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Etrian Odyssey IV: Citra

Posted: Sat Apr 08, 2017 3:15 pm
by STN
Made by Valatros
Honestly not sure I should even post this, because of the following technicalities. But I figure maybe it'll be useful to someone.

This cheat table is specifically and only for the Citra nightly build from the file called "citra-windows-msvc-20170114-16a3f9e". 20170014 is the revision number. Game is version number 0383, the european release. Citra currently has very frequent updates, every one of which ruins this table, and I have no fix for it.

I'm uploading it as something of a proof of concept, and because I'm using this game as an opportunity to teach myself how to make cheat tables. If you want to use a different version of Citra, you can think of it as a guideline for finding the addresses and the offsets between them.

V0003: Added EXP modding. Corrected LUA script and TP entries, because they were overwriting exp.

V0002: Editable Max/Current TP and HP for all 30 character slots. Script for TP recovery between battle (TP in battle moves around; currently changes only take effect out of combat).

V0001: Editable Max TP for all 30 character slots.

Note: Character slots are occupied in the order the characters were created, reorganizing, changing formation, etc. does not effect their location in memory. If you create characters 1-5, then delete character 2, the next character made will occupy slot 2. If I can figure out how, I hope to make it show the characters name in each slots header, but at the moment I have no idea how to find that information. Once I finish finding TP and HP addresses, I hope to learn how to make a script that'll just set all of them to max, but... later.[/i]

Feature updates will be sparse for the short term. Going to include an HP recovery and expand TP recovery to beyond 10 slots once I have time to test it, then work on creating a script to re-create the cheat table quickly for more recent Citra updates, in the hopes that I can use said script to keep cheat tables usable for this and other games in the future.