Old Versions
v0.0.0.1
- Available:
- Addresses: Memory Points, Col, Time, Outfit, Alchemy, Some Ayesha Stats
- Item Editor (Partially tested)
- Forced Costume Change (Otherwise the edited Costumes won't change until you exit the Dressing Room)
- Costume Finder Test
- Force Elements to 100 (You can mess with this to get the results you want, but do note that this affects all items so not only will you need to divide the goal amount by the number of items, you'll also need to deal with all of your items having their elements changed) (If people actually want to use this method, I'll upload my latest table, but I'm trying to get a saner (and safer) method working).
- Set Stack Elements (Elemental Control) (In Testing. See Force Elements to 100)
- No Item Consumption (In Testing)
- No Container Item Removal (In Testing)
- No Synth Item Use (In Testing)
- No Memory Diary Check (Ignores Memory Points for purpose of activating entries).
- Visual only No Memory Diary Check (Visual Component for above - has no actual effect) in Dev section
- No Memory Loss
- No Gathering Bar drain
- Set/Halt Col on Change
- Shop Exp Multiplier
v0.0.0.1u2 - Infinite HP (test)
- Infinite HP Mod: Set HP to 1
- Infinite HP Mod: Instant Kill (test)
- Infinite Shop Item (Limited Excluded)
- Infinite Shop Item Mod: Include Limited
- Highlighted Target
- No MP Usage
- No Battle Item Use
- (Additions)
- Assist Gauge Scripts
- Wilbell and Regina addresses
- Friendship Addresses
- Friendship Setter
- Infinite HP Mod: Disable Infinite HP
- A few character addresses identified.
- v0.0.0.2u
- Addition to Highlighted Item Editor: Item Quantity modifier (If item quantity is not 0,1, or -1)
- The reason for ignoring those values is to reduce the chance of something going wrong.
- v0.0.0.2u2
- Added modifiers for the Highlighted Item Editor Scripts
- Highlighted Item Editor mod: Include 1 quantity items
- Highlighted Item Editor mod: Set Item Quantity is Minimum Item Quantity.
- v0.0.0.2u3
- switched default for Highlighted Item Editor to minimum quantity, the mod is now Minimum Quantity is Set Quantity
- (Additions)
- Post Battle Recovery (HP and MP are both affected in this version. HP = 0, MP = 1)
- Improved No Battle Item Consume (Safer)
- Alternative No Battle Item Consume (More effective, but not much safer)
- Faster Friendship (Friendship gain multiplier)
- Infinite CP - This should be in the same section as the elemental codes (I'm just too lazy to work on it right now since I know it will be easier if I progress further)
- (Changes)
- Friendship Setter moved to Old Codes
- (Additions)
- Synthesis Elemental Control Script
- Synthesis Quality Control Script
- (Changes)
- Some cleanup.
- Some dev notes removed.
- Some naming convention fixes (won't matter for unless I made a mistake or if you made an override/mod script like the ones I use).
- Item Dropdown values. (Note: Includes some junk values. Some values crashed the game so were not included).
- Alch Exp multiplier
- Time Stop (Freezing time works, but as it 'progresses' time, it may trigger things and an option to stop time instead may be useful)
- Adv Exp mutliplier
- Memory multiplier
v0.0.0.5u - Fix for the CP code (Will drain during Skill Usage, but should return it when adding a material)
- Additional CP Code (To prevent the drain during Skill Usage)
v0.0.0.5u2 - Next Bonus Control
- (Changes)
- Linca Char Addresses Identified+ Linca Costume Addresses
- Marion Char Addresses Identified
- Fast Max Special Gauges
v0.0.0.6.1 (FUN update) FUN: Familiarizing Underrated Needs - (Changes)
- Odelia Char Addresses Identified
- Hyper Battle Speed Script // Includes text change to help identify that it is active. Set it to over 9000 to make your head spin!
- Recommendation: Reduce the in-game sounds before you activate this.
- For safety reasons, do not set this above 16 if you have any medical conditions that may cause issues with strobes.
- Note: This update includes some values I normally wouldn't have on the table as this is a FUN update. (Yep, preparing for April 1st. What crazy code will I do this year? Maybe I should do a script that turns Ayesha into a haunted, flying mask.)
v0.0.0.6.1u - (Changes)
- Improved Elemental Script . This should no longer be affected by any bonuses.
- Dev Scripts: Various Elemental Bonus disables. The improved elemental script should cover all of these.
- (Changes)
- Further Naming Convention Fixes
- Fixed battle speed code (again. Should work properly now.)
- Fake Date (This allows you to activate events and deliveries on a FAKE date without altering your actual date)
- Fixed Marion Address
- Added Juris Address
v0.0.0.7u - Added Forced Contest Win Script
- (Changes)
- Various Changes
- Removed Old/Dev sections
mini update - Removed unnecessary parts
- Added some script notes/comments
- Changed Item Highlight to include setting Mystery to 0 if the Quantity Set is enabled (Disable this in the script if you want Mysteries - next version will include a mod to re-enable mysteries).
v0.1.1 - A few very very minor adjustments.
- Added a mod to re-enable mysteries.
Notes:
- The Script Mods need the script to be activated to use them.
- (Since the instant kill runs off the same place as the infinite hp, I prioritized infinite HP. You can use the disable infinite HP mod if you just want the instant kill.)
- Currently Inf HP is not perfect (there are some very specific scenarios that stop it from working, such as 1HKO), but it works in most cases.
- The CP code does not include bonuses outside of alchemy level, but by the time you obtain those bonuses, you will likely be high enough in alchemy level that they aren't necessary.
- Color Code for my tables: Red (255,0,0) = Dangerous. Pink (255,128,192) = Mostly Safe. Gray (192,192,192) = There is a better/updated version
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1