
Thu Oct 21, 2021 7:51 am
Sometimes the pointers don't work.and I have to use others.
I updated my inventory cheat, and added another one (2) just in case.
Could you add one for Drone Parts in the Trunks DLC

MaZy
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Re: Dragon Ball Z - Kakarot

Post by MaZy »

Karlos_007 wrote:
Thu Oct 21, 2021 7:51 am
Sometimes the pointers don't work.and I have to use others.
I updated my inventory cheat, and added another one (2) just in case.
Hey nice table but I changed little it bit

Quick Kills:
- You have the option to turn off world enemy kills (default: true).
- You can turn off the onehit in battle

World Enemy kills were sometimes annoying because you couldn't fight against red enemies. So now it is disabled by default but you can still use it if you want. To refresh and get enemies you can just switch between world maps so the enemies work again.

I also want to add later damage multiplier. So you fight but with higher damage.

Copy this and just paste to the cheat table field. It will add the scripts to the table.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>227515</ID>
      <Description>"Quick Kills"</Description>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(Damage_1,AT-Win64-Shipping.exe,F3 0F 11 89 2C 03 00 00 C3) // should be unique
alloc(newmem,$1000,Damage_1)

label(code)
label(return)

newmem:
  // xmm7 = damage done with negative values
  // xmm8 max hp of enemy
  // xmm1 = hp
  comiss xmm7, [number] // triggered by non battle enemies?
  jnb worldEnemyBehaviour
  jmp inBattleEnemyBehaviour

worldEnemyBehaviour:
  cmp [ignoreWorldEnemies], 1
  je code
  mov [rcx+0000032C],00000000
  jmp return

inBattleEnemyBehaviour:
  comiss xmm7, [number]
  jnb code // if damage is above 0 then we are not in a battle
  cmp [ignoreInBattleEnemies], 1
  je code
  mov [rcx+0000032C],00000000
  jmp return

code:
  movss [rcx+0000032C],xmm1
  jmp return

number:
  dd (float)0

ignoreWorldEnemies:
  db 1

ignoreInBattleEnemies:
  db 0

Damage_1:
  jmp newmem
  nop 3
return:
registersymbol(Damage_1)
registersymbol(ignoreWorldEnemies)
registersymbol(ignoreInBattleEnemies)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
Damage_1:
  db F3 0F 11 89 2C 03 00 00

unregistersymbol(Damage_1)
unregistersymbol(ignoreWorldEnemies)
unregistersymbol(ignoreInBattleEnemies)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: AT-Win64-Shipping.exe+B4D110

AT-Win64-Shipping.exe+B4D0F9: 48 8B 74 24 40           - mov rsi,[rsp+40]
AT-Win64-Shipping.exe+B4D0FE: 48 89 87 E8 00 00 00     - mov [rdi+000000E8],rax
AT-Win64-Shipping.exe+B4D105: 48 83 C4 20              - add rsp,20
AT-Win64-Shipping.exe+B4D109: 5F                       - pop rdi
AT-Win64-Shipping.exe+B4D10A: C3                       - ret 
AT-Win64-Shipping.exe+B4D10B: CC                       - int 3 
AT-Win64-Shipping.exe+B4D10C: CC                       - int 3 
AT-Win64-Shipping.exe+B4D10D: CC                       - int 3 
AT-Win64-Shipping.exe+B4D10E: CC                       - int 3 
AT-Win64-Shipping.exe+B4D10F: CC                       - int 3 
// ---------- INJECTING HERE ----------
AT-Win64-Shipping.exe+B4D110: F3 0F 11 89 2C 03 00 00  - movss [rcx+0000032C],xmm1
// ---------- DONE INJECTING  ----------
AT-Win64-Shipping.exe+B4D118: C3                       - ret 
AT-Win64-Shipping.exe+B4D119: CC                       - int 3 
AT-Win64-Shipping.exe+B4D11A: CC                       - int 3 
AT-Win64-Shipping.exe+B4D11B: CC                       - int 3 
AT-Win64-Shipping.exe+B4D11C: CC                       - int 3 
AT-Win64-Shipping.exe+B4D11D: CC                       - int 3 
AT-Win64-Shipping.exe+B4D11E: CC                       - int 3 
AT-Win64-Shipping.exe+B4D11F: CC                       - int 3 
AT-Win64-Shipping.exe+B4D120: 48 8B 81 28 03 00 00     - mov rax,[rcx+00000328]
AT-Win64-Shipping.exe+B4D127: F3 0F 2C D1              - cvttss2si edx,xmm1
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>17</Key>
            <Key>99</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
      <CheatEntries>
        <CheatEntry>
          <ID>233452</ID>
          <Description>"Do not kill world (random) enemies"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:False
1:True
</DropDownList>
          <LastState Value="1" RealAddress="7FF729620068"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ignoreWorldEnemies</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>233453</ID>
          <Description>"Do not onehit in battle"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:True
0:False
</DropDownList>
          <LastState Value="0" RealAddress="7FF729620069"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>ignoreInBattleEnemies</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


DARKNESSLORDOFHELL
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Re: Dragon Ball Z - Kakarot

Post by DARKNESSLORDOFHELL »

Hi, can someone please make a table to switch to other chars such as great ape Vegeta? Thank you so much

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ashuraman
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Re: Dragon Ball Z - Kakarot

Post by ashuraman »

Is this table still working on v1.90?

danver2
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Re: Dragon Ball Z - Kakarot

Post by danver2 »

no idea and im afraid to try lol

ichigo
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Re: Dragon Ball Z - Kakarot

Post by ichigo »

OK looks like the table did break, and needs to be updated

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Re: Dragon Ball Z - Kakarot

Post by ichigo »

so the inventory editor and the stat editor do not work anymore either on the basegame nor on the dlc. i have yet to try anything else to see what else is busted

nukza38
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Re: Dragon Ball Z - Kakarot

Post by nukza38 »

update pls

kingqi0725
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Re: Dragon Ball Z - Kakarot

Post by kingqi0725 »

update pls

TeddyRiggs
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Re: Dragon Ball Z - Kakarot

Post by TeddyRiggs »

update pls

ichigo
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Re: Dragon Ball Z - Kakarot

Post by ichigo »

Soooo any chance the table could be updated soon?

A3you
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Re: Dragon Ball Z - Kakarot

Post by A3you »

update to 1.91 pls?

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